▶ 調査レポート

世界のヘッドセット市場(~2028年):有線、無線

• 英文タイトル:Global Headset Market Insights, Forecast to 2028

Global Headset Market Insights, Forecast to 2028「世界のヘッドセット市場(~2028年):有線、無線」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-06037
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、129ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、ヘッドセットのグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
ヘッドセットのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ヘッドセットの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ヘッドセットのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのヘッドセットの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のヘッドセットの売上および2028年までの予測に焦点を当てています。

ヘッドセットのグローバル主要企業には、Apple、Plantronics、Sony、GN、Samsung、B&O、Sennheiser、Audio-Technica、Bose、Bowers & Wilkins、Philips、Beyerdynamic、Logitech、HyperX、Turtle Beach、Corsair、Razer、EDIFIER、Lenovo、ASUSなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ヘッドセット市場は、タイプとアプリケーションによって区分されます。世界のヘッドセット市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
有線、無線

【アプリケーション別セグメント】
オンライン販売、オフライン販売

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ヘッドセット製品概要
- タイプ別市場(有線、無線)
- アプリケーション別市場(オンライン販売、オフライン販売)
- 調査の目的
・エグゼクティブサマリー
- 世界のヘッドセット販売量予測2017-2028
- 世界のヘッドセット売上予測2017-2028
- ヘッドセットの地域別販売量
- ヘッドセットの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ヘッドセット販売量
- 主要メーカー別ヘッドセット売上
- 主要メーカー別ヘッドセット価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(有線、無線)
- ヘッドセットのタイプ別販売量
- ヘッドセットのタイプ別売上
- ヘッドセットのタイプ別価格
・アプリケーション別市場規模(オンライン販売、オフライン販売)
- ヘッドセットのアプリケーション別販売量
- ヘッドセットのアプリケーション別売上
- ヘッドセットのアプリケーション別価格
・北米市場
- 北米のヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のヘッドセット市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のヘッドセット市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のヘッドセット市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のヘッドセット市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のヘッドセット市場規模(トルコ、サウジアラビア)
・企業情報
Apple、Plantronics、Sony、GN、Samsung、B&O、Sennheiser、Audio-Technica、Bose、Bowers & Wilkins、Philips、Beyerdynamic、Logitech、HyperX、Turtle Beach、Corsair、Razer、EDIFIER、Lenovo、ASUS
・産業チェーン及び販売チャネル分析
- ヘッドセットの産業チェーン分析
- ヘッドセットの原材料
- ヘッドセットの生産プロセス
- ヘッドセットの販売及びマーケティング
- ヘッドセットの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ヘッドセットの産業動向
- ヘッドセットのマーケットドライバー
- ヘッドセットの課題
- ヘッドセットの阻害要因
・主な調査結果

Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user’s ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user’s ear.
Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Headset estimated at US$ 11090 million in the year 2022, is projected to reach a revised size of US$ 13790 million by 2028, growing at a CAGR of 3.7% during the forecast period 2022-2028.
Global headphone key players include Apple (Beats), Plantronics, Sennheiser, Sony, Samsung (Harman), etc. Global top 5 manufacturers hold a share over 30%.
North America is the largest market, with a share over 30%, followed by Europe and China, both have a share over 40%.
In terms of product, wireless is the largest segment, with a share about 55%. And in terms of application, the largest application is online sales, followed by offline sales, etc.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Headset manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Headset market. Further, it explains the major drivers and regional dynamics of the global Headset market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Apple
Plantronics
Sony
GN
Samsung
B&O
Sennheiser
Audio-Technica
Bose
Bowers & Wilkins
Philips
Beyerdynamic
Logitech
HyperX
Turtle Beach
Corsair
Razer
EDIFIER
Lenovo
ASUS
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by sales channel segments based on sales, price, and value for the period 2017-2028.
Headset Segment by Type
Wired
Wireless
Headset Segment by Sales Channel
Online Sales
Offline Sales
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Headset market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Headset, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Headset, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Headset, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Headset sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Headset market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Headset sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Apple, Plantronics, Sony, GN, Samsung, B&O, Sennheiser, Audio-Technica and Bose, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Headset in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Headset manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by sales channel and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by sales channel and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by type, by sales channel and by country, sales and revenue for each segment.
Chapter 9: Latin America by type, by sales channel and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by type, by sales channel and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Headset sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Headset Product Introduction
1.2 Market by Type
1.2.1 Global Headset Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Wired
1.2.3 Wireless
1.3 Market by Sales Channel
1.3.1 Global Headset Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Headset Sales Estimates and Forecasts 2017-2028
2.2 Global Headset Revenue Estimates and Forecasts 2017-2028
2.3 Global Headset Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Headset Sales by Region
2.4.1 Global Headset Sales by Region (2017-2022)
2.4.2 Global Sales Headset by Region (2023-2028)
2.5 Global Headset Revenue by Region
2.5.1 Global Headset Revenue by Region (2017-2022)
2.5.2 Global Headset Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Headset Sales by Manufacturers
3.1.1 Global Top Headset Manufacturers by Sales (2017-2022)
3.1.2 Global Headset Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Headset in 2021
3.2 Global Headset Revenue by Manufacturers
3.2.1 Global Headset Revenue by Manufacturers (2017-2022)
3.2.2 Global Headset Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Headset Revenue in 2021
3.3 Global Headset Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Headset Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Headset Sales by Type
4.1.1 Global Headset Historical Sales by Type (2017-2022)
4.1.2 Global Headset Forecasted Sales by Type (2023-2028)
4.1.3 Global Headset Sales Market Share by Type (2017-2028)
4.2 Global Headset Revenue by Type
4.2.1 Global Headset Historical Revenue by Type (2017-2022)
4.2.2 Global Headset Forecasted Revenue by Type (2023-2028)
4.2.3 Global Headset Revenue Market Share by Type (2017-2028)
4.3 Global Headset Price by Type
4.3.1 Global Headset Price by Type (2017-2022)
4.3.2 Global Headset Price Forecast by Type (2023-2028)
5 Market Size by Sales Channel
5.1 Global Headset Sales by Sales Channel
5.1.1 Global Headset Historical Sales by Sales Channel (2017-2022)
5.1.2 Global Headset Forecasted Sales by Sales Channel (2023-2028)
5.1.3 Global Headset Sales Market Share by Sales Channel (2017-2028)
5.2 Global Headset Revenue by Sales Channel
5.2.1 Global Headset Historical Revenue by Sales Channel (2017-2022)
5.2.2 Global Headset Forecasted Revenue by Sales Channel (2023-2028)
5.2.3 Global Headset Revenue Market Share by Sales Channel (2017-2028)
5.3 Global Headset Price by Sales Channel
5.3.1 Global Headset Price by Sales Channel (2017-2022)
5.3.2 Global Headset Price Forecast by Sales Channel (2023-2028)
6 North America
6.1 North America Headset Market Size by Type
6.1.1 North America Headset Sales by Type (2017-2028)
6.1.2 North America Headset Revenue by Type (2017-2028)
6.2 North America Headset Market Size by Sales Channel
6.2.1 North America Headset Sales by Sales Channel (2017-2028)
6.2.2 North America Headset Revenue by Sales Channel (2017-2028)
6.3 North America Headset Market Size by Country
6.3.1 North America Headset Sales by Country (2017-2028)
6.3.2 North America Headset Revenue by Country (2017-2028)
6.3.3 U.S.
6.3.4 Canada
7 Europe
7.1 Europe Headset Market Size by Type
7.1.1 Europe Headset Sales by Type (2017-2028)
7.1.2 Europe Headset Revenue by Type (2017-2028)
7.2 Europe Headset Market Size by Sales Channel
7.2.1 Europe Headset Sales by Sales Channel (2017-2028)
7.2.2 Europe Headset Revenue by Sales Channel (2017-2028)
7.3 Europe Headset Market Size by Country
7.3.1 Europe Headset Sales by Country (2017-2028)
7.3.2 Europe Headset Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Headset Market Size by Type
8.1.1 Asia Pacific Headset Sales by Type (2017-2028)
8.1.2 Asia Pacific Headset Revenue by Type (2017-2028)
8.2 Asia Pacific Headset Market Size by Sales Channel
8.2.1 Asia Pacific Headset Sales by Sales Channel (2017-2028)
8.2.2 Asia Pacific Headset Revenue by Sales Channel (2017-2028)
8.3 Asia Pacific Headset Market Size by Region
8.3.1 Asia Pacific Headset Sales by Region (2017-2028)
8.3.2 Asia Pacific Headset Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Headset Market Size by Type
9.1.1 Latin America Headset Sales by Type (2017-2028)
9.1.2 Latin America Headset Revenue by Type (2017-2028)
9.2 Latin America Headset Market Size by Sales Channel
9.2.1 Latin America Headset Sales by Sales Channel (2017-2028)
9.2.2 Latin America Headset Revenue by Sales Channel (2017-2028)
9.3 Latin America Headset Market Size by Country
9.3.1 Latin America Headset Sales by Country (2017-2028)
9.3.2 Latin America Headset Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Headset Market Size by Type
10.1.1 Middle East and Africa Headset Sales by Type (2017-2028)
10.1.2 Middle East and Africa Headset Revenue by Type (2017-2028)
10.2 Middle East and Africa Headset Market Size by Sales Channel
10.2.1 Middle East and Africa Headset Sales by Sales Channel (2017-2028)
10.2.2 Middle East and Africa Headset Revenue by Sales Channel (2017-2028)
10.3 Middle East and Africa Headset Market Size by Country
10.3.1 Middle East and Africa Headset Sales by Country (2017-2028)
10.3.2 Middle East and Africa Headset Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Apple
11.1.1 Apple Corporation Information
11.1.2 Apple Overview
11.1.3 Apple Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Apple Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Apple Recent Developments
11.2 Plantronics
11.2.1 Plantronics Corporation Information
11.2.2 Plantronics Overview
11.2.3 Plantronics Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Plantronics Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Plantronics Recent Developments
11.3 Sony
11.3.1 Sony Corporation Information
11.3.2 Sony Overview
11.3.3 Sony Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Sony Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Sony Recent Developments
11.4 GN
11.4.1 GN Corporation Information
11.4.2 GN Overview
11.4.3 GN Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 GN Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 GN Recent Developments
11.5 Samsung
11.5.1 Samsung Corporation Information
11.5.2 Samsung Overview
11.5.3 Samsung Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Samsung Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Samsung Recent Developments
11.6 B&O
11.6.1 B&O Corporation Information
11.6.2 B&O Overview
11.6.3 B&O Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 B&O Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 B&O Recent Developments
11.7 Sennheiser
11.7.1 Sennheiser Corporation Information
11.7.2 Sennheiser Overview
11.7.3 Sennheiser Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Sennheiser Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Sennheiser Recent Developments
11.8 Audio-Technica
11.8.1 Audio-Technica Corporation Information
11.8.2 Audio-Technica Overview
11.8.3 Audio-Technica Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Audio-Technica Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Audio-Technica Recent Developments
11.9 Bose
11.9.1 Bose Corporation Information
11.9.2 Bose Overview
11.9.3 Bose Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Bose Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Bose Recent Developments
11.10 Bowers & Wilkins
11.10.1 Bowers & Wilkins Corporation Information
11.10.2 Bowers & Wilkins Overview
11.10.3 Bowers & Wilkins Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Bowers & Wilkins Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Bowers & Wilkins Recent Developments
11.11 Philips
11.11.1 Philips Corporation Information
11.11.2 Philips Overview
11.11.3 Philips Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Philips Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Philips Recent Developments
11.12 Beyerdynamic
11.12.1 Beyerdynamic Corporation Information
11.12.2 Beyerdynamic Overview
11.12.3 Beyerdynamic Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 Beyerdynamic Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Beyerdynamic Recent Developments
11.13 Logitech
11.13.1 Logitech Corporation Information
11.13.2 Logitech Overview
11.13.3 Logitech Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 Logitech Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Logitech Recent Developments
11.14 HyperX
11.14.1 HyperX Corporation Information
11.14.2 HyperX Overview
11.14.3 HyperX Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.14.4 HyperX Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 HyperX Recent Developments
11.15 Turtle Beach
11.15.1 Turtle Beach Corporation Information
11.15.2 Turtle Beach Overview
11.15.3 Turtle Beach Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.15.4 Turtle Beach Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 Turtle Beach Recent Developments
11.16 Corsair
11.16.1 Corsair Corporation Information
11.16.2 Corsair Overview
11.16.3 Corsair Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.16.4 Corsair Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 Corsair Recent Developments
11.17 Razer
11.17.1 Razer Corporation Information
11.17.2 Razer Overview
11.17.3 Razer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.17.4 Razer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 Razer Recent Developments
11.18 EDIFIER
11.18.1 EDIFIER Corporation Information
11.18.2 EDIFIER Overview
11.18.3 EDIFIER Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.18.4 EDIFIER Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.18.5 EDIFIER Recent Developments
11.19 Lenovo
11.19.1 Lenovo Corporation Information
11.19.2 Lenovo Overview
11.19.3 Lenovo Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.19.4 Lenovo Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.19.5 Lenovo Recent Developments
11.20 ASUS
11.20.1 ASUS Corporation Information
11.20.2 ASUS Overview
11.20.3 ASUS Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.20.4 ASUS Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.20.5 ASUS Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Headset Industry Chain Analysis
12.2 Headset Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Headset Production Mode & Process
12.4 Headset Sales and Marketing
12.4.1 Headset Sales Channels
12.4.2 Headset Distributors
12.5 Headset Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Headset Industry Trends
13.2 Headset Market Drivers
13.3 Headset Market Challenges
13.4 Headset Market Restraints
14 Key Findings in The Global Headset Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer