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世界の有線ゲーム周辺機器市場(~2028年):ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他

• 英文タイトル:Global Wired Gaming Peripherals Market Insights, Forecast to 2028

Global Wired Gaming Peripherals Market Insights, Forecast to 2028「世界の有線ゲーム周辺機器市場(~2028年):ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-09241
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、116ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、有線ゲーム周辺機器のグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
有線ゲーム周辺機器のアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
有線ゲーム周辺機器の中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
有線ゲーム周辺機器のヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までの有線ゲーム周辺機器の生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別の有線ゲーム周辺機器の売上および2028年までの予測に焦点を当てています。

有線ゲーム周辺機器のグローバル主要企業には、Razer、Logitech G (ASTRO)、Turtle Beach、Corsair、Sennheiser、Plantronics、SteelSeries、Mad Catz、ROCCAT、QPAD、Thrustmaster、HyperX、Tt eSPORTS、Cooler Master、ZOWIE、Sharkoon、Trust、Microsoftなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

有線ゲーム周辺機器市場は、タイプとアプリケーションによって区分されます。世界の有線ゲーム周辺機器市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他

【アプリケーション別セグメント】
個人、商業用

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- 有線ゲーム周辺機器製品概要
- タイプ別市場(ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他)
- アプリケーション別市場(個人、商業用)
- 調査の目的
・エグゼクティブサマリー
- 世界の有線ゲーム周辺機器販売量予測2017-2028
- 世界の有線ゲーム周辺機器売上予測2017-2028
- 有線ゲーム周辺機器の地域別販売量
- 有線ゲーム周辺機器の地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別有線ゲーム周辺機器販売量
- 主要メーカー別有線ゲーム周辺機器売上
- 主要メーカー別有線ゲーム周辺機器価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他)
- 有線ゲーム周辺機器のタイプ別販売量
- 有線ゲーム周辺機器のタイプ別売上
- 有線ゲーム周辺機器のタイプ別価格
・アプリケーション別市場規模(個人、商業用)
- 有線ゲーム周辺機器のアプリケーション別販売量
- 有線ゲーム周辺機器のアプリケーション別売上
- 有線ゲーム周辺機器のアプリケーション別価格
・北米市場
- 北米の有線ゲーム周辺機器市場規模(タイプ別、アプリケーション別)
- 主要国別の有線ゲーム周辺機器市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパの有線ゲーム周辺機器市場規模(タイプ別、アプリケーション別)
- 主要国別の有線ゲーム周辺機器市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋の有線ゲーム周辺機器市場規模(タイプ別、アプリケーション別)
- 主要国別の有線ゲーム周辺機器市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米の有線ゲーム周辺機器市場規模(タイプ別、アプリケーション別)
- 主要国別の有線ゲーム周辺機器市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカの有線ゲーム周辺機器市場規模(タイプ別、アプリケーション別)
- 主要国別の有線ゲーム周辺機器市場規模(トルコ、サウジアラビア)
・企業情報
Razer、Logitech G (ASTRO)、Turtle Beach、Corsair、Sennheiser、Plantronics、SteelSeries、Mad Catz、ROCCAT、QPAD、Thrustmaster、HyperX、Tt eSPORTS、Cooler Master、ZOWIE、Sharkoon、Trust、Microsoft
・産業チェーン及び販売チャネル分析
- 有線ゲーム周辺機器の産業チェーン分析
- 有線ゲーム周辺機器の原材料
- 有線ゲーム周辺機器の生産プロセス
- 有線ゲーム周辺機器の販売及びマーケティング
- 有線ゲーム周辺機器の主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- 有線ゲーム周辺機器の産業動向
- 有線ゲーム周辺機器のマーケットドライバー
- 有線ゲーム周辺機器の課題
- 有線ゲーム周辺機器の阻害要因
・主な調査結果

Market Analysis and Insights: Global Wired Gaming Peripherals Market
Due to the COVID-19 pandemic, the global Wired Gaming Peripherals market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, Gaming Mouse accounting for % of the Wired Gaming Peripherals global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Personal segment is altered to an % CAGR throughout this forecast period.
China Wired Gaming Peripherals market size is valued at US$ million in 2021, while the US and Europe Wired Gaming Peripherals are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Wired Gaming Peripherals landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
The global key manufacturers of Wired Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
Global Wired Gaming Peripherals Scope and Segment
Wired Gaming Peripherals market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Wired Gaming Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE

レポート目次

1 Study Coverage
1.1 Wired Gaming Peripherals Product Introduction
1.2 Market by Type
1.2.1 Global Wired Gaming Peripherals Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Wired Gaming Peripherals Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Personal
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Wired Gaming Peripherals Sales Estimates and Forecasts 2017-2028
2.2 Global Wired Gaming Peripherals Revenue Estimates and Forecasts 2017-2028
2.3 Global Wired Gaming Peripherals Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Wired Gaming Peripherals Sales by Region
2.4.1 Global Wired Gaming Peripherals Sales by Region (2017-2022)
2.4.2 Global Sales Wired Gaming Peripherals by Region (2023-2028)
2.5 Global Wired Gaming Peripherals Revenue by Region
2.5.1 Global Wired Gaming Peripherals Revenue by Region (2017-2022)
2.5.2 Global Wired Gaming Peripherals Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Wired Gaming Peripherals Sales by Manufacturers
3.1.1 Global Top Wired Gaming Peripherals Manufacturers by Sales (2017-2022)
3.1.2 Global Wired Gaming Peripherals Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Wired Gaming Peripherals in 2021
3.2 Global Wired Gaming Peripherals Revenue by Manufacturers
3.2.1 Global Wired Gaming Peripherals Revenue by Manufacturers (2017-2022)
3.2.2 Global Wired Gaming Peripherals Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Wired Gaming Peripherals Revenue in 2021
3.3 Global Wired Gaming Peripherals Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Wired Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Wired Gaming Peripherals Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Wired Gaming Peripherals Sales by Type
4.1.1 Global Wired Gaming Peripherals Historical Sales by Type (2017-2022)
4.1.2 Global Wired Gaming Peripherals Forecasted Sales by Type (2023-2028)
4.1.3 Global Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
4.2 Global Wired Gaming Peripherals Revenue by Type
4.2.1 Global Wired Gaming Peripherals Historical Revenue by Type (2017-2022)
4.2.2 Global Wired Gaming Peripherals Forecasted Revenue by Type (2023-2028)
4.2.3 Global Wired Gaming Peripherals Revenue Market Share by Type (2017-2028)
4.3 Global Wired Gaming Peripherals Price by Type
4.3.1 Global Wired Gaming Peripherals Price by Type (2017-2022)
4.3.2 Global Wired Gaming Peripherals Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Wired Gaming Peripherals Sales by Application
5.1.1 Global Wired Gaming Peripherals Historical Sales by Application (2017-2022)
5.1.2 Global Wired Gaming Peripherals Forecasted Sales by Application (2023-2028)
5.1.3 Global Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
5.2 Global Wired Gaming Peripherals Revenue by Application
5.2.1 Global Wired Gaming Peripherals Historical Revenue by Application (2017-2022)
5.2.2 Global Wired Gaming Peripherals Forecasted Revenue by Application (2023-2028)
5.2.3 Global Wired Gaming Peripherals Revenue Market Share by Application (2017-2028)
5.3 Global Wired Gaming Peripherals Price by Application
5.3.1 Global Wired Gaming Peripherals Price by Application (2017-2022)
5.3.2 Global Wired Gaming Peripherals Price Forecast by Application (2023-2028)
6 North America
6.1 North America Wired Gaming Peripherals Market Size by Type
6.1.1 North America Wired Gaming Peripherals Sales by Type (2017-2028)
6.1.2 North America Wired Gaming Peripherals Revenue by Type (2017-2028)
6.2 North America Wired Gaming Peripherals Market Size by Application
6.2.1 North America Wired Gaming Peripherals Sales by Application (2017-2028)
6.2.2 North America Wired Gaming Peripherals Revenue by Application (2017-2028)
6.3 North America Wired Gaming Peripherals Market Size by Country
6.3.1 North America Wired Gaming Peripherals Sales by Country (2017-2028)
6.3.2 North America Wired Gaming Peripherals Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Wired Gaming Peripherals Market Size by Type
7.1.1 Europe Wired Gaming Peripherals Sales by Type (2017-2028)
7.1.2 Europe Wired Gaming Peripherals Revenue by Type (2017-2028)
7.2 Europe Wired Gaming Peripherals Market Size by Application
7.2.1 Europe Wired Gaming Peripherals Sales by Application (2017-2028)
7.2.2 Europe Wired Gaming Peripherals Revenue by Application (2017-2028)
7.3 Europe Wired Gaming Peripherals Market Size by Country
7.3.1 Europe Wired Gaming Peripherals Sales by Country (2017-2028)
7.3.2 Europe Wired Gaming Peripherals Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Wired Gaming Peripherals Market Size by Type
8.1.1 Asia Pacific Wired Gaming Peripherals Sales by Type (2017-2028)
8.1.2 Asia Pacific Wired Gaming Peripherals Revenue by Type (2017-2028)
8.2 Asia Pacific Wired Gaming Peripherals Market Size by Application
8.2.1 Asia Pacific Wired Gaming Peripherals Sales by Application (2017-2028)
8.2.2 Asia Pacific Wired Gaming Peripherals Revenue by Application (2017-2028)
8.3 Asia Pacific Wired Gaming Peripherals Market Size by Region
8.3.1 Asia Pacific Wired Gaming Peripherals Sales by Region (2017-2028)
8.3.2 Asia Pacific Wired Gaming Peripherals Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Wired Gaming Peripherals Market Size by Type
9.1.1 Latin America Wired Gaming Peripherals Sales by Type (2017-2028)
9.1.2 Latin America Wired Gaming Peripherals Revenue by Type (2017-2028)
9.2 Latin America Wired Gaming Peripherals Market Size by Application
9.2.1 Latin America Wired Gaming Peripherals Sales by Application (2017-2028)
9.2.2 Latin America Wired Gaming Peripherals Revenue by Application (2017-2028)
9.3 Latin America Wired Gaming Peripherals Market Size by Country
9.3.1 Latin America Wired Gaming Peripherals Sales by Country (2017-2028)
9.3.2 Latin America Wired Gaming Peripherals Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia
10 Middle East and Africa
10.1 Middle East and Africa Wired Gaming Peripherals Market Size by Type
10.1.1 Middle East and Africa Wired Gaming Peripherals Sales by Type (2017-2028)
10.1.2 Middle East and Africa Wired Gaming Peripherals Revenue by Type (2017-2028)
10.2 Middle East and Africa Wired Gaming Peripherals Market Size by Application
10.2.1 Middle East and Africa Wired Gaming Peripherals Sales by Application (2017-2028)
10.2.2 Middle East and Africa Wired Gaming Peripherals Revenue by Application (2017-2028)
10.3 Middle East and Africa Wired Gaming Peripherals Market Size by Country
10.3.1 Middle East and Africa Wired Gaming Peripherals Sales by Country (2017-2028)
10.3.2 Middle East and Africa Wired Gaming Peripherals Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Razer
11.1.1 Razer Corporation Information
11.1.2 Razer Overview
11.1.3 Razer Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Razer Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Razer Recent Developments
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Corporation Information
11.2.2 Logitech G (ASTRO) Overview
11.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Logitech G (ASTRO) Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Logitech G (ASTRO) Recent Developments
11.3 Turtle Beach
11.3.1 Turtle Beach Corporation Information
11.3.2 Turtle Beach Overview
11.3.3 Turtle Beach Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Turtle Beach Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Turtle Beach Recent Developments
11.4 Corsair
11.4.1 Corsair Corporation Information
11.4.2 Corsair Overview
11.4.3 Corsair Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Corsair Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Corsair Recent Developments
11.5 Sennheiser
11.5.1 Sennheiser Corporation Information
11.5.2 Sennheiser Overview
11.5.3 Sennheiser Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Sennheiser Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Sennheiser Recent Developments
11.6 Plantronics
11.6.1 Plantronics Corporation Information
11.6.2 Plantronics Overview
11.6.3 Plantronics Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Plantronics Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Plantronics Recent Developments
11.7 SteelSeries
11.7.1 SteelSeries Corporation Information
11.7.2 SteelSeries Overview
11.7.3 SteelSeries Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 SteelSeries Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 SteelSeries Recent Developments
11.8 Mad Catz
11.8.1 Mad Catz Corporation Information
11.8.2 Mad Catz Overview
11.8.3 Mad Catz Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Mad Catz Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Mad Catz Recent Developments
11.9 ROCCAT
11.9.1 ROCCAT Corporation Information
11.9.2 ROCCAT Overview
11.9.3 ROCCAT Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 ROCCAT Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 ROCCAT Recent Developments
11.10 QPAD
11.10.1 QPAD Corporation Information
11.10.2 QPAD Overview
11.10.3 QPAD Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 QPAD Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 QPAD Recent Developments
11.11 Thrustmaster
11.11.1 Thrustmaster Corporation Information
11.11.2 Thrustmaster Overview
11.11.3 Thrustmaster Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Thrustmaster Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Thrustmaster Recent Developments
11.12 HyperX
11.12.1 HyperX Corporation Information
11.12.2 HyperX Overview
11.12.3 HyperX Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 HyperX Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 HyperX Recent Developments
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Corporation Information
11.13.2 Tt eSPORTS Overview
11.13.3 Tt eSPORTS Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 Tt eSPORTS Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Tt eSPORTS Recent Developments
11.14 Cooler Master
11.14.1 Cooler Master Corporation Information
11.14.2 Cooler Master Overview
11.14.3 Cooler Master Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.14.4 Cooler Master Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Cooler Master Recent Developments
11.15 ZOWIE
11.15.1 ZOWIE Corporation Information
11.15.2 ZOWIE Overview
11.15.3 ZOWIE Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.15.4 ZOWIE Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 ZOWIE Recent Developments
11.16 Sharkoon
11.16.1 Sharkoon Corporation Information
11.16.2 Sharkoon Overview
11.16.3 Sharkoon Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.16.4 Sharkoon Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 Sharkoon Recent Developments
11.17 Trust
11.17.1 Trust Corporation Information
11.17.2 Trust Overview
11.17.3 Trust Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.17.4 Trust Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 Trust Recent Developments
11.18 Microsoft
11.18.1 Microsoft Corporation Information
11.18.2 Microsoft Overview
11.18.3 Microsoft Wired Gaming Peripherals Sales, Price, Revenue and Gross Margin (2017-2022)
11.18.4 Microsoft Wired Gaming Peripherals Product Model Numbers, Pictures, Descriptions and Specifications
11.18.5 Microsoft Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Wired Gaming Peripherals Industry Chain Analysis
12.2 Wired Gaming Peripherals Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Wired Gaming Peripherals Production Mode & Process
12.4 Wired Gaming Peripherals Sales and Marketing
12.4.1 Wired Gaming Peripherals Sales Channels
12.4.2 Wired Gaming Peripherals Distributors
12.5 Wired Gaming Peripherals Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Wired Gaming Peripherals Industry Trends
13.2 Wired Gaming Peripherals Market Drivers
13.3 Wired Gaming Peripherals Market Challenges
13.4 Wired Gaming Peripherals Market Restraints
14 Key Findings in The Global Wired Gaming Peripherals Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer