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世界のビデオゲーム付属品市場(~2028年):ゲームコントローラー、メモリーユニット、オーディオ/ビデオケーブル、ソフトウェア付属品、その他

• 英文タイトル:Global Video Game Accessories Market Insights, Forecast to 2028

Global Video Game Accessories Market Insights, Forecast to 2028「世界のビデオゲーム付属品市場(~2028年):ゲームコントローラー、メモリーユニット、オーディオ/ビデオケーブル、ソフトウェア付属品、その他」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-09028
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、113ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、ビデオゲーム付属品のグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
ビデオゲーム付属品のアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ビデオゲーム付属品の中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ビデオゲーム付属品のヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのビデオゲーム付属品の生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のビデオゲーム付属品の売上および2028年までの予測に焦点を当てています。

ビデオゲーム付属品のグローバル主要企業には、Sony、SteelSeries、Nintendo、Microsoft、Next Level Racing、Logitech、Razer、Turtle Beach、Thrustmaster、PowerA、PDP、HyperX、EPOSなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ビデオゲーム付属品市場は、タイプとアプリケーションによって区分されます。世界のビデオゲーム付属品市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
ゲームコントローラー、メモリーユニット、オーディオ/ビデオケーブル、ソフトウェア付属品、その他

【アプリケーション別セグメント】
ネット販売、ハイパーマーケット/スーパーマーケット、専門店、その他

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ビデオゲーム付属品製品概要
- タイプ別市場(ゲームコントローラー、メモリーユニット、オーディオ/ビデオケーブル、ソフトウェア付属品、その他)
- アプリケーション別市場(ネット販売、ハイパーマーケット/スーパーマーケット、専門店、その他)
- 調査の目的
・エグゼクティブサマリー
- 世界のビデオゲーム付属品販売量予測2017-2028
- 世界のビデオゲーム付属品売上予測2017-2028
- ビデオゲーム付属品の地域別販売量
- ビデオゲーム付属品の地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ビデオゲーム付属品販売量
- 主要メーカー別ビデオゲーム付属品売上
- 主要メーカー別ビデオゲーム付属品価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(ゲームコントローラー、メモリーユニット、オーディオ/ビデオケーブル、ソフトウェア付属品、その他)
- ビデオゲーム付属品のタイプ別販売量
- ビデオゲーム付属品のタイプ別売上
- ビデオゲーム付属品のタイプ別価格
・アプリケーション別市場規模(ネット販売、ハイパーマーケット/スーパーマーケット、専門店、その他)
- ビデオゲーム付属品のアプリケーション別販売量
- ビデオゲーム付属品のアプリケーション別売上
- ビデオゲーム付属品のアプリケーション別価格
・北米市場
- 北米のビデオゲーム付属品市場規模(タイプ別、アプリケーション別)
- 主要国別のビデオゲーム付属品市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのビデオゲーム付属品市場規模(タイプ別、アプリケーション別)
- 主要国別のビデオゲーム付属品市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のビデオゲーム付属品市場規模(タイプ別、アプリケーション別)
- 主要国別のビデオゲーム付属品市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のビデオゲーム付属品市場規模(タイプ別、アプリケーション別)
- 主要国別のビデオゲーム付属品市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのビデオゲーム付属品市場規模(タイプ別、アプリケーション別)
- 主要国別のビデオゲーム付属品市場規模(トルコ、サウジアラビア)
・企業情報
Sony、SteelSeries、Nintendo、Microsoft、Next Level Racing、Logitech、Razer、Turtle Beach、Thrustmaster、PowerA、PDP、HyperX、EPOS
・産業チェーン及び販売チャネル分析
- ビデオゲーム付属品の産業チェーン分析
- ビデオゲーム付属品の原材料
- ビデオゲーム付属品の生産プロセス
- ビデオゲーム付属品の販売及びマーケティング
- ビデオゲーム付属品の主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ビデオゲーム付属品の産業動向
- ビデオゲーム付属品のマーケットドライバー
- ビデオゲーム付属品の課題
- ビデオゲーム付属品の阻害要因
・主な調査結果

A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game’s play experience.
Market Analysis and Insights: Global Video Game Accessories Market
Due to the COVID-19 pandemic, the global Video Game Accessories market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, Game Controller accounting for % of the Video Game Accessories global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Online Sales segment is altered to an % CAGR throughout this forecast period.
China Video Game Accessories market size is valued at US$ million in 2021, while the US and Europe Video Game Accessories are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Video Game Accessories landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
The global key manufacturers of Video Game Accessories include Sony, SteelSeries, Nintendo, Microsoft, Next Level Racing, Logitech, Razer, Turtle Beach and Thrustmaster, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
Global Video Game Accessories Scope and Segment
Video Game Accessories market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Video Game Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Game Controller
Memory Units
Audio/Video Cables
Software Accessories
Other
Segment by Application
Online Sales
Hypermarket/Supermarket
Specialty Store
Other
By Company
Sony
SteelSeries
Nintendo
Microsoft
Next Level Racing
Logitech
Razer
Turtle Beach
Thrustmaster
PowerA
PDP
HyperX
EPOS
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE

レポート目次

1 Study Coverage
1.1 Video Game Accessories Product Introduction
1.2 Market by Type
1.2.1 Global Video Game Accessories Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Game Controller
1.2.3 Memory Units
1.2.4 Audio/Video Cables
1.2.5 Software Accessories
1.2.6 Other
1.3 Market by Application
1.3.1 Global Video Game Accessories Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Online Sales
1.3.3 Hypermarket/Supermarket
1.3.4 Specialty Store
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Video Game Accessories Sales Estimates and Forecasts 2017-2028
2.2 Global Video Game Accessories Revenue Estimates and Forecasts 2017-2028
2.3 Global Video Game Accessories Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Video Game Accessories Sales by Region
2.4.1 Global Video Game Accessories Sales by Region (2017-2022)
2.4.2 Global Sales Video Game Accessories by Region (2023-2028)
2.5 Global Video Game Accessories Revenue by Region
2.5.1 Global Video Game Accessories Revenue by Region (2017-2022)
2.5.2 Global Video Game Accessories Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Video Game Accessories Sales by Manufacturers
3.1.1 Global Top Video Game Accessories Manufacturers by Sales (2017-2022)
3.1.2 Global Video Game Accessories Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Video Game Accessories in 2021
3.2 Global Video Game Accessories Revenue by Manufacturers
3.2.1 Global Video Game Accessories Revenue by Manufacturers (2017-2022)
3.2.2 Global Video Game Accessories Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Video Game Accessories Revenue in 2021
3.3 Global Video Game Accessories Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Video Game Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Video Game Accessories Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Video Game Accessories Sales by Type
4.1.1 Global Video Game Accessories Historical Sales by Type (2017-2022)
4.1.2 Global Video Game Accessories Forecasted Sales by Type (2023-2028)
4.1.3 Global Video Game Accessories Sales Market Share by Type (2017-2028)
4.2 Global Video Game Accessories Revenue by Type
4.2.1 Global Video Game Accessories Historical Revenue by Type (2017-2022)
4.2.2 Global Video Game Accessories Forecasted Revenue by Type (2023-2028)
4.2.3 Global Video Game Accessories Revenue Market Share by Type (2017-2028)
4.3 Global Video Game Accessories Price by Type
4.3.1 Global Video Game Accessories Price by Type (2017-2022)
4.3.2 Global Video Game Accessories Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Video Game Accessories Sales by Application
5.1.1 Global Video Game Accessories Historical Sales by Application (2017-2022)
5.1.2 Global Video Game Accessories Forecasted Sales by Application (2023-2028)
5.1.3 Global Video Game Accessories Sales Market Share by Application (2017-2028)
5.2 Global Video Game Accessories Revenue by Application
5.2.1 Global Video Game Accessories Historical Revenue by Application (2017-2022)
5.2.2 Global Video Game Accessories Forecasted Revenue by Application (2023-2028)
5.2.3 Global Video Game Accessories Revenue Market Share by Application (2017-2028)
5.3 Global Video Game Accessories Price by Application
5.3.1 Global Video Game Accessories Price by Application (2017-2022)
5.3.2 Global Video Game Accessories Price Forecast by Application (2023-2028)
6 North America
6.1 North America Video Game Accessories Market Size by Type
6.1.1 North America Video Game Accessories Sales by Type (2017-2028)
6.1.2 North America Video Game Accessories Revenue by Type (2017-2028)
6.2 North America Video Game Accessories Market Size by Application
6.2.1 North America Video Game Accessories Sales by Application (2017-2028)
6.2.2 North America Video Game Accessories Revenue by Application (2017-2028)
6.3 North America Video Game Accessories Market Size by Country
6.3.1 North America Video Game Accessories Sales by Country (2017-2028)
6.3.2 North America Video Game Accessories Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Video Game Accessories Market Size by Type
7.1.1 Europe Video Game Accessories Sales by Type (2017-2028)
7.1.2 Europe Video Game Accessories Revenue by Type (2017-2028)
7.2 Europe Video Game Accessories Market Size by Application
7.2.1 Europe Video Game Accessories Sales by Application (2017-2028)
7.2.2 Europe Video Game Accessories Revenue by Application (2017-2028)
7.3 Europe Video Game Accessories Market Size by Country
7.3.1 Europe Video Game Accessories Sales by Country (2017-2028)
7.3.2 Europe Video Game Accessories Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Video Game Accessories Market Size by Type
8.1.1 Asia Pacific Video Game Accessories Sales by Type (2017-2028)
8.1.2 Asia Pacific Video Game Accessories Revenue by Type (2017-2028)
8.2 Asia Pacific Video Game Accessories Market Size by Application
8.2.1 Asia Pacific Video Game Accessories Sales by Application (2017-2028)
8.2.2 Asia Pacific Video Game Accessories Revenue by Application (2017-2028)
8.3 Asia Pacific Video Game Accessories Market Size by Region
8.3.1 Asia Pacific Video Game Accessories Sales by Region (2017-2028)
8.3.2 Asia Pacific Video Game Accessories Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Video Game Accessories Market Size by Type
9.1.1 Latin America Video Game Accessories Sales by Type (2017-2028)
9.1.2 Latin America Video Game Accessories Revenue by Type (2017-2028)
9.2 Latin America Video Game Accessories Market Size by Application
9.2.1 Latin America Video Game Accessories Sales by Application (2017-2028)
9.2.2 Latin America Video Game Accessories Revenue by Application (2017-2028)
9.3 Latin America Video Game Accessories Market Size by Country
9.3.1 Latin America Video Game Accessories Sales by Country (2017-2028)
9.3.2 Latin America Video Game Accessories Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia
10 Middle East and Africa
10.1 Middle East and Africa Video Game Accessories Market Size by Type
10.1.1 Middle East and Africa Video Game Accessories Sales by Type (2017-2028)
10.1.2 Middle East and Africa Video Game Accessories Revenue by Type (2017-2028)
10.2 Middle East and Africa Video Game Accessories Market Size by Application
10.2.1 Middle East and Africa Video Game Accessories Sales by Application (2017-2028)
10.2.2 Middle East and Africa Video Game Accessories Revenue by Application (2017-2028)
10.3 Middle East and Africa Video Game Accessories Market Size by Country
10.3.1 Middle East and Africa Video Game Accessories Sales by Country (2017-2028)
10.3.2 Middle East and Africa Video Game Accessories Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Sony
11.1.1 Sony Corporation Information
11.1.2 Sony Overview
11.1.3 Sony Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Sony Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Sony Recent Developments
11.2 SteelSeries
11.2.1 SteelSeries Corporation Information
11.2.2 SteelSeries Overview
11.2.3 SteelSeries Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 SteelSeries Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 SteelSeries Recent Developments
11.3 Nintendo
11.3.1 Nintendo Corporation Information
11.3.2 Nintendo Overview
11.3.3 Nintendo Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Nintendo Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Nintendo Recent Developments
11.4 Microsoft
11.4.1 Microsoft Corporation Information
11.4.2 Microsoft Overview
11.4.3 Microsoft Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Microsoft Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Microsoft Recent Developments
11.5 Next Level Racing
11.5.1 Next Level Racing Corporation Information
11.5.2 Next Level Racing Overview
11.5.3 Next Level Racing Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Next Level Racing Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Next Level Racing Recent Developments
11.6 Logitech
11.6.1 Logitech Corporation Information
11.6.2 Logitech Overview
11.6.3 Logitech Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Logitech Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Logitech Recent Developments
11.7 Razer
11.7.1 Razer Corporation Information
11.7.2 Razer Overview
11.7.3 Razer Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Razer Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Razer Recent Developments
11.8 Turtle Beach
11.8.1 Turtle Beach Corporation Information
11.8.2 Turtle Beach Overview
11.8.3 Turtle Beach Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Turtle Beach Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Turtle Beach Recent Developments
11.9 Thrustmaster
11.9.1 Thrustmaster Corporation Information
11.9.2 Thrustmaster Overview
11.9.3 Thrustmaster Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Thrustmaster Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Thrustmaster Recent Developments
11.10 PowerA
11.10.1 PowerA Corporation Information
11.10.2 PowerA Overview
11.10.3 PowerA Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 PowerA Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 PowerA Recent Developments
11.11 PDP
11.11.1 PDP Corporation Information
11.11.2 PDP Overview
11.11.3 PDP Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 PDP Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 PDP Recent Developments
11.12 HyperX
11.12.1 HyperX Corporation Information
11.12.2 HyperX Overview
11.12.3 HyperX Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 HyperX Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 HyperX Recent Developments
11.13 EPOS
11.13.1 EPOS Corporation Information
11.13.2 EPOS Overview
11.13.3 EPOS Video Game Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 EPOS Video Game Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 EPOS Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Video Game Accessories Industry Chain Analysis
12.2 Video Game Accessories Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Video Game Accessories Production Mode & Process
12.4 Video Game Accessories Sales and Marketing
12.4.1 Video Game Accessories Sales Channels
12.4.2 Video Game Accessories Distributors
12.5 Video Game Accessories Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Video Game Accessories Industry Trends
13.2 Video Game Accessories Market Drivers
13.3 Video Game Accessories Market Challenges
13.4 Video Game Accessories Market Restraints
14 Key Findings in The Global Video Game Accessories Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer