▶ 調査レポート

世界のエクステンデッドリアリティ(XR)市場2020年-2030年:構成要素別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)、技術別、用途別、エンドユーザー別

• 英文タイトル:Extended Reality [XR] Market (Component: Hardware [Head Mounted Devices] and Software; Technology: Virtual Reality, Augmented Reality, Mixed Reality; Application: Media & Entertainment, Retail, Real-estate, Education, Healthcare, Military & Defense, and Engineering; and End Use: Personal and Commercial) – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2020-2030

Extended Reality [XR] Market (Component: Hardware [Head Mounted Devices] and Software; Technology: Virtual Reality, Augmented Reality, Mixed Reality; Application: Media & Entertainment, Retail, Real-estate, Education, Healthcare, Military & Defense, and Engineering; and End Use: Personal and Commercial) – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2020-2030「世界のエクステンデッドリアリティ(XR)市場2020年-2030年:構成要素別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)、技術別、用途別、エンドユーザー別」(市場規模、市場予測)調査レポートです。• レポートコード:MRC21A38
• 出版社/出版日:Transparency Market Research / 2020年11月27日
• レポート形態:英文、PDF、224ページ
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レポート概要
Transparency Market Research社の本調査レポートは、世界のエクステンデッドリアリティ(XR)市場について調査し、序論、仮定/調査手法、エグゼクティブサマリー、市場概要、市場分析/予測、構成要素別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)分析、技術別分析、用途別分析、エンドユーザー別分析、地域別(北米、ヨーロッパ、アジア太平洋、中東/アフリカ、南米)分析、競争状況、企業概要などを掲載しています。
・序論
・仮定/調査手法
・エグゼクティブサマリー
・市場概要
・市場分析/予測
・世界のエクステンデッドリアリティ(XR)市場規模:構成要素別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)
・世界のエクステンデッドリアリティ(XR)市場規模:技術別
・世界のエクステンデッドリアリティ(XR)市場規模:用途別
・世界のエクステンデッドリアリティ(XR)市場規模:エンドユーザー別
・世界のエクステンデッドリアリティ(XR)市場規模:地域別(北米、ヨーロッパ、アジア太平洋、中東/アフリカ、南米)
・競争状況
・企業概要

Extended Reality (XR) Market – Scope of the Report
A new study on the global extended reality (XR) market was published by Transparency Market Research (TMR). It presents a wealth of information on the key market dynamics, including drivers, market trends, and challenges, as well as the structure of the extended reality (XR) market. TMR’s study offers valuable information about the extended reality (XR) market to illustrate how growth will discern during the forecast period, 2020-2030.

Key indicators of market growth, which include value chain as well as supply chain analysis, and Compound Annual Growth Rate (CAGR), have been elucidated in TMR’s study in a comprehensive manner. This data can help readers interpret the quantitative growth aspects of the extended reality (XR) market during the forecast period.

An extensive analysis on leading market players’ business strategies has been featured in TMR’s study on the extended reality (XR) market. This can help readers understand principal factors to foresee growth in the extended reality (XR) market. In this study, readers can also find specific data on the qualitative and quantitative growth avenues for the extended reality (XR) market, which will guide market players in making apt decisions in the future.

Key Questions Answered in TMR’s Extended Reality (XR) Market Study
What is the scope of growth of extended reality (XR) providing companies across the globe?
What will be the Y-o-Y growth of the extended reality (XR) market between 2020 and 2030?
What is the influence of changing trends in technologies on the extended reality (XR) market?
Will North America continue to dominate the market for extended reality (XR)?
Which factors will impede the growth of the extended reality (XR) market during the forecast period?
Which are the leading companies in the global extended reality (XR) market?
Research Methodology
A unique research methodology has been utilized by TMR to conduct a comprehensive research on the growth of the extended reality (XR) market, and arrive at conclusions on the future growth prospects of the market. This research methodology is a combination of primary and secondary research, which helps analysts warrant the accuracy and reliability of the drawn conclusions.

Secondary sources referred to by analysts during the production of the extended reality (XR) market report include statistics from company annual reports, SEC filings, company websites, World Bank database, investor presentations, regulatory databases, government publications, and industry white papers. Analysts have also interviewed senior managers, product portfolio managers, CEOs, VPs, and market intelligence managers, who contributed to the production of TMR’s study on the extended reality (XR) market, as a primary source.

These primary and secondary sources provided exclusive information during interviews, which serves as a validation from extended reality (XR) industry leaders. Access to an extensive internal repository and external proprietary databases allows this report to address specific details and questions about the extended reality (XR) market with accuracy. The study also uses a top-down approach to assess the numbers for each segment, and a bottom-up approach to counter-validate them. This has helped in making TMR’s estimates on the future prospects of the extended reality (XR) market more reliable and accurate.

レポート目次

1.Preface

1.1.Market Introduction

1.2.Market Segmentation

1.3.Key Research Objectives

2.Assumptions and Research Methodology

2.1.Research Methodology

2.1.1. List of Primary and Secondary Sources

2.2.Key Assumptions for Data Modelling

3.Executive Summary – Global Extended Reality (XR) Market

4.Market Overview

4.1.Market Definition

4.2.Product Roadmap

4.3.Market Factor Analysis

4.3.1. Forecast Factors

4.3.2. Ecosystem/ Value Chain Analysis

4.3.3. Market Dynamics (Growth Influencers)

4.3.3.1. Drivers

4.3.3.2. Restraints

4.3.3.3. Opportunities

4.3.3.4. Impact Analysis of Drivers and Restraints

4.4.Adoption Analysis of Extended Reality (XR), By Business Application

4.4.1. Product Design & Prototyping

4.4.2. Workforce / Project Collaboration

4.4.3. Educational Learning

4.4.4. Training / Worker Guidance

4.4.5. Sales & Marketing / External Communication

4.4.6. Manufacturing

4.5.COVID-19 Impact Analysis

4.5.1. Impact Analysis of COVID 19 on the Extended Reality (XR) Market

4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending

4.5.2.1. Increase in Spending

4.5.2.2. Decrease in Spending

4.6.Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)

4.6.1. By Component

4.6.2. By Technology

4.6.3. By Application

4.6.4. By End-use

4.7.Market Outlook

5. Global Extended Reality (XR) Market Analysis and Forecast

5.1.Market Revenue Analysis (US$ Bn), 2015-2030

5.1.1. Historic Growth Trends, 2015-2019

5.1.2. Forecast Trends, 2020-2030

5.2.Market Volume Analysis (Million Units), 2019-2030

6. Global Extended Reality (XR) Market Analysis, by Component

6.1.Overview and Definitions

6.2.Key Segment Analysis

6.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Component, 2018 – 2030

6.3.1. Hardware (Head Mounted Devices)

6.3.2. Software

7. Global Extended Reality (XR) Market Analysis, by Technology

7.1.Overview and Definitions

7.2.Key Segment Analysis

7.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Technology, 2018 – 2030

7.3.1. Virtual Reality

7.3.2. Augmented Realty

7.3.3. Mixed Realty

8. Global Extended Reality (XR) Market Analysis, by Application

8.1.Overview and Definitions

8.2.Key Segment Analysis

8.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Application, 2018 – 2030

8.3.1. Media & Entertainment

8.3.2. Retail

8.3.3. Real-estate

8.3.4. Education

8.3.5. Healthcare

8.3.6. Military & Defense

8.3.7. Engineering

9. Global Extended Reality (XR) Market Analysis, by End-use

9.1.Overview and Definitions

9.2.Key Segment Analysis

9.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by End-use, 2018 – 2030

9.3.1. Personal

9.3.2. Commercial

10.Global Extended Reality (XR) Market Analysis and Forecast, by Region

10.1. Key Findings

10.2. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Region, 2018 – 2030

10.2.1. North America

10.2.2. Europe

10.2.3. Asia Pacific

10.2.4. Middle East & Africa

10.2.5. South America

11.North America Extended Reality (XR) Market Analysis

11.1. Regional Outlook

11.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)

11.2.1. By Component

11.2.2. By Technology

11.2.3. By Application

11.2.4. By End-use

11.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country, 2018 – 2030

11.3.1. U.S.

11.3.2. Canada

11.3.3. Mexico

12.Europe Extended Reality (XR) Market Analysis and Forecast

12.1. Regional Outlook

12.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)

12.2.1. By Component

12.2.2. By Technology

12.2.3. By Application

12.2.4. By End-use

12.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030

12.3.1. Germany

12.3.2. U.K.

12.3.3. France

12.3.4. Spain

12.3.5. Italy

12.3.6. Rest of Europe

13.APAC Extended Reality (XR) Market Analysis and Forecast

13.1. Regional Outlook

13.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)

13.2.1. By Component

13.2.2. By Technology

13.2.3. By Application

13.2.4. By End-use

13.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030

13.3.1. China

13.3.2. India

13.3.3. Japan

13.3.4. ASEAN

13.3.5. Rest of Asia Pacific

14.Middle East & Africa (MEA) Extended Reality (XR) Market Analysis and Forecast

14.1. Regional Outlook

14.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)

14.2.1. By Component

14.2.2. By Technology

14.2.3. By Application

14.2.4. By End-use

14.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030

14.3.1. Saudi Arabia

14.3.2. Kuwait

14.3.3. The United Arab Emirates

14.3.4. Qatar

14.3.5. Bahrain

14.3.6. Oman

14.3.7. South Africa

14.3.8. Rest of Middle East & Africa (MEA)

15.South America Extended Reality (XR) Market Analysis and Forecast

15.1. Regional Outlook

15.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)

15.2.1. By Component

15.2.2. By Technology

15.2.3. By Application

15.2.4. By End-use

15.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030

15.3.1. Brazil

15.3.2. Argentina

15.3.3. Rest of South America

16.Competition Landscape

16.1. Market Competition Matrix, by Leading Players

16.2. Market Revenue Share Analysis (%), by Leading Players (2019)

17.Company Profiles

17.1. Acer Inc.

17.1.1. Business Overview

17.1.2. Product Portfolio

17.1.3. Geographical Footprint

17.1.4. Revenue and Strategy

17.2. Atheer, Inc.

17.2.1.Business Overview

17.2.2.Product Portfolio

17.2.3.Geographical Footprint

17.2.4.Revenue and Strategy

17.3. Barco N.V.

17.3.1.Business Overview

17.3.2.Product Portfolio

17.3.3.Geographical Footprint

17.3.4.Revenue and Strategy

17.4. Blippar.com Ltd.

17.4.1.Business Overview

17.4.2.Product Portfolio

17.4.3.Geographical Footprint

17.4.4.Revenue and Strategy

17.5. Dell Technologies Inc.

17.5.1.Business Overview

17.5.2.Product Portfolio

17.5.3.Geographical Footprint

17.5.4.Revenue and Strategy

17.6. EON Reality, Inc.

17.6.1.Business Overview

17.6.2.Product Portfolio

17.6.3.Geographical Footprint

17.6.4.Revenue and Strategy

17.7. Google, Inc.

17.7.1.Business Overview

17.7.2.Product Portfolio

17.7.3.Geographical Footprint

17.7.4.Revenue and Strategy

17.8. Honeywell International, Inc.

17.8.1.Business Overview

17.8.2.Product Portfolio

17.8.3.Geographical Footprint

17.8.4.Revenue and Strategy

17.9. HTC Corp.

17.9.1.Business Overview

17.9.2.Product Portfolio

17.9.3.Geographical Footprint

17.9.4.Revenue and Strategy

17.10.Magic Leap, Inc.

17.10.1.Business Overview

17.10.2. Product Portfolio

17.10.3.Geographical Footprint

17.10.4.Revenue and Strategy

17.11.Manus Machinae B.V.

17.11.1.Business Overview

17.11.2.Product Portfolio

17.11.3.Geographical Footprint

17.11.4.Revenue and Strategy

17.12.Microsoft Corp.

17.12.1.Business Overview

17.12.2.Product Portfolio

17.12.3.Geographical Footprint

17.12.4.Revenue and Strategy

17.13.Nokia Corp.

17.13.1.Business Overview

17.13.2.Product Portfolio

17.13.3.Geographical Footprint

17.13.4.Revenue and Strategy

17.14.Oculus VR LLC

17.14.1.Business Overview

17.14.2.Product Portfolio

17.14.3.Geographical Footprint

17.14.4.Revenue and Strategy

17.15.Samsung Electronics Co., Ltd.

17.15.1.Business Overview

17.15.2.Product Portfolio

17.15.3.Geographical Footprint

17.15.4.Revenue and Strategy

17.16.Semcon

17.16.1.Business Overview

17.16.2.Product Portfolio

17.16.3.Geographical Footprint

17.16.4.Revenue and Strategy

17.17.Sony Interactive Entertainment LLC

17.17.1.Business Overview

17.17.2.Product Portfolio

17.17.3.Geographical Footprint

17.17.4.Revenue and Strategy

17.18.Varjo Technologies Oy

17.18.1.Business Overview

17.18.2.Product Portfolio

17.18.3.Geographical Footprint

17.18.4.Revenue and Strategy

17.19.VirZOOM, Inc.

17.19.1.Business Overview

17.19.2.Product Portfolio

17.19.3.Geographical Footprint

17.19.4.Revenue and Strategy

17.20.Vuzix Corporation

17.20.1.Business Overview

17.20.2.Product Portfolio

17.20.3.Geographical Footprint

17.20.4.Revenue and Strategy

18.Key Takeaways

List of Tables

Table No. 1 Mergers & Acquisitions, Expansions

Table No. 2 Mergers & Acquisitions, Expansions

Table No. 3 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 4 Global Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 5 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 6 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 7 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 8 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Region, 2020-2030

Table No. 9 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 10 North America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 11 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 12 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 15 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 16 Europe Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 17 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 18 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 19 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 20 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 21 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 22 Asia Pacific Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 23 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 24 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 25 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 26 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 27 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 28 Middle East & Africa Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 29 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 30 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 31 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 32 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 33 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 34 South America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 35 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 36 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 37 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 38 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030