▶ 調査レポート

ビデオストリーミングのグローバル市場(~2027):ライブビデオストリーミング、ノンリニアビデオストリーミング

• 英文タイトル:Video Streaming Market Research Report by Type, Solution, Platform, Industry, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

Video Streaming Market Research Report by Type, Solution, Platform, Industry, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19「ビデオストリーミングのグローバル市場(~2027):ライブビデオストリーミング、ノンリニアビデオストリーミング」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2305C065
• 出版社/出版日:360iResearch / 2022年10月
• レポート形態:英語、PDF、228ページ
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レポート概要
360iResearch社は、世界のビデオストリーミング市場規模が2021年に479.1億ドル、2022年に546.1億ドルとなり、更に年平均14.23%成長して2027年には1,064.7億ドルに達すると予測しています。当市場調査レポートでは、ビデオストリーミングの世界市場を総合的に分析し、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、種類別分析(ライブビデオストリーミング、ノンリニアビデオストリーミング)、ソリューション別分析(インターネットプロトコルテレビ、オーバーザトップ(OTT)、有料テレビ)、プラットフォーム別分析(ゲーム機、ノートパソコン&デスクトップ、スマートテレビ、スマートフォン&タブレット)、産業別分析(コンサルティング、マネージドサービス、トレーニング&サポート)、地域別分析(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)、競争状況、企業情報などの内容を掲載しています。なお、当書には、Akamai Technologies, Inc.、Alphabet Inc.、Amazon Web Services, Inc.、Apple Inc.、Brightcove, Inc.、Cisco Systems, Inc.、Google LLC、Haivision Inc.、Hulu, LLC、iflix Ltd.、International Business Machine Corporation、iQIYI, Inc.、Kaltura, Inc.などの企業情報が含まれています。

・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト
・世界のビデオストリーミング市場規模:種類別
- ライブビデオストリーミングの市場規模
- ノンリニアビデオストリーミングの市場規模
・世界のビデオストリーミング市場規模:ソリューション別
- インターネットプロトコルテレビの市場規模
- オーバーザトップ(OTT)の市場規模
- 有料テレビの市場規模
・世界のビデオストリーミング市場規模:プラットフォーム別
- ゲーム機における市場規模
- ノートパソコン&デスクトップにおける市場規模
- スマートテレビにおける市場規模
- スマートフォン&タブレットにおける市場規模
・世界のビデオストリーミング市場規模:産業別
- コンサルティングにおける市場規模
- マネージドサービスにおける市場規模
- トレーニング&サポートにおける市場規模
・世界のビデオストリーミング市場規模:地域別
- 南北アメリカのビデオストリーミング市場規模
アメリカのビデオストリーミング市場規模
カナダのビデオストリーミング市場規模
ブラジルのビデオストリーミング市場規模
...
- アジア太平洋のビデオストリーミング市場規模
日本のビデオストリーミング市場規模
中国のビデオストリーミング市場規模
インドのビデオストリーミング市場規模
韓国のビデオストリーミング市場規模
台湾のビデオストリーミング市場規模
...
- ヨーロッパ/中東/アフリカのビデオストリーミング市場規模
イギリスのビデオストリーミング市場規模
ドイツのビデオストリーミング市場規模
フランスのビデオストリーミング市場規模
ロシアのビデオストリーミング市場規模
...
- その他地域のビデオストリーミング市場規模
・競争状況
・企業情報

The Global Video Streaming Market size was estimated at USD 47.91 billion in 2021 and expected to reach USD 54.61 billion in 2022, and is projected to grow at a CAGR 14.23% to reach USD 106.47 billion by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the Video Streaming to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Type, the market was studied across Live Video Streaming and Non-Linear Video Streaming.

Based on Solution, the market was studied across Internet Protocol TV, Over-the-Top (OTT), and Pay-TV.

Based on Platform, the market was studied across Gaming Consoles, Laptops & Desktops, Smart TV, and Smartphones & Tablets.

Based on Industry, the market was studied across Consulting, Managed Services, and Training & Support.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Video Streaming market considering the current update on the conflict and its global response.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Video Streaming Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Video Streaming Market, including Akamai Technologies, Inc., Alphabet Inc., Amazon Web Services, Inc., Apple Inc., Brightcove, Inc., Cisco Systems, Inc., Google LLC, Haivision Inc., Hulu, LLC, iflix Ltd., International Business Machine Corporation, iQIYI, Inc., Kaltura, Inc., Netflix, Inc., Novi Digital Entertainment Pvt. Ltd., Rakuten Viki, Roku Inc., Tencent Holdings Ltd., and Wowza Media Systems, LLC.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Video Streaming Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Video Streaming Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Video Streaming Market?
4. What is the competitive strategic window for opportunities in the Global Video Streaming Market?
5. What are the technology trends and regulatory frameworks in the Global Video Streaming Market?
6. What is the market share of the leading vendors in the Global Video Streaming Market?
7. What modes and strategic moves are considered suitable for entering the Global Video Streaming Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising demand for OTT streaming platforms to incite business development
5.1.1.2. Incorporation of artificial intelligence in streaming solutions
5.1.1.3. Increasing preference towards digital media
5.1.2. Restraints
5.1.2.1. Rising concerns among users related to content privacy and protection
5.1.3. Opportunities
5.1.3.1. Adoption of cloud-based solutions
5.1.3.2. Strong demand for video streaming due to sophisticated network infrastructure and deployment of 5G technology
5.1.4. Challenges
5.1.4.1. Bandwidth and inconsistent streaming quality
5.2. Cumulative Impact of COVID-19

6. Video Streaming Market, by Type
6.1. Introduction
6.2. Live Video Streaming
6.3. Non-Linear Video Streaming

7. Video Streaming Market, by Solution
7.1. Introduction
7.2. Internet Protocol TV
7.3. Over-the-Top (OTT)
7.4. Pay-TV

8. Video Streaming Market, by Platform
8.1. Introduction
8.2. Gaming Consoles
8.3. Laptops & Desktops
8.4. Smart TV
8.5. Smartphones & Tablets

9. Video Streaming Market, by Industry
9.1. Introduction
9.2. Consulting
9.3. Managed Services
9.4. Training & Support

10. Americas Video Streaming Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States

11. Asia-Pacific Video Streaming Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam

12. Europe, Middle East & Africa Video Streaming Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom

13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.1.1. Quadrants
13.1.2. Business Strategy
13.1.3. Product Satisfaction
13.2. Market Ranking Analysis, By Key Player
13.3. Market Share Analysis, By Key Player
13.4. Competitive Scenario
13.4.1. Merger & Acquisition
13.4.2. Agreement, Collaboration, & Partnership
13.4.3. New Product Launch & Enhancement
13.4.4. Investment & Funding
13.4.5. Award, Recognition, & Expansion

14. Company Usability Profiles
14.1. Akamai Technologies, Inc.
14.1.1. Business Overview
14.1.2. Key Executives
14.1.3. Product & Services
14.2. Alphabet Inc.
14.2.1. Business Overview
14.2.2. Key Executives
14.2.3. Product & Services
14.3. Amazon Web Services, Inc.
14.3.1. Business Overview
14.3.2. Key Executives
14.3.3. Product & Services
14.4. Apple Inc.
14.4.1. Business Overview
14.4.2. Key Executives
14.4.3. Product & Services
14.5. Brightcove, Inc.
14.5.1. Business Overview
14.5.2. Key Executives
14.5.3. Product & Services
14.6. Cisco Systems, Inc.
14.6.1. Business Overview
14.6.2. Key Executives
14.6.3. Product & Services
14.7. Google LLC
14.7.1. Business Overview
14.7.2. Key Executives
14.7.3. Product & Services
14.8. Haivision Inc.
14.8.1. Business Overview
14.8.2. Key Executives
14.8.3. Product & Services
14.9. Hulu, LLC
14.9.1. Business Overview
14.9.2. Key Executives
14.9.3. Product & Services
14.10. iflix Ltd.
14.10.1. Business Overview
14.10.2. Key Executives
14.10.3. Product & Services
14.11. International Business Machine Corporation
14.11.1. Business Overview
14.11.2. Key Executives
14.11.3. Product & Services
14.12. iQIYI, Inc.
14.12.1. Business Overview
14.12.2. Key Executives
14.12.3. Product & Services
14.13. Kaltura, Inc.
14.13.1. Business Overview
14.13.2. Key Executives
14.13.3. Product & Services
14.14. Netflix, Inc.
14.14.1. Business Overview
14.14.2. Key Executives
14.14.3. Product & Services
14.15. Novi Digital Entertainment Pvt. Ltd.
14.15.1. Business Overview
14.15.2. Key Executives
14.15.3. Product & Services
14.16. Rakuten Viki
14.16.1. Business Overview
14.16.2. Key Executives
14.16.3. Product & Services
14.17. Roku Inc.
14.17.1. Business Overview
14.17.2. Key Executives
14.17.3. Product & Services
14.18. Tencent Holdings Ltd.
14.18.1. Business Overview
14.18.2. Key Executives
14.18.3. Product & Services
14.19. Wowza Media Systems, LLC
14.19.1. Business Overview
14.19.2. Key Executives
14.19.3. Product & Services

15. Appendix
15.1. Discussion Guide
15.2. License & Pricing