▶ 調査レポート

世界の映画用コンソール市場 2028年:プロフェッショナルタイプ、アマチュアタイプ

• 英文タイトル:Global Cinema Console Market Insights, Forecast to 2028

Global Cinema Console Market Insights, Forecast to 2028「世界の映画用コンソール市場 2028年:プロフェッショナルタイプ、アマチュアタイプ」(市場規模、市場予測)調査レポートです。• レポートコード:QY2207C1795
• 出版社/出版日:QYResearch / 2022年7月8日
• レポート形態:英文、PDF、112ページ
• 納品方法:Eメール(納期:3日)
• 産業分類:電子&半導体
• 販売価格(消費税別)
  Single User¥725,200 (USD4,900)▷ お問い合わせ
  Multi User¥1,087,800 (USD7,350)▷ お問い合わせ
  Enterprise License¥1,450,400 (USD9,800)▷ お問い合わせ
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レポート概要
新型コロナウイルス感染症のパンデミックにより、世界の映画用コンソールの市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年に映画用コンソールの世界市場のxxx%を占める「プロフェッショナルタイプ」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「商業用シネマ」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。
中国の映画用コンソールの市場規模は2021年にUS$xxxと分析されており、米国とヨーロッパの映画用コンソール市場規模はそれぞれUS$xxxとUS$xxxです。米国の割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパの映画用コンソール市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。

映画用コンソールのグローバル主要メーカーには、Yamaha、Wayfair、Audiotonix、Siemens、Samsung Electronics、BEHRINGER、Cadac、PreSonus Audio Electronics、Lawo、DiGiCo、The Music Group、AVIDなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

映画用コンソール市場は、種類と用途によって区分されます。世界の映画用コンソール市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
プロフェッショナルタイプ、アマチュアタイプ

【用途別セグメント】
商業用シネマ、ホームシアター、その他

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- 映画用コンソール製品概要
- 種類別市場(プロフェッショナルタイプ、アマチュアタイプ)
- 用途別市場(商業用シネマ、ホームシアター、その他)
- 調査の目的
・エグゼクティブサマリー
- 世界の映画用コンソール販売量予測2017-2028
- 世界の映画用コンソール売上予測2017-2028
- 映画用コンソールの地域別販売量
- 映画用コンソールの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別映画用コンソール販売量
- 主要メーカー別映画用コンソール売上
- 主要メーカー別映画用コンソール価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(プロフェッショナルタイプ、アマチュアタイプ)
- 映画用コンソールの種類別販売量
- 映画用コンソールの種類別売上
- 映画用コンソールの種類別価格
・用途別市場規模(商業用シネマ、ホームシアター、その他)
- 映画用コンソールの用途別販売量
- 映画用コンソールの用途別売上
- 映画用コンソールの用途別価格
・北米市場
- 北米の映画用コンソール市場規模(種類別、用途別)
- 主要国別の映画用コンソール市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパの映画用コンソール市場規模(種類別、用途別)
- 主要国別の映画用コンソール市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋の映画用コンソール市場規模(種類別、用途別)
- 主要国別の映画用コンソール市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米の映画用コンソール市場規模(種類別、用途別)
- 主要国別の映画用コンソール市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカの映画用コンソール市場規模(種類別、用途別)
- 主要国別の映画用コンソール市場規模(トルコ、サウジアラビア)
・企業情報
Yamaha、Wayfair、Audiotonix、Siemens、Samsung Electronics、BEHRINGER、Cadac、PreSonus Audio Electronics、Lawo、DiGiCo、The Music Group、AVID
・産業チェーン及び販売チャネル分析
- 映画用コンソールの産業チェーン分析
- 映画用コンソールの原材料
- 映画用コンソールの生産プロセス
- 映画用コンソールの販売及びマーケティング
- 映画用コンソールの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- 映画用コンソールの産業動向
- 映画用コンソールのマーケットドライバー
- 映画用コンソールの課題
- 映画用コンソールの阻害要因
・主な調査結果

Market Analysis and Insights: Global Cinema Console Market
Due to the COVID-19 pandemic, the global Cinema Console market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, Professional Type accounting for % of the Cinema Console global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Commercial Cinema segment is altered to an % CAGR throughout this forecast period.
China Cinema Console market size is valued at US$ million in 2021, while the US and Europe Cinema Console are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Cinema Console landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
The global key manufacturers of Cinema Console include Yamaha, Wayfair, Audiotonix, Siemens, Samsung Electronics, BEHRINGER, Cadac, PreSonus Audio Electronics and Lawo, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
In terms of production side, this report researches the Cinema Console capacity, production, growth rate, market share by manufacturers and by region (region level and country level), from 2017 to 2022, and forecast to 2028.
In terms of sales side, this report focuses on the sales of Cinema Console by region (region level and country level), by company, by Type and by Application. from 2017 to 2022 and forecast to 2028.
Global Cinema Console Scope and Segment
Cinema Console market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Cinema Console market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Professional Type
Amateur Type
Segment by Application
Commercial Cinema
Home Theater
Others
By Company
Yamaha
Wayfair
Audiotonix
Siemens
Samsung Electronics
BEHRINGER
Cadac
PreSonus Audio Electronics
Lawo
DiGiCo
The Music Group
AVID
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

レポート目次

1 Study Coverage
1.1 Cinema Console Product Introduction
1.2 Market by Type
1.2.1 Global Cinema Console Market Size by Type, 2017 VS 2021 VS 2028
1.2.2 Professional Type
1.2.3 Amateur Type
1.3 Market by Application
1.3.1 Global Cinema Console Market Size by Application, 2017 VS 2021 VS 2028
1.3.2 Commercial Cinema
1.3.3 Home Theater
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Cinema Console Production
2.1 Global Cinema Console Production Capacity (2017-2028)
2.2 Global Cinema Console Production by Region: 2017 VS 2021 VS 2028
2.3 Global Cinema Console Production by Region
2.3.1 Global Cinema Console Historic Production by Region (2017-2022)
2.3.2 Global Cinema Console Forecasted Production by Region (2023-2028)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea
3 Global Cinema Console Sales in Volume & Value Estimates and Forecasts
3.1 Global Cinema Console Sales Estimates and Forecasts 2017-2028
3.2 Global Cinema Console Revenue Estimates and Forecasts 2017-2028
3.3 Global Cinema Console Revenue by Region: 2017 VS 2021 VS 2028
3.4 Global Cinema Console Sales by Region
3.4.1 Global Cinema Console Sales by Region (2017-2022)
3.4.2 Global Sales Cinema Console by Region (2023-2028)
3.5 Global Cinema Console Revenue by Region
3.5.1 Global Cinema Console Revenue by Region (2017-2022)
3.5.2 Global Cinema Console Revenue by Region (2023-2028)
3.6 North America
3.7 Europe
3.8 Asia-Pacific
3.9 Latin America
3.10 Middle East & Africa
4 Competition by Manufactures
4.1 Global Cinema Console Production Capacity by Manufacturers
4.2 Global Cinema Console Sales by Manufacturers
4.2.1 Global Cinema Console Sales by Manufacturers (2017-2022)
4.2.2 Global Cinema Console Sales Market Share by Manufacturers (2017-2022)
4.2.3 Global Top 10 and Top 5 Largest Manufacturers of Cinema Console in 2021
4.3 Global Cinema Console Revenue by Manufacturers
4.3.1 Global Cinema Console Revenue by Manufacturers (2017-2022)
4.3.2 Global Cinema Console Revenue Market Share by Manufacturers (2017-2022)
4.3.3 Global Top 10 and Top 5 Companies by Cinema Console Revenue in 2021
4.4 Global Cinema Console Sales Price by Manufacturers
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Cinema Console Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.5.3 Global Cinema Console Manufacturers Geographical Distribution
4.6 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global Cinema Console Sales by Type
5.1.1 Global Cinema Console Historical Sales by Type (2017-2022)
5.1.2 Global Cinema Console Forecasted Sales by Type (2023-2028)
5.1.3 Global Cinema Console Sales Market Share by Type (2017-2028)
5.2 Global Cinema Console Revenue by Type
5.2.1 Global Cinema Console Historical Revenue by Type (2017-2022)
5.2.2 Global Cinema Console Forecasted Revenue by Type (2023-2028)
5.2.3 Global Cinema Console Revenue Market Share by Type (2017-2028)
5.3 Global Cinema Console Price by Type
5.3.1 Global Cinema Console Price by Type (2017-2022)
5.3.2 Global Cinema Console Price Forecast by Type (2023-2028)
6 Market Size by Application
6.1 Global Cinema Console Sales by Application
6.1.1 Global Cinema Console Historical Sales by Application (2017-2022)
6.1.2 Global Cinema Console Forecasted Sales by Application (2023-2028)
6.1.3 Global Cinema Console Sales Market Share by Application (2017-2028)
6.2 Global Cinema Console Revenue by Application
6.2.1 Global Cinema Console Historical Revenue by Application (2017-2022)
6.2.2 Global Cinema Console Forecasted Revenue by Application (2023-2028)
6.2.3 Global Cinema Console Revenue Market Share by Application (2017-2028)
6.3 Global Cinema Console Price by Application
6.3.1 Global Cinema Console Price by Application (2017-2022)
6.3.2 Global Cinema Console Price Forecast by Application (2023-2028)
7 North America
7.1 North America Cinema Console Market Size by Type
7.1.1 North America Cinema Console Sales by Type (2017-2028)
7.1.2 North America Cinema Console Revenue by Type (2017-2028)
7.2 North America Cinema Console Market Size by Application
7.2.1 North America Cinema Console Sales by Application (2017-2028)
7.2.2 North America Cinema Console Revenue by Application (2017-2028)
7.3 North America Cinema Console Sales by Country
7.3.1 North America Cinema Console Sales by Country (2017-2028)
7.3.2 North America Cinema Console Revenue by Country (2017-2028)
7.3.3 United States
7.3.4 Canada
8 Europe
8.1 Europe Cinema Console Market Size by Type
8.1.1 Europe Cinema Console Sales by Type (2017-2028)
8.1.2 Europe Cinema Console Revenue by Type (2017-2028)
8.2 Europe Cinema Console Market Size by Application
8.2.1 Europe Cinema Console Sales by Application (2017-2028)
8.2.2 Europe Cinema Console Revenue by Application (2017-2028)
8.3 Europe Cinema Console Sales by Country
8.3.1 Europe Cinema Console Sales by Country (2017-2028)
8.3.2 Europe Cinema Console Revenue by Country (2017-2028)
8.3.3 Germany
8.3.4 France
8.3.5 U.K.
8.3.6 Italy
8.3.7 Russia
9 Asia Pacific
9.1 Asia Pacific Cinema Console Market Size by Type
9.1.1 Asia Pacific Cinema Console Sales by Type (2017-2028)
9.1.2 Asia Pacific Cinema Console Revenue by Type (2017-2028)
9.2 Asia Pacific Cinema Console Market Size by Application
9.2.1 Asia Pacific Cinema Console Sales by Application (2017-2028)
9.2.2 Asia Pacific Cinema Console Revenue by Application (2017-2028)
9.3 Asia Pacific Cinema Console Sales by Region
9.3.1 Asia Pacific Cinema Console Sales by Region (2017-2028)
9.3.2 Asia Pacific Cinema Console Revenue by Region (2017-2028)
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.3.6 India
9.3.7 Australia
9.3.8 China Taiwan
9.3.9 Indonesia
9.3.10 Thailand
9.3.11 Malaysia
10 Latin America
10.1 Latin America Cinema Console Market Size by Type
10.1.1 Latin America Cinema Console Sales by Type (2017-2028)
10.1.2 Latin America Cinema Console Revenue by Type (2017-2028)
10.2 Latin America Cinema Console Market Size by Application
10.2.1 Latin America Cinema Console Sales by Application (2017-2028)
10.2.2 Latin America Cinema Console Revenue by Application (2017-2028)
10.3 Latin America Cinema Console Sales by Country
10.3.1 Latin America Cinema Console Sales by Country (2017-2028)
10.3.2 Latin America Cinema Console Revenue by Country (2017-2028)
10.3.3 Mexico
10.3.4 Brazil
10.3.5 Argentina
11 Middle East and Africa
11.1 Middle East and Africa Cinema Console Market Size by Type
11.1.1 Middle East and Africa Cinema Console Sales by Type (2017-2028)
11.1.2 Middle East and Africa Cinema Console Revenue by Type (2017-2028)
11.2 Middle East and Africa Cinema Console Market Size by Application
11.2.1 Middle East and Africa Cinema Console Sales by Application (2017-2028)
11.2.2 Middle East and Africa Cinema Console Revenue by Application (2017-2028)
11.3 Middle East and Africa Cinema Console Sales by Country
11.3.1 Middle East and Africa Cinema Console Sales by Country (2017-2028)
11.3.2 Middle East and Africa Cinema Console Revenue by Country (2017-2028)
11.3.3 Turkey
11.3.4 Saudi Arabia
11.3.5 UAE
12 Corporate Profiles
12.1 Yamaha
12.1.1 Yamaha Corporation Information
12.1.2 Yamaha Overview
12.1.3 Yamaha Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.1.4 Yamaha Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Yamaha Recent Developments
12.2 Wayfair
12.2.1 Wayfair Corporation Information
12.2.2 Wayfair Overview
12.2.3 Wayfair Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.2.4 Wayfair Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Wayfair Recent Developments
12.3 Audiotonix
12.3.1 Audiotonix Corporation Information
12.3.2 Audiotonix Overview
12.3.3 Audiotonix Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.3.4 Audiotonix Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Audiotonix Recent Developments
12.4 Siemens
12.4.1 Siemens Corporation Information
12.4.2 Siemens Overview
12.4.3 Siemens Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.4.4 Siemens Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 Siemens Recent Developments
12.5 Samsung Electronics
12.5.1 Samsung Electronics Corporation Information
12.5.2 Samsung Electronics Overview
12.5.3 Samsung Electronics Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.5.4 Samsung Electronics Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 Samsung Electronics Recent Developments
12.6 BEHRINGER
12.6.1 BEHRINGER Corporation Information
12.6.2 BEHRINGER Overview
12.6.3 BEHRINGER Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.6.4 BEHRINGER Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 BEHRINGER Recent Developments
12.7 Cadac
12.7.1 Cadac Corporation Information
12.7.2 Cadac Overview
12.7.3 Cadac Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.7.4 Cadac Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 Cadac Recent Developments
12.8 PreSonus Audio Electronics
12.8.1 PreSonus Audio Electronics Corporation Information
12.8.2 PreSonus Audio Electronics Overview
12.8.3 PreSonus Audio Electronics Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.8.4 PreSonus Audio Electronics Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 PreSonus Audio Electronics Recent Developments
12.9 Lawo
12.9.1 Lawo Corporation Information
12.9.2 Lawo Overview
12.9.3 Lawo Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.9.4 Lawo Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 Lawo Recent Developments
12.10 DiGiCo
12.10.1 DiGiCo Corporation Information
12.10.2 DiGiCo Overview
12.10.3 DiGiCo Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.10.4 DiGiCo Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.10.5 DiGiCo Recent Developments
12.11 The Music Group
12.11.1 The Music Group Corporation Information
12.11.2 The Music Group Overview
12.11.3 The Music Group Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.11.4 The Music Group Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.11.5 The Music Group Recent Developments
12.12 AVID
12.12.1 AVID Corporation Information
12.12.2 AVID Overview
12.12.3 AVID Cinema Console Sales, Price, Revenue and Gross Margin (2017-2022)
12.12.4 AVID Cinema Console Product Model Numbers, Pictures, Descriptions and Specifications
12.12.5 AVID Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 Cinema Console Industry Chain Analysis
13.2 Cinema Console Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Cinema Console Production Mode & Process
13.4 Cinema Console Sales and Marketing
13.4.1 Cinema Console Sales Channels
13.4.2 Cinema Console Distributors
13.5 Cinema Console Customers
14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
14.1 Cinema Console Industry Trends
14.2 Cinema Console Market Drivers
14.3 Cinema Console Market Challenges
14.4 Cinema Console Market Restraints
15 Key Finding in The Global Cinema Console Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer