▶ 調査レポート

世界のモバイルゲームコントローラー市場(~2028年):スマートフォンブラケット装着型、スマートフォンクリップ装着型

• 英文タイトル:Global Mobile Game Controller Market Insights, Forecast to 2028

Global Mobile Game Controller Market Insights, Forecast to 2028「世界のモバイルゲームコントローラー市場(~2028年):スマートフォンブラケット装着型、スマートフォンクリップ装着型」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-06991
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、111ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、モバイルゲームコントローラーのグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
モバイルゲームコントローラーのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
モバイルゲームコントローラーの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
モバイルゲームコントローラーのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのモバイルゲームコントローラーの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のモバイルゲームコントローラーの売上および2028年までの予測に焦点を当てています。

モバイルゲームコントローラーのグローバル主要企業には、Flydigi、Betop、Gamevice、GameSir、Beboncool、SteelSeries、Saitake、Amkette、IPEGA、MOGA、ROTOR RIOT、Satechi、Razerなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

モバイルゲームコントローラー市場は、タイプとアプリケーションによって区分されます。世界のモバイルゲームコントローラー市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
スマートフォンブラケット装着型、スマートフォンクリップ装着型

【アプリケーション別セグメント】
Android、IOS

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- モバイルゲームコントローラー製品概要
- タイプ別市場(スマートフォンブラケット装着型、スマートフォンクリップ装着型)
- アプリケーション別市場(Android、IOS)
- 調査の目的
・エグゼクティブサマリー
- 世界のモバイルゲームコントローラー販売量予測2017-2028
- 世界のモバイルゲームコントローラー売上予測2017-2028
- モバイルゲームコントローラーの地域別販売量
- モバイルゲームコントローラーの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別モバイルゲームコントローラー販売量
- 主要メーカー別モバイルゲームコントローラー売上
- 主要メーカー別モバイルゲームコントローラー価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(スマートフォンブラケット装着型、スマートフォンクリップ装着型)
- モバイルゲームコントローラーのタイプ別販売量
- モバイルゲームコントローラーのタイプ別売上
- モバイルゲームコントローラーのタイプ別価格
・アプリケーション別市場規模(Android、IOS)
- モバイルゲームコントローラーのアプリケーション別販売量
- モバイルゲームコントローラーのアプリケーション別売上
- モバイルゲームコントローラーのアプリケーション別価格
・北米市場
- 北米のモバイルゲームコントローラー市場規模(タイプ別、アプリケーション別)
- 主要国別のモバイルゲームコントローラー市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのモバイルゲームコントローラー市場規模(タイプ別、アプリケーション別)
- 主要国別のモバイルゲームコントローラー市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のモバイルゲームコントローラー市場規模(タイプ別、アプリケーション別)
- 主要国別のモバイルゲームコントローラー市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のモバイルゲームコントローラー市場規模(タイプ別、アプリケーション別)
- 主要国別のモバイルゲームコントローラー市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのモバイルゲームコントローラー市場規模(タイプ別、アプリケーション別)
- 主要国別のモバイルゲームコントローラー市場規模(トルコ、サウジアラビア)
・企業情報
Flydigi、Betop、Gamevice、GameSir、Beboncool、SteelSeries、Saitake、Amkette、IPEGA、MOGA、ROTOR RIOT、Satechi、Razer
・産業チェーン及び販売チャネル分析
- モバイルゲームコントローラーの産業チェーン分析
- モバイルゲームコントローラーの原材料
- モバイルゲームコントローラーの生産プロセス
- モバイルゲームコントローラーの販売及びマーケティング
- モバイルゲームコントローラーの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- モバイルゲームコントローラーの産業動向
- モバイルゲームコントローラーのマーケットドライバー
- モバイルゲームコントローラーの課題
- モバイルゲームコントローラーの阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Product Name estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Mobile Game Controller is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Mobile Game Controller is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Mobile Game Controller is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of Mobile Game Controller include Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette and IPEGA, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Mobile Game Controller manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Mobile Game Controller market. Further, it explains the major drivers and regional dynamics of the global Mobile Game Controller market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Flydigi
Betop
Gamevice
GameSir
Beboncool
SteelSeries
Saitake
Amkette
IPEGA
MOGA
ROTOR RIOT
Satechi
Razer
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by application segments based on sales, price, and value for the period 2017-2028.
Mobile Game Controller Segment by Type
Smartphone Bracket Mounted
Smartphone Clip Mounted
Mobile Game Controller Segment by Application
Android
IOS
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Mobile Game Controller market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Mobile Game Controller, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Mobile Game Controller, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Mobile Game Controller, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Mobile Game Controller sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Mobile Game Controller market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Mobile Game Controller sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette and IPEGA, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Mobile Game Controller in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Mobile Game Controller manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by type, by application and by country, sales and revenue for each segment.
Chapter 9: Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by type, by application and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Mobile Game Controller sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Mobile Game Controller Product Introduction
1.2 Market by Type
1.2.1 Global Mobile Game Controller Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Smartphone Bracket Mounted
1.2.3 Smartphone Clip Mounted
1.3 Market by Application
1.3.1 Global Mobile Game Controller Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Android
1.3.3 IOS
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Mobile Game Controller Sales Estimates and Forecasts 2017-2028
2.2 Global Mobile Game Controller Revenue Estimates and Forecasts 2017-2028
2.3 Global Mobile Game Controller Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Mobile Game Controller Sales by Region
2.4.1 Global Mobile Game Controller Sales by Region (2017-2022)
2.4.2 Global Sales Mobile Game Controller by Region (2023-2028)
2.5 Global Mobile Game Controller Revenue by Region
2.5.1 Global Mobile Game Controller Revenue by Region (2017-2022)
2.5.2 Global Mobile Game Controller Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Mobile Game Controller Sales by Manufacturers
3.1.1 Global Top Mobile Game Controller Manufacturers by Sales (2017-2022)
3.1.2 Global Mobile Game Controller Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Mobile Game Controller in 2021
3.2 Global Mobile Game Controller Revenue by Manufacturers
3.2.1 Global Mobile Game Controller Revenue by Manufacturers (2017-2022)
3.2.2 Global Mobile Game Controller Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Mobile Game Controller Revenue in 2021
3.3 Global Mobile Game Controller Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Mobile Game Controller Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Mobile Game Controller Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Mobile Game Controller Sales by Type
4.1.1 Global Mobile Game Controller Historical Sales by Type (2017-2022)
4.1.2 Global Mobile Game Controller Forecasted Sales by Type (2023-2028)
4.1.3 Global Mobile Game Controller Sales Market Share by Type (2017-2028)
4.2 Global Mobile Game Controller Revenue by Type
4.2.1 Global Mobile Game Controller Historical Revenue by Type (2017-2022)
4.2.2 Global Mobile Game Controller Forecasted Revenue by Type (2023-2028)
4.2.3 Global Mobile Game Controller Revenue Market Share by Type (2017-2028)
4.3 Global Mobile Game Controller Price by Type
4.3.1 Global Mobile Game Controller Price by Type (2017-2022)
4.3.2 Global Mobile Game Controller Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Mobile Game Controller Sales by Application
5.1.1 Global Mobile Game Controller Historical Sales by Application (2017-2022)
5.1.2 Global Mobile Game Controller Forecasted Sales by Application (2023-2028)
5.1.3 Global Mobile Game Controller Sales Market Share by Application (2017-2028)
5.2 Global Mobile Game Controller Revenue by Application
5.2.1 Global Mobile Game Controller Historical Revenue by Application (2017-2022)
5.2.2 Global Mobile Game Controller Forecasted Revenue by Application (2023-2028)
5.2.3 Global Mobile Game Controller Revenue Market Share by Application (2017-2028)
5.3 Global Mobile Game Controller Price by Application
5.3.1 Global Mobile Game Controller Price by Application (2017-2022)
5.3.2 Global Mobile Game Controller Price Forecast by Application (2023-2028)
6 North America
6.1 North America Mobile Game Controller Market Size by Type
6.1.1 North America Mobile Game Controller Sales by Type (2017-2028)
6.1.2 North America Mobile Game Controller Revenue by Type (2017-2028)
6.2 North America Mobile Game Controller Market Size by Application
6.2.1 North America Mobile Game Controller Sales by Application (2017-2028)
6.2.2 North America Mobile Game Controller Revenue by Application (2017-2028)
6.3 North America Mobile Game Controller Market Size by Country
6.3.1 North America Mobile Game Controller Sales by Country (2017-2028)
6.3.2 North America Mobile Game Controller Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Mobile Game Controller Market Size by Type
7.1.1 Europe Mobile Game Controller Sales by Type (2017-2028)
7.1.2 Europe Mobile Game Controller Revenue by Type (2017-2028)
7.2 Europe Mobile Game Controller Market Size by Application
7.2.1 Europe Mobile Game Controller Sales by Application (2017-2028)
7.2.2 Europe Mobile Game Controller Revenue by Application (2017-2028)
7.3 Europe Mobile Game Controller Market Size by Country
7.3.1 Europe Mobile Game Controller Sales by Country (2017-2028)
7.3.2 Europe Mobile Game Controller Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Mobile Game Controller Market Size by Type
8.1.1 Asia Pacific Mobile Game Controller Sales by Type (2017-2028)
8.1.2 Asia Pacific Mobile Game Controller Revenue by Type (2017-2028)
8.2 Asia Pacific Mobile Game Controller Market Size by Application
8.2.1 Asia Pacific Mobile Game Controller Sales by Application (2017-2028)
8.2.2 Asia Pacific Mobile Game Controller Revenue by Application (2017-2028)
8.3 Asia Pacific Mobile Game Controller Market Size by Region
8.3.1 Asia Pacific Mobile Game Controller Sales by Region (2017-2028)
8.3.2 Asia Pacific Mobile Game Controller Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Mobile Game Controller Market Size by Type
9.1.1 Latin America Mobile Game Controller Sales by Type (2017-2028)
9.1.2 Latin America Mobile Game Controller Revenue by Type (2017-2028)
9.2 Latin America Mobile Game Controller Market Size by Application
9.2.1 Latin America Mobile Game Controller Sales by Application (2017-2028)
9.2.2 Latin America Mobile Game Controller Revenue by Application (2017-2028)
9.3 Latin America Mobile Game Controller Market Size by Country
9.3.1 Latin America Mobile Game Controller Sales by Country (2017-2028)
9.3.2 Latin America Mobile Game Controller Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia
10 Middle East and Africa
10.1 Middle East and Africa Mobile Game Controller Market Size by Type
10.1.1 Middle East and Africa Mobile Game Controller Sales by Type (2017-2028)
10.1.2 Middle East and Africa Mobile Game Controller Revenue by Type (2017-2028)
10.2 Middle East and Africa Mobile Game Controller Market Size by Application
10.2.1 Middle East and Africa Mobile Game Controller Sales by Application (2017-2028)
10.2.2 Middle East and Africa Mobile Game Controller Revenue by Application (2017-2028)
10.3 Middle East and Africa Mobile Game Controller Market Size by Country
10.3.1 Middle East and Africa Mobile Game Controller Sales by Country (2017-2028)
10.3.2 Middle East and Africa Mobile Game Controller Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Flydigi
11.1.1 Flydigi Corporation Information
11.1.2 Flydigi Overview
11.1.3 Flydigi Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Flydigi Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Flydigi Recent Developments
11.2 Betop
11.2.1 Betop Corporation Information
11.2.2 Betop Overview
11.2.3 Betop Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Betop Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Betop Recent Developments
11.3 Gamevice
11.3.1 Gamevice Corporation Information
11.3.2 Gamevice Overview
11.3.3 Gamevice Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Gamevice Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Gamevice Recent Developments
11.4 GameSir
11.4.1 GameSir Corporation Information
11.4.2 GameSir Overview
11.4.3 GameSir Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 GameSir Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 GameSir Recent Developments
11.5 Beboncool
11.5.1 Beboncool Corporation Information
11.5.2 Beboncool Overview
11.5.3 Beboncool Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Beboncool Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Beboncool Recent Developments
11.6 SteelSeries
11.6.1 SteelSeries Corporation Information
11.6.2 SteelSeries Overview
11.6.3 SteelSeries Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 SteelSeries Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 SteelSeries Recent Developments
11.7 Saitake
11.7.1 Saitake Corporation Information
11.7.2 Saitake Overview
11.7.3 Saitake Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Saitake Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Saitake Recent Developments
11.8 Amkette
11.8.1 Amkette Corporation Information
11.8.2 Amkette Overview
11.8.3 Amkette Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Amkette Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Amkette Recent Developments
11.9 IPEGA
11.9.1 IPEGA Corporation Information
11.9.2 IPEGA Overview
11.9.3 IPEGA Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 IPEGA Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 IPEGA Recent Developments
11.10 MOGA
11.10.1 MOGA Corporation Information
11.10.2 MOGA Overview
11.10.3 MOGA Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 MOGA Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 MOGA Recent Developments
11.11 ROTOR RIOT
11.11.1 ROTOR RIOT Corporation Information
11.11.2 ROTOR RIOT Overview
11.11.3 ROTOR RIOT Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 ROTOR RIOT Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 ROTOR RIOT Recent Developments
11.12 Satechi
11.12.1 Satechi Corporation Information
11.12.2 Satechi Overview
11.12.3 Satechi Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 Satechi Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Satechi Recent Developments
11.13 Razer
11.13.1 Razer Corporation Information
11.13.2 Razer Overview
11.13.3 Razer Mobile Game Controller Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 Razer Mobile Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Razer Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Mobile Game Controller Industry Chain Analysis
12.2 Mobile Game Controller Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Mobile Game Controller Production Mode & Process
12.4 Mobile Game Controller Sales and Marketing
12.4.1 Mobile Game Controller Sales Channels
12.4.2 Mobile Game Controller Distributors
12.5 Mobile Game Controller Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Mobile Game Controller Industry Trends
13.2 Mobile Game Controller Market Drivers
13.3 Mobile Game Controller Market Challenges
13.4 Mobile Game Controller Market Restraints
14 Key Findings in The Global Mobile Game Controller Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer