▶ 調査レポート

ウェアラブルのグローバル市場(~2027):ボディーウェア、アイウェア・ヘアウェア、フットウェア、ネックウェア、リストウェア

• 英文タイトル:Wearables Market Research Report by Product, Application, End Users, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

Wearables Market Research Report by Product, Application, End Users, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19「ウェアラブルのグローバル市場(~2027):ボディーウェア、アイウェア・ヘアウェア、フットウェア、ネックウェア、リストウェア」(市場規模、市場予測)調査レポートです。• レポートコード:360iR22NB073
• 出版社/出版日:360iResearch / 2022年10月
• レポート形態:英語、PDF、238ページ
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レポート概要
360iResearch社の調査レポートでは、世界のウェアラブル市場規模が2021年の849.1億ドルから、2022年に951.7億ドルに達すると予測しています。今後、2027年まで年平均12.34%で、1,707.2億ドルまでに成長する見込みです。本市場調査資料では、ウェアラブルの世界市場を調査対象とし、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、製品別(ボディーウェア、アイウェア・ヘアウェア、フットウェア、ネックウェア、リストウェア)分析、用途別(一般消費者、企業・産業、フィットネス・スポーツ、医療、ライフスタイル)分析、エンドユーザー別(企業、個人ユーザー)分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況、企業情報などを整理しました。本書ではAdidas Group、Apple Inc.、Cerora Inc.、CuteCircuit Ltd.、DAQRI Company、Facebook, Inc.、Fossil Group, Inc.、Garmin Ltd.、Google, LLC、Huawei Technologies Co., Ltd.、Koninklijke Philips N.V.、LG Electronics Inc.、Medtronic PLC、Microsoft Corporation、Nichia Corporation、Nike Ltd.などの企業情報が含まれています。
・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト
・世界のウェアラブル市場規模:製品別
- ボディーウェアの市場規模
- アイウェア・ヘアウェアの市場規模
- フットウェアの市場規模
- ネックウェアの市場規模
- リストウェアの市場規模
・世界のウェアラブル市場規模:用途別
- 一般消費者用ウェアラブルの市場規模
- 企業・産業用ウェアラブルの市場規模
- フィットネス・スポーツ用ウェアラブルの市場規模
- 医療用ウェアラブルの市場規模
- ライフスタイル用ウェアラブルの市場規模
・世界のウェアラブル市場規模:エンドユーザー別
- 企業における市場規模
- 個人ユーザーにおける市場規模
・世界のウェアラブル市場規模:地域別
- 南北アメリカのウェアラブル市場規模
アメリカのウェアラブル市場規模
カナダのウェアラブル市場規模
ブラジルのウェアラブル市場規模
...
- アジア太平洋のウェアラブル市場規模
日本のウェアラブル市場規模
中国のウェアラブル市場規模
インドのウェアラブル市場規模
韓国のウェアラブル市場規模
台湾のウェアラブル市場規模
...
- ヨーロッパ/中東/アフリカのウェアラブル市場規模
イギリスのウェアラブル市場規模
ドイツのウェアラブル市場規模
フランスのウェアラブル市場規模
ロシアのウェアラブル市場規模
...
- その他地域のウェアラブル市場規模
・競争状況
・企業情報

The Global Wearables Market size was estimated at USD 84.91 billion in 2021 and expected to reach USD 95.17 billion in 2022, and is projected to grow at a CAGR 12.34% to reach USD 170.72 billion by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the Wearables to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Product, the market was studied across Body-Wear, Eye-Wear & Head-Wear, Foot-Wear, Neck-Wear, and Wrist-Wear.

Based on Application, the market was studied across Consumer Applications, Defense, Enterprise & Industrial, Fitness & Sports, Healthcare, and Lifestyle.

Based on End Users, the market was studied across Enterprises and Personal users.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Wearables market considering the current update on the conflict and its global response.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Wearables Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Wearables Market, including Adidas Group, Apple Inc., Cerora Inc., CuteCircuit Ltd., DAQRI Company, Facebook, Inc., Fossil Group, Inc., Garmin Ltd., Google, LLC, Huawei Technologies Co., Ltd., Koninklijke Philips N.V., LG Electronics Inc., Medtronic PLC, Microsoft Corporation, Nichia Corporation, Nike Ltd., Omron Corporation, Qualcomm Technologies, Inc., Samsung Electronics Co., Ltd., Sony Corporation, Xiaomi Corporation, and Zebra Technologies Corporation.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Wearables Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Wearables Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Wearables Market?
4. What is the competitive strategic window for opportunities in the Global Wearables Market?
5. What are the technology trends and regulatory frameworks in the Global Wearables Market?
6. What is the market share of the leading vendors in the Global Wearables Market?
7. What modes and strategic moves are considered suitable for entering the Global Wearables Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Potential demand owing to health benefits across the world
5.1.1.2. Growing adoption of wearables technology in industries for better management
5.1.1.3. Rising disposable income and purchasing power among population
5.1.2. Restraints
5.1.2.1. Concern associated with short battery life and high cost of advanced wearables
5.1.3. Opportunities
5.1.3.1. Integration of advanced technology in wearables
5.1.3.2. Development of human augmentation sector
5.1.3.3. Rising disposable income and purchasing power among population
5.1.4. Challenges
5.1.4.1. Technical limitations pertaining to small size of wearables
5.1.4.2. Technical limitations pertaining to small size of wearables
5.2. Cumulative Impact of COVID-19

6. Wearables Market, by Product
6.1. Introduction
6.2. Body-Wear
6.3. Eye-Wear & Head-Wear
6.4. Foot-Wear
6.5. Neck-Wear
6.6. Wrist-Wear

7. Wearables Market, by Application
7.1. Introduction
7.2. Consumer Applications
7.3. Defense
7.4. Enterprise & Industrial
7.5. Fitness & Sports
7.6. Healthcare
7.7. Lifestyle

8. Wearables Market, by End Users
8.1. Introduction
8.2. Enterprises
8.3. Personal users

9. Americas Wearables Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific Wearables Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam

11. Europe, Middle East & Africa Wearables Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis, By Key Player
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. Adidas Group
13.1.1. Business Overview
13.1.2. Key Executives
13.1.3. Product & Services
13.2. Apple Inc.
13.2.1. Business Overview
13.2.2. Key Executives
13.2.3. Product & Services
13.3. Cerora Inc.
13.3.1. Business Overview
13.3.2. Key Executives
13.3.3. Product & Services
13.4. CuteCircuit Ltd.
13.4.1. Business Overview
13.4.2. Key Executives
13.4.3. Product & Services
13.5. DAQRI Company
13.5.1. Business Overview
13.5.2. Key Executives
13.5.3. Product & Services
13.6. Facebook, Inc.
13.6.1. Business Overview
13.6.2. Key Executives
13.6.3. Product & Services
13.7. Fossil Group, Inc.
13.7.1. Business Overview
13.7.2. Key Executives
13.7.3. Product & Services
13.8. Garmin Ltd.
13.8.1. Business Overview
13.8.2. Key Executives
13.8.3. Product & Services
13.9. Google, LLC
13.9.1. Business Overview
13.9.2. Key Executives
13.9.3. Product & Services
13.10. Huawei Technologies Co., Ltd.
13.10.1. Business Overview
13.10.2. Key Executives
13.10.3. Product & Services
13.11. Koninklijke Philips N.V.
13.11.1. Business Overview
13.11.2. Key Executives
13.11.3. Product & Services
13.12. LG Electronics Inc.
13.12.1. Business Overview
13.12.2. Key Executives
13.12.3. Product & Services
13.13. Medtronic PLC
13.13.1. Business Overview
13.13.2. Key Executives
13.13.3. Product & Services
13.14. Microsoft Corporation
13.14.1. Business Overview
13.14.2. Key Executives
13.14.3. Product & Services
13.15. Nichia Corporation
13.15.1. Business Overview
13.15.2. Key Executives
13.15.3. Product & Services
13.16. Nike Ltd.
13.16.1. Business Overview
13.16.2. Key Executives
13.16.3. Product & Services
13.17. Omron Corporation
13.17.1. Business Overview
13.17.2. Key Executives
13.17.3. Product & Services
13.18. Qualcomm Technologies, Inc.
13.18.1. Business Overview
13.18.2. Key Executives
13.18.3. Product & Services
13.19. Samsung Electronics Co., Ltd.
13.19.1. Business Overview
13.19.2. Key Executives
13.19.3. Product & Services
13.20. Sony Corporation
13.20.1. Business Overview
13.20.2. Key Executives
13.20.3. Product & Services
13.21. Xiaomi Corporation
13.21.1. Business Overview
13.21.2. Key Executives
13.21.3. Product & Services
13.22. Zebra Technologies Corporation
13.22.1. Business Overview
13.22.2. Key Executives
13.22.3. Product & Services

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing