▶ 調査レポート

世界のインターネット-コネクテッド玩具市場(~2028年):人形、ロボット、その他

• 英文タイトル:Global Internet-Connected Toys Market Insights, Forecast to 2028

Global Internet-Connected Toys Market Insights, Forecast to 2028「世界のインターネット-コネクテッド玩具市場(~2028年):人形、ロボット、その他」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-06510
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、115ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、インターネット-コネクテッド玩具のグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
インターネット-コネクテッド玩具のアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
インターネット-コネクテッド玩具の中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
インターネット-コネクテッド玩具のヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのインターネット-コネクテッド玩具の生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のインターネット-コネクテッド玩具の売上および2028年までの予測に焦点を当てています。

インターネット-コネクテッド玩具のグローバル主要企業には、LEGO Group、Sphero、Mattel、PLAYMOBIL、Hasbro、Sony、K’NEX、Konami、PlayFusion、Anki、WowWee、DXTR Labs、Leka、Wonder Workshop、Genesis Toys、i-Que、Caylaなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

インターネット-コネクテッド玩具市場は、タイプとアプリケーションによって区分されます。世界のインターネット-コネクテッド玩具市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
人形、ロボット、その他

【アプリケーション別セグメント】
子供用、青少年

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- インターネット-コネクテッド玩具製品概要
- タイプ別市場(人形、ロボット、その他)
- アプリケーション別市場(子供用、青少年)
- 調査の目的
・エグゼクティブサマリー
- 世界のインターネット-コネクテッド玩具販売量予測2017-2028
- 世界のインターネット-コネクテッド玩具売上予測2017-2028
- インターネット-コネクテッド玩具の地域別販売量
- インターネット-コネクテッド玩具の地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別インターネット-コネクテッド玩具販売量
- 主要メーカー別インターネット-コネクテッド玩具売上
- 主要メーカー別インターネット-コネクテッド玩具価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(人形、ロボット、その他)
- インターネット-コネクテッド玩具のタイプ別販売量
- インターネット-コネクテッド玩具のタイプ別売上
- インターネット-コネクテッド玩具のタイプ別価格
・アプリケーション別市場規模(子供用、青少年)
- インターネット-コネクテッド玩具のアプリケーション別販売量
- インターネット-コネクテッド玩具のアプリケーション別売上
- インターネット-コネクテッド玩具のアプリケーション別価格
・北米市場
- 北米のインターネット-コネクテッド玩具市場規模(タイプ別、アプリケーション別)
- 主要国別のインターネット-コネクテッド玩具市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのインターネット-コネクテッド玩具市場規模(タイプ別、アプリケーション別)
- 主要国別のインターネット-コネクテッド玩具市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のインターネット-コネクテッド玩具市場規模(タイプ別、アプリケーション別)
- 主要国別のインターネット-コネクテッド玩具市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のインターネット-コネクテッド玩具市場規模(タイプ別、アプリケーション別)
- 主要国別のインターネット-コネクテッド玩具市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのインターネット-コネクテッド玩具市場規模(タイプ別、アプリケーション別)
- 主要国別のインターネット-コネクテッド玩具市場規模(トルコ、サウジアラビア)
・企業情報
LEGO Group、Sphero、Mattel、PLAYMOBIL、Hasbro、Sony、K’NEX、Konami、PlayFusion、Anki、WowWee、DXTR Labs、Leka、Wonder Workshop、Genesis Toys、i-Que、Cayla
・産業チェーン及び販売チャネル分析
- インターネット-コネクテッド玩具の産業チェーン分析
- インターネット-コネクテッド玩具の原材料
- インターネット-コネクテッド玩具の生産プロセス
- インターネット-コネクテッド玩具の販売及びマーケティング
- インターネット-コネクテッド玩具の主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- インターネット-コネクテッド玩具の産業動向
- インターネット-コネクテッド玩具のマーケットドライバー
- インターネット-コネクテッド玩具の課題
- インターネット-コネクテッド玩具の阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Product Name estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Internet-Connected Toys is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Internet-Connected Toys is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Internet-Connected Toys is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of Internet-Connected Toys include LEGO Group, Sphero, Mattel, PLAYMOBIL, Hasbro, Sony, K’NEX, Konami and PlayFusion, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Internet-Connected Toys manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Internet-Connected Toys market. Further, it explains the major drivers and regional dynamics of the global Internet-Connected Toys market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
LEGO Group
Sphero
Mattel
PLAYMOBIL
Hasbro
Sony
K’NEX
Konami
PlayFusion
Anki
WowWee
DXTR Labs
Leka
Wonder Workshop
Genesis Toys
i-Que
Cayla
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by application segments based on sales, price, and value for the period 2017-2028.
Internet-Connected Toys Segment by Type
Dolls
Robots
Others
Internet-Connected Toys Segment by Application
Children
Teens
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Internet-Connected Toys market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Internet-Connected Toys, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Internet-Connected Toys, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Internet-Connected Toys, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Internet-Connected Toys sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Internet-Connected Toys market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Internet-Connected Toys sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including LEGO Group, Sphero, Mattel, PLAYMOBIL, Hasbro, Sony, K’NEX, Konami and PlayFusion, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Internet-Connected Toys in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Internet-Connected Toys manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by type, by application and by country, sales and revenue for each segment.
Chapter 9: Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by type, by application and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Internet-Connected Toys sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Internet-Connected Toys Product Introduction
1.2 Market by Type
1.2.1 Global Internet-Connected Toys Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Dolls
1.2.3 Robots
1.2.4 Others
1.3 Market by Application
1.3.1 Global Internet-Connected Toys Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Children
1.3.3 Teens
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Internet-Connected Toys Sales Estimates and Forecasts 2017-2028
2.2 Global Internet-Connected Toys Revenue Estimates and Forecasts 2017-2028
2.3 Global Internet-Connected Toys Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Internet-Connected Toys Sales by Region
2.4.1 Global Internet-Connected Toys Sales by Region (2017-2022)
2.4.2 Global Sales Internet-Connected Toys by Region (2023-2028)
2.5 Global Internet-Connected Toys Revenue by Region
2.5.1 Global Internet-Connected Toys Revenue by Region (2017-2022)
2.5.2 Global Internet-Connected Toys Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Internet-Connected Toys Sales by Manufacturers
3.1.1 Global Top Internet-Connected Toys Manufacturers by Sales (2017-2022)
3.1.2 Global Internet-Connected Toys Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Internet-Connected Toys in 2021
3.2 Global Internet-Connected Toys Revenue by Manufacturers
3.2.1 Global Internet-Connected Toys Revenue by Manufacturers (2017-2022)
3.2.2 Global Internet-Connected Toys Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Internet-Connected Toys Revenue in 2021
3.3 Global Internet-Connected Toys Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Internet-Connected Toys Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Internet-Connected Toys Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Internet-Connected Toys Sales by Type
4.1.1 Global Internet-Connected Toys Historical Sales by Type (2017-2022)
4.1.2 Global Internet-Connected Toys Forecasted Sales by Type (2023-2028)
4.1.3 Global Internet-Connected Toys Sales Market Share by Type (2017-2028)
4.2 Global Internet-Connected Toys Revenue by Type
4.2.1 Global Internet-Connected Toys Historical Revenue by Type (2017-2022)
4.2.2 Global Internet-Connected Toys Forecasted Revenue by Type (2023-2028)
4.2.3 Global Internet-Connected Toys Revenue Market Share by Type (2017-2028)
4.3 Global Internet-Connected Toys Price by Type
4.3.1 Global Internet-Connected Toys Price by Type (2017-2022)
4.3.2 Global Internet-Connected Toys Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Internet-Connected Toys Sales by Application
5.1.1 Global Internet-Connected Toys Historical Sales by Application (2017-2022)
5.1.2 Global Internet-Connected Toys Forecasted Sales by Application (2023-2028)
5.1.3 Global Internet-Connected Toys Sales Market Share by Application (2017-2028)
5.2 Global Internet-Connected Toys Revenue by Application
5.2.1 Global Internet-Connected Toys Historical Revenue by Application (2017-2022)
5.2.2 Global Internet-Connected Toys Forecasted Revenue by Application (2023-2028)
5.2.3 Global Internet-Connected Toys Revenue Market Share by Application (2017-2028)
5.3 Global Internet-Connected Toys Price by Application
5.3.1 Global Internet-Connected Toys Price by Application (2017-2022)
5.3.2 Global Internet-Connected Toys Price Forecast by Application (2023-2028)
6 North America
6.1 North America Internet-Connected Toys Market Size by Type
6.1.1 North America Internet-Connected Toys Sales by Type (2017-2028)
6.1.2 North America Internet-Connected Toys Revenue by Type (2017-2028)
6.2 North America Internet-Connected Toys Market Size by Application
6.2.1 North America Internet-Connected Toys Sales by Application (2017-2028)
6.2.2 North America Internet-Connected Toys Revenue by Application (2017-2028)
6.3 North America Internet-Connected Toys Market Size by Country
6.3.1 North America Internet-Connected Toys Sales by Country (2017-2028)
6.3.2 North America Internet-Connected Toys Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Internet-Connected Toys Market Size by Type
7.1.1 Europe Internet-Connected Toys Sales by Type (2017-2028)
7.1.2 Europe Internet-Connected Toys Revenue by Type (2017-2028)
7.2 Europe Internet-Connected Toys Market Size by Application
7.2.1 Europe Internet-Connected Toys Sales by Application (2017-2028)
7.2.2 Europe Internet-Connected Toys Revenue by Application (2017-2028)
7.3 Europe Internet-Connected Toys Market Size by Country
7.3.1 Europe Internet-Connected Toys Sales by Country (2017-2028)
7.3.2 Europe Internet-Connected Toys Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Internet-Connected Toys Market Size by Type
8.1.1 Asia Pacific Internet-Connected Toys Sales by Type (2017-2028)
8.1.2 Asia Pacific Internet-Connected Toys Revenue by Type (2017-2028)
8.2 Asia Pacific Internet-Connected Toys Market Size by Application
8.2.1 Asia Pacific Internet-Connected Toys Sales by Application (2017-2028)
8.2.2 Asia Pacific Internet-Connected Toys Revenue by Application (2017-2028)
8.3 Asia Pacific Internet-Connected Toys Market Size by Region
8.3.1 Asia Pacific Internet-Connected Toys Sales by Region (2017-2028)
8.3.2 Asia Pacific Internet-Connected Toys Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Internet-Connected Toys Market Size by Type
9.1.1 Latin America Internet-Connected Toys Sales by Type (2017-2028)
9.1.2 Latin America Internet-Connected Toys Revenue by Type (2017-2028)
9.2 Latin America Internet-Connected Toys Market Size by Application
9.2.1 Latin America Internet-Connected Toys Sales by Application (2017-2028)
9.2.2 Latin America Internet-Connected Toys Revenue by Application (2017-2028)
9.3 Latin America Internet-Connected Toys Market Size by Country
9.3.1 Latin America Internet-Connected Toys Sales by Country (2017-2028)
9.3.2 Latin America Internet-Connected Toys Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia
10 Middle East and Africa
10.1 Middle East and Africa Internet-Connected Toys Market Size by Type
10.1.1 Middle East and Africa Internet-Connected Toys Sales by Type (2017-2028)
10.1.2 Middle East and Africa Internet-Connected Toys Revenue by Type (2017-2028)
10.2 Middle East and Africa Internet-Connected Toys Market Size by Application
10.2.1 Middle East and Africa Internet-Connected Toys Sales by Application (2017-2028)
10.2.2 Middle East and Africa Internet-Connected Toys Revenue by Application (2017-2028)
10.3 Middle East and Africa Internet-Connected Toys Market Size by Country
10.3.1 Middle East and Africa Internet-Connected Toys Sales by Country (2017-2028)
10.3.2 Middle East and Africa Internet-Connected Toys Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 LEGO Group
11.1.1 LEGO Group Corporation Information
11.1.2 LEGO Group Overview
11.1.3 LEGO Group Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 LEGO Group Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 LEGO Group Recent Developments
11.2 Sphero
11.2.1 Sphero Corporation Information
11.2.2 Sphero Overview
11.2.3 Sphero Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Sphero Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sphero Recent Developments
11.3 Mattel
11.3.1 Mattel Corporation Information
11.3.2 Mattel Overview
11.3.3 Mattel Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Mattel Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Mattel Recent Developments
11.4 PLAYMOBIL
11.4.1 PLAYMOBIL Corporation Information
11.4.2 PLAYMOBIL Overview
11.4.3 PLAYMOBIL Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 PLAYMOBIL Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 PLAYMOBIL Recent Developments
11.5 Hasbro
11.5.1 Hasbro Corporation Information
11.5.2 Hasbro Overview
11.5.3 Hasbro Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Hasbro Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Hasbro Recent Developments
11.6 Sony
11.6.1 Sony Corporation Information
11.6.2 Sony Overview
11.6.3 Sony Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Sony Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Sony Recent Developments
11.7 K’NEX
11.7.1 K’NEX Corporation Information
11.7.2 K’NEX Overview
11.7.3 K’NEX Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 K’NEX Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 K’NEX Recent Developments
11.8 Konami
11.8.1 Konami Corporation Information
11.8.2 Konami Overview
11.8.3 Konami Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Konami Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Konami Recent Developments
11.9 PlayFusion
11.9.1 PlayFusion Corporation Information
11.9.2 PlayFusion Overview
11.9.3 PlayFusion Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 PlayFusion Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 PlayFusion Recent Developments
11.10 Anki
11.10.1 Anki Corporation Information
11.10.2 Anki Overview
11.10.3 Anki Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Anki Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Anki Recent Developments
11.11 WowWee
11.11.1 WowWee Corporation Information
11.11.2 WowWee Overview
11.11.3 WowWee Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 WowWee Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 WowWee Recent Developments
11.12 DXTR Labs
11.12.1 DXTR Labs Corporation Information
11.12.2 DXTR Labs Overview
11.12.3 DXTR Labs Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 DXTR Labs Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 DXTR Labs Recent Developments
11.13 Leka
11.13.1 Leka Corporation Information
11.13.2 Leka Overview
11.13.3 Leka Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 Leka Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Leka Recent Developments
11.14 Wonder Workshop
11.14.1 Wonder Workshop Corporation Information
11.14.2 Wonder Workshop Overview
11.14.3 Wonder Workshop Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.14.4 Wonder Workshop Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Wonder Workshop Recent Developments
11.15 Genesis Toys
11.15.1 Genesis Toys Corporation Information
11.15.2 Genesis Toys Overview
11.15.3 Genesis Toys Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.15.4 Genesis Toys Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 Genesis Toys Recent Developments
11.16 i-Que
11.16.1 i-Que Corporation Information
11.16.2 i-Que Overview
11.16.3 i-Que Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.16.4 i-Que Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 i-Que Recent Developments
11.17 Cayla
11.17.1 Cayla Corporation Information
11.17.2 Cayla Overview
11.17.3 Cayla Internet-Connected Toys Sales, Price, Revenue and Gross Margin (2017-2022)
11.17.4 Cayla Internet-Connected Toys Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 Cayla Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Internet-Connected Toys Industry Chain Analysis
12.2 Internet-Connected Toys Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Internet-Connected Toys Production Mode & Process
12.4 Internet-Connected Toys Sales and Marketing
12.4.1 Internet-Connected Toys Sales Channels
12.4.2 Internet-Connected Toys Distributors
12.5 Internet-Connected Toys Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Internet-Connected Toys Industry Trends
13.2 Internet-Connected Toys Market Drivers
13.3 Internet-Connected Toys Market Challenges
13.4 Internet-Connected Toys Market Restraints
14 Key Findings in The Global Internet-Connected Toys Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer