▶ 調査レポート

モバイル3Dの世界市場2021-2026:成長・動向・新型コロナの影響・市場予測

• 英文タイトル:Mobile 3D Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)

Mobile 3D Market  - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)「モバイル3Dの世界市場2021-2026:成長・動向・新型コロナの影響・市場予測」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2103A088
• 出版社/出版日:Mordor Intelligence / 2021年2月10日
• レポート形態:英文、PDF、120ページ
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レポート概要
本調査資料では、世界のモバイル3D市場について調査し、イントロダクション、調査手法、エグゼクティブサマリー、市場動向、3D対応モバイルデバイス別(スマートフォン、ノートパソコン、タブレット、アイウェア、その他3D対応デバイス)分析、デバイスコンポーネント別(イメージセンサー、3Dディスプレイ)分析、3D用途別(アニメーション、マップ・ナビゲーション、モバイルゲーム、モバイル広告、その他)分析、地域別分析、競争状況、投資分析、市場機会・将来動向の項目を掲載しています。
・イントロダクション
・調査手法
・エグゼクティブサマリー
・市場動向
・世界のモバイル3D市場規模:3D対応モバイルデバイス別(スマートフォン、ノートパソコン、タブレット、アイウェア、その他3D対応デバイス)
・世界のモバイル3D市場規模:デバイスコンポーネント別(イメージセンサー、3Dディスプレイ)
・世界のモバイル3D市場規模:3D用途別(アニメーション、マップ・ナビゲーション、モバイルゲーム、モバイル広告、その他)
・世界のモバイル3D市場規模:地域別
・競争状況
・投資分析
・市場機会・将来動向

The mobile 3D market is expected to register a CAGR of 40.60%, over the forecast period (2021-2026).

– Global smartphone and notebook usage have witnessed a rapid increase. The increase has been augmented by the broader adoption of internet services, improved speed, and focus on digitalization among the countries. 3D has been part of such innovation and has been helped by technological developments in processors, chips, and memory capacities.
– The mobile 3D market is driven by improved display performance, computational power, optimization of size and price, and auto-stereoscopic technology, enabling users to view 3D displays without glasses, and availability of good quality 3D content.
– However, the high cost of 3D devices and content, difficulties in creating 3D content due to poor brightness, more power consumption, and resolution penalty due to 3D displays may hinder the market growth.

Key Market Trends

Gaming Applications are Expected to Account for the Largest Share

– The increased proliferation of video games and other video content on a 3D mainstream technology is driving the market. The rising demand for 3D video games is considered as a major trend.
– The mobile gaming industry is expected to have the highest market share among all other sectors of gaming. According to mediakix, by 2021, mobile gaming (which includes tablets) is expected to account for over half (59%) of the entire gaming market.
– Moreover, the revenue growth for the mobile gaming industry is expected to reach 736% in 2021 from 2012.
– With the growth of the mobile gaming industry, 3D games may be in demand, owing to 3D-enabled devices and the games with user interface (UI) as 3D. Thus, the gaming application may hold the largest market for the mobile 3D market in a few years from now.

Asia-Pacific Expected to be the Fastest Growing Market

– Asia-Pacific (APAC) has the highest growth rate in the mobile 3D market. The region has many giants in the smartphones market, like Vivo, Oppo, Lenovo, and Samsung.
– China held the largest share in the market, followed by India. Growth in the APAC region is expected to continue, as 3D mobile products are mainly consumer-centric.
– In the initial years of the product introduction, the market is supposed to be primarily for consumers with high purchasing power or professional purpose use consumer, who prefer the smartphone with updated features and specification.
– However, after a few years, it is expected to be a mass customer product, where the prices can be brought down to affordable prices.

Competitive Landscape

The mobile 3D market is highly concentrated, as these products are in the initial stage of being brought in the commercial stream, the market for these products is highly localized in the regions with higher consumer purchasing power. The cost of the product is higher in the initial stages and the product is most likely to be used by professional users. Some of the key players in the market are 3M Company, HTC Corporation, Sharp Corporation, Samsung Electronics Co Ltd, LG Electronics Inc., and NVidia Corporation, among others.

– March 2019 – NVIDIA announced that it is preparing to move its mobile (laptop) Kepler GPUs and 3D vision to legacy status, ending mainstream graphics driver support for these products.

Reasons to Purchase this report:

– The market estimate (ME) sheet in Excel format
– 3 months of analyst support

レポート目次

1 INTRODUCTION
1.1 Study Deliverables
1.2 Study Assumptions
1.3 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET DYNAMICS
4.1 Market Overview
4.2 Industry Attractiveness – Porter’s Five Forces Analysis
4.2.1 Bargaining Power of Suppliers
4.2.2 Bargaining Power of Buyers/Consumers
4.2.3 Threat of New Entrants
4.2.4 Threat of Substitute Products
4.2.5 Intensity of Competitive Rivalry
4.3 Industry Value Chain Analysis
4.4 Market Drivers
4.4.1 Rise in Smartphone Usage
4.5 Market Restraints
4.5.1 High Cost of 3D Devices and Content
4.6 Technology Snapshot

5 MARKET SEGMENTATION
5.1 By 3D Enabled Mobile Devices
5.1.1 Smartphones
5.1.2 Notebooks
5.1.3 Tablets
5.1.4 Eyewear
5.1.5 Other 3D Enabled Devices
5.2 By Device Components
5.2.1 Image Sensors
5.2.2 3D Displays
5.3 By 3D Applications
5.3.1 Animations
5.3.2 Maps and Navigation
5.3.3 Mobile Gaming
5.3.4 Mobile Advertisements
5.3.5 Other Applications
5.4 Geography
5.4.1 North America
5.4.2 Europe
5.4.3 Asia-Pacific
5.4.4 Middle East & Africa
5.4.5 LatinAmerica

6 COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 The 3M Company
6.1.2 HTC Corporation
6.1.3 Sharp Corporation
6.1.4 Samsung Electronics Co Ltd
6.1.5 LG Electronics Inc.
6.1.6 Apple Inc.
6.1.7 NVidia Corporation
6.1.8 Intel Corporation
6.1.9 Hitachi Ltd
6.1.10 Qualcomm Inc.

7 INVESTMENT ANALYSIS

8 MARKET OPPORTUNITIES AND FUTURE TRENDS