▶ 調査レポート

世界のバーチャルリアリティ治療市場(~2028年):非没入型、完全没入型

• 英文タイトル:Global Virtual Reality Therapy Market Insights, Forecast to 2028

Global Virtual Reality Therapy Market Insights, Forecast to 2028「世界のバーチャルリアリティ治療市場(~2028年):非没入型、完全没入型」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-18369
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、113ページ
• 納品方法:Eメール(納期:3営業日)
• 産業分類:医療機器&消耗品
• 販売価格(消費税別)
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、バーチャルリアリティ治療のグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
バーチャルリアリティ治療のアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
バーチャルリアリティ治療の中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
バーチャルリアリティ治療のヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのバーチャルリアリティ治療の生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のバーチャルリアリティ治療の売上および2028年までの予測に焦点を当てています。

バーチャルリアリティ治療のグローバル主要企業には、Siemens Healthcare、Virtalis Ltd、CAE Healthcare、GE Healthcare、Virtual Realities、Qualcomm Technologies Inc、Samsung Group、Vuzix、Mimic Technologies Inc、Brainlab、Applied VR、Psiousなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

バーチャルリアリティ治療市場は、タイプとアプリケーションによって区分されます。世界のバーチャルリアリティ治療市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
非没入型、完全没入型

【アプリケーション別セグメント】
心理治療、仮想リハビリテーション、PTSD、作業治療、損傷治療

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- バーチャルリアリティ治療製品概要
- タイプ別市場(非没入型、完全没入型)
- アプリケーション別市場(心理治療、仮想リハビリテーション、PTSD、作業治療、損傷治療)
- 調査の目的
・エグゼクティブサマリー
- 世界のバーチャルリアリティ治療販売量予測2017-2028
- 世界のバーチャルリアリティ治療売上予測2017-2028
- バーチャルリアリティ治療の地域別販売量
- バーチャルリアリティ治療の地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別バーチャルリアリティ治療販売量
- 主要メーカー別バーチャルリアリティ治療売上
- 主要メーカー別バーチャルリアリティ治療価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(非没入型、完全没入型)
- バーチャルリアリティ治療のタイプ別販売量
- バーチャルリアリティ治療のタイプ別売上
- バーチャルリアリティ治療のタイプ別価格
・アプリケーション別市場規模(心理治療、仮想リハビリテーション、PTSD、作業治療、損傷治療)
- バーチャルリアリティ治療のアプリケーション別販売量
- バーチャルリアリティ治療のアプリケーション別売上
- バーチャルリアリティ治療のアプリケーション別価格
・北米市場
- 北米のバーチャルリアリティ治療市場規模(タイプ別、アプリケーション別)
- 主要国別のバーチャルリアリティ治療市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのバーチャルリアリティ治療市場規模(タイプ別、アプリケーション別)
- 主要国別のバーチャルリアリティ治療市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のバーチャルリアリティ治療市場規模(タイプ別、アプリケーション別)
- 主要国別のバーチャルリアリティ治療市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のバーチャルリアリティ治療市場規模(タイプ別、アプリケーション別)
- 主要国別のバーチャルリアリティ治療市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのバーチャルリアリティ治療市場規模(タイプ別、アプリケーション別)
- 主要国別のバーチャルリアリティ治療市場規模(トルコ、サウジアラビア)
・企業情報
Siemens Healthcare、Virtalis Ltd、CAE Healthcare、GE Healthcare、Virtual Realities、Qualcomm Technologies Inc、Samsung Group、Vuzix、Mimic Technologies Inc、Brainlab、Applied VR、Psious
・産業チェーン及び販売チャネル分析
- バーチャルリアリティ治療の産業チェーン分析
- バーチャルリアリティ治療の原材料
- バーチャルリアリティ治療の生産プロセス
- バーチャルリアリティ治療の販売及びマーケティング
- バーチャルリアリティ治療の主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- バーチャルリアリティ治療の産業動向
- バーチャルリアリティ治療のマーケットドライバー
- バーチャルリアリティ治療の課題
- バーチャルリアリティ治療の阻害要因
・主な調査結果

Virtual reality therapy (VRT) uses specially programmed computers, visual immersion devices and artificially created environments to give the patient a simulated experience that can be used to diagnose and treat psychological conditions that cause difficulties for patients.
Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Virtual Reality Therapy estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Virtual Reality Therapy is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Virtual Reality Therapy is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Virtual Reality Therapy is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key companies of Virtual Reality Therapy include Siemens Healthcare, Virtalis Ltd, CAE Healthcare, GE Healthcare, Virtual Realities, Qualcomm Technologies Inc, Samsung Group, Vuzix and Mimic Technologies Inc, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, revenue and gross margin. Major players’ headquarters, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Virtual Reality Therapy companies, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Virtual Reality Therapy market. Further, it explains the major drivers and regional dynamics of the global Virtual Reality Therapy market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable revenue, market share and rank data of the companies for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Siemens Healthcare
Virtalis Ltd
CAE Healthcare
GE Healthcare
Virtual Realities
Qualcomm Technologies Inc
Samsung Group
Vuzix
Mimic Technologies Inc
Brainlab
Applied VR
Psious
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides revenue forecast data by type and by application segments based on value for the period 2017-2028.
Virtual Reality Therapy Segment by Type
Non Immersive
Fully Immersive
Virtual Reality Therapy Segment by Application
Psychotherapy
Virtual Rehabilitation
PTSD
Occupational Therapy
Lesion Therapy
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Virtual Reality Therapy market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Virtual Reality Therapy market size. Analyses of the global market trends, with historic market revenue data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Virtual Reality Therapy, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Reality Therapy, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Reality Therapy revenue, market share and industry ranking of main companies, data from 2017 to 2022. Identification of the major stakeholders in the global Virtual Reality Therapy market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2017 to 2028. Evaluation and forecast the market size for Virtual Reality Therapy revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Siemens Healthcare, Virtalis Ltd, CAE Healthcare, GE Healthcare, Virtual Realities, Qualcomm Technologies Inc, Samsung Group, Vuzix and Mimic Technologies Inc, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Reality Therapy in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality Therapy companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: Asia Pacific by type, by application and by country/region, revenue for each segment.
Chapter 9: Latin America by type, by application and by country, revenue for each segment.
Chapter 10: Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Reality Therapy revenue, gross margin, and recent development, etc.
Chapter 12: Analyst’s Viewpoints/Conclusions

レポート目次

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Therapy Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Non Immersive
1.2.3 Fully Immersive
1.3 Market by Application
1.3.1 Global Virtual Reality Therapy Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Psychotherapy
1.3.3 Virtual Rehabilitation
1.3.4 PTSD
1.3.5 Occupational Therapy
1.3.6 Lesion Therapy
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Therapy Market Perspective (2017-2028)
2.2 Virtual Reality Therapy Growth Trends by Region
2.2.1 Virtual Reality Therapy Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Virtual Reality Therapy Historic Market Size by Region (2017-2022)
2.2.3 Virtual Reality Therapy Forecasted Market Size by Region (2023-2028)
2.3 Virtual Reality Therapy Market Dynamics
2.3.1 Virtual Reality Therapy Industry Trends
2.3.2 Virtual Reality Therapy Market Drivers
2.3.3 Virtual Reality Therapy Market Challenges
2.3.4 Virtual Reality Therapy Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Therapy Players by Revenue
3.1.1 Global Top Virtual Reality Therapy Players by Revenue (2017-2022)
3.1.2 Global Virtual Reality Therapy Revenue Market Share by Players (2017-2022)
3.2 Global Virtual Reality Therapy Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Therapy Revenue
3.4 Global Virtual Reality Therapy Market Concentration Ratio
3.4.1 Global Virtual Reality Therapy Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Therapy Revenue in 2021
3.5 Virtual Reality Therapy Key Players Head office and Area Served
3.6 Key Players Virtual Reality Therapy Product Solution and Service
3.7 Date of Enter into Virtual Reality Therapy Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Therapy Breakdown Data by Type
4.1 Global Virtual Reality Therapy Historic Market Size by Type (2017-2022)
4.2 Global Virtual Reality Therapy Forecasted Market Size by Type (2023-2028)
5 Virtual Reality Therapy Breakdown Data by Application
5.1 Global Virtual Reality Therapy Historic Market Size by Application (2017-2022)
5.2 Global Virtual Reality Therapy Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Virtual Reality Therapy Market Size (2017-2028)
6.2 North America Virtual Reality Therapy Market Size by Type
6.2.1 North America Virtual Reality Therapy Market Size by Type (2017-2022)
6.2.2 North America Virtual Reality Therapy Market Size by Type (2023-2028)
6.2.3 North America Virtual Reality Therapy Market Share by Type (2017-2028)
6.3 North America Virtual Reality Therapy Market Size by Application
6.3.1 North America Virtual Reality Therapy Market Size by Application (2017-2022)
6.3.2 North America Virtual Reality Therapy Market Size by Application (2023-2028)
6.3.3 North America Virtual Reality Therapy Market Share by Application (2017-2028)
6.4 North America Virtual Reality Therapy Market Size by Country
6.4.1 North America Virtual Reality Therapy Market Size by Country (2017-2022)
6.4.2 North America Virtual Reality Therapy Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Virtual Reality Therapy Market Size (2017-2028)
7.2 Europe Virtual Reality Therapy Market Size by Type
7.2.1 Europe Virtual Reality Therapy Market Size by Type (2017-2022)
7.2.2 Europe Virtual Reality Therapy Market Size by Type (2023-2028)
7.2.3 Europe Virtual Reality Therapy Market Share by Type (2017-2028)
7.3 Europe Virtual Reality Therapy Market Size by Application
7.3.1 Europe Virtual Reality Therapy Market Size by Application (2017-2022)
7.3.2 Europe Virtual Reality Therapy Market Size by Application (2023-2028)
7.3.3 Europe Virtual Reality Therapy Market Share by Application (2017-2028)
7.4 Europe Virtual Reality Therapy Market Size by Country
7.4.1 Europe Virtual Reality Therapy Market Size by Country (2017-2022)
7.4.2 Europe Virtual Reality Therapy Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality Therapy Market Size (2017-2028)
8.2 Asia-Pacific Virtual Reality Therapy Market Size by Type
8.2.1 Asia-Pacific Virtual Reality Therapy Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Virtual Reality Therapy Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Virtual Reality Therapy Market Share by Type (2017-2028)
8.3 Asia-Pacific Virtual Reality Therapy Market Size by Application
8.3.1 Asia-Pacific Virtual Reality Therapy Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Virtual Reality Therapy Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Virtual Reality Therapy Market Share by Application (2017-2028)
8.4 Asia-Pacific Virtual Reality Therapy Market Size by Region
8.4.1 Asia-Pacific Virtual Reality Therapy Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Virtual Reality Therapy Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Virtual Reality Therapy Market Size (2017-2028)
9.2 Latin America Virtual Reality Therapy Market Size by Type
9.2.1 Latin America Virtual Reality Therapy Market Size by Type (2017-2022)
9.2.2 Latin America Virtual Reality Therapy Market Size by Type (2023-2028)
9.2.3 Latin America Virtual Reality Therapy Market Share by Type (2017-2028)
9.3 Latin America Virtual Reality Therapy Market Size by Application
9.3.1 Latin America Virtual Reality Therapy Market Size by Application (2017-2022)
9.3.2 Latin America Virtual Reality Therapy Market Size by Application (2023-2028)
9.3.3 Latin America Virtual Reality Therapy Market Share by Application (2017-2028)
9.4 Latin America Virtual Reality Therapy Market Size by Country
9.4.1 Latin America Virtual Reality Therapy Market Size by Country (2017-2022)
9.4.2 Latin America Virtual Reality Therapy Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality Therapy Market Size (2017-2028)
10.2 Middle East & Africa Virtual Reality Therapy Market Size by Type
10.2.1 Middle East & Africa Virtual Reality Therapy Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Virtual Reality Therapy Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Virtual Reality Therapy Market Share by Type (2017-2028)
10.3 Middle East & Africa Virtual Reality Therapy Market Size by Application
10.3.1 Middle East & Africa Virtual Reality Therapy Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Virtual Reality Therapy Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Virtual Reality Therapy Market Share by Application (2017-2028)
10.4 Middle East & Africa Virtual Reality Therapy Market Size by Country
10.4.1 Middle East & Africa Virtual Reality Therapy Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Virtual Reality Therapy Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Siemens Healthcare
11.1.1 Siemens Healthcare Company Details
11.1.2 Siemens Healthcare Business Overview
11.1.3 Siemens Healthcare Virtual Reality Therapy Introduction
11.1.4 Siemens Healthcare Revenue in Virtual Reality Therapy Business (2017-2022)
11.1.5 Siemens Healthcare Recent Developments
11.2 Virtalis Ltd
11.2.1 Virtalis Ltd Company Details
11.2.2 Virtalis Ltd Business Overview
11.2.3 Virtalis Ltd Virtual Reality Therapy Introduction
11.2.4 Virtalis Ltd Revenue in Virtual Reality Therapy Business (2017-2022)
11.2.5 Virtalis Ltd Recent Developments
11.3 CAE Healthcare
11.3.1 CAE Healthcare Company Details
11.3.2 CAE Healthcare Business Overview
11.3.3 CAE Healthcare Virtual Reality Therapy Introduction
11.3.4 CAE Healthcare Revenue in Virtual Reality Therapy Business (2017-2022)
11.3.5 CAE Healthcare Recent Developments
11.4 GE Healthcare
11.4.1 GE Healthcare Company Details
11.4.2 GE Healthcare Business Overview
11.4.3 GE Healthcare Virtual Reality Therapy Introduction
11.4.4 GE Healthcare Revenue in Virtual Reality Therapy Business (2017-2022)
11.4.5 GE Healthcare Recent Developments
11.5 Virtual Realities
11.5.1 Virtual Realities Company Details
11.5.2 Virtual Realities Business Overview
11.5.3 Virtual Realities Virtual Reality Therapy Introduction
11.5.4 Virtual Realities Revenue in Virtual Reality Therapy Business (2017-2022)
11.5.5 Virtual Realities Recent Developments
11.6 Qualcomm Technologies Inc
11.6.1 Qualcomm Technologies Inc Company Details
11.6.2 Qualcomm Technologies Inc Business Overview
11.6.3 Qualcomm Technologies Inc Virtual Reality Therapy Introduction
11.6.4 Qualcomm Technologies Inc Revenue in Virtual Reality Therapy Business (2017-2022)
11.6.5 Qualcomm Technologies Inc Recent Developments
11.7 Samsung Group
11.7.1 Samsung Group Company Details
11.7.2 Samsung Group Business Overview
11.7.3 Samsung Group Virtual Reality Therapy Introduction
11.7.4 Samsung Group Revenue in Virtual Reality Therapy Business (2017-2022)
11.7.5 Samsung Group Recent Developments
11.8 Vuzix
11.8.1 Vuzix Company Details
11.8.2 Vuzix Business Overview
11.8.3 Vuzix Virtual Reality Therapy Introduction
11.8.4 Vuzix Revenue in Virtual Reality Therapy Business (2017-2022)
11.8.5 Vuzix Recent Developments
11.9 Mimic Technologies Inc
11.9.1 Mimic Technologies Inc Company Details
11.9.2 Mimic Technologies Inc Business Overview
11.9.3 Mimic Technologies Inc Virtual Reality Therapy Introduction
11.9.4 Mimic Technologies Inc Revenue in Virtual Reality Therapy Business (2017-2022)
11.9.5 Mimic Technologies Inc Recent Developments
11.10 Brainlab
11.10.1 Brainlab Company Details
11.10.2 Brainlab Business Overview
11.10.3 Brainlab Virtual Reality Therapy Introduction
11.10.4 Brainlab Revenue in Virtual Reality Therapy Business (2017-2022)
11.10.5 Brainlab Recent Developments
11.11 Applied VR
11.11.1 Applied VR Company Details
11.11.2 Applied VR Business Overview
11.11.3 Applied VR Virtual Reality Therapy Introduction
11.11.4 Applied VR Revenue in Virtual Reality Therapy Business (2017-2022)
11.11.5 Applied VR Recent Developments
11.12 Psious
11.12.1 Psious Company Details
11.12.2 Psious Business Overview
11.12.3 Psious Virtual Reality Therapy Introduction
11.12.4 Psious Revenue in Virtual Reality Therapy Business (2017-2022)
11.12.5 Psious Recent Developments
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer