▶ 調査レポート

世界のアプリ内購入市場(~2028年):消耗品、非消耗品、予約購読

• 英文タイトル:Global In-App Purchase Market Insights, Forecast to 2028

Global In-App Purchase Market Insights, Forecast to 2028「世界のアプリ内購入市場(~2028年):消耗品、非消耗品、予約購読」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-06380
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、110ページ
• 納品方法:Eメール(納期:3営業日)
• 産業分類:消費財
• 販売価格(消費税別)
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、アプリ内購入のグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
アプリ内購入のアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
アプリ内購入の中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
アプリ内購入のヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのアプリ内購入の生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のアプリ内購入の売上および2028年までの予測に焦点を当てています。

アプリ内購入のグローバル主要企業には、Apple Inc、Epic Games Inc.、Google LLC (Alphabet Inc.)、Netflix Inc、Rakuten Group Inc.、Spotify Technology S.A.、Tencent Holdings Ltd.、The Walt Disney Company、Tinder (Match Group Inc.)、Amazon Inc、Flipkart、Myntra、Ajio、Supercell、Machine Zoneなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

アプリ内購入市場は、タイプとアプリケーションによって区分されます。世界のアプリ内購入市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
消耗品、非消耗品、予約購読

【アプリケーション別セグメント】
ゲーム、エンターテインメント&音楽、健康&フィットネス、旅行&ホスピタリティ、小売&Eコマース、教育&学習、その他

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- アプリ内購入製品概要
- タイプ別市場(消耗品、非消耗品、予約購読)
- アプリケーション別市場(ゲーム、エンターテインメント&音楽、健康&フィットネス、旅行&ホスピタリティ、小売&Eコマース、教育&学習、その他)
- 調査の目的
・エグゼクティブサマリー
- 世界のアプリ内購入販売量予測2017-2028
- 世界のアプリ内購入売上予測2017-2028
- アプリ内購入の地域別販売量
- アプリ内購入の地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別アプリ内購入販売量
- 主要メーカー別アプリ内購入売上
- 主要メーカー別アプリ内購入価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(消耗品、非消耗品、予約購読)
- アプリ内購入のタイプ別販売量
- アプリ内購入のタイプ別売上
- アプリ内購入のタイプ別価格
・アプリケーション別市場規模(ゲーム、エンターテインメント&音楽、健康&フィットネス、旅行&ホスピタリティ、小売&Eコマース、教育&学習、その他)
- アプリ内購入のアプリケーション別販売量
- アプリ内購入のアプリケーション別売上
- アプリ内購入のアプリケーション別価格
・北米市場
- 北米のアプリ内購入市場規模(タイプ別、アプリケーション別)
- 主要国別のアプリ内購入市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのアプリ内購入市場規模(タイプ別、アプリケーション別)
- 主要国別のアプリ内購入市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のアプリ内購入市場規模(タイプ別、アプリケーション別)
- 主要国別のアプリ内購入市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のアプリ内購入市場規模(タイプ別、アプリケーション別)
- 主要国別のアプリ内購入市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのアプリ内購入市場規模(タイプ別、アプリケーション別)
- 主要国別のアプリ内購入市場規模(トルコ、サウジアラビア)
・企業情報
Apple Inc、Epic Games Inc.、Google LLC (Alphabet Inc.)、Netflix Inc、Rakuten Group Inc.、Spotify Technology S.A.、Tencent Holdings Ltd.、The Walt Disney Company、Tinder (Match Group Inc.)、Amazon Inc、Flipkart、Myntra、Ajio、Supercell、Machine Zone
・産業チェーン及び販売チャネル分析
- アプリ内購入の産業チェーン分析
- アプリ内購入の原材料
- アプリ内購入の生産プロセス
- アプリ内購入の販売及びマーケティング
- アプリ内購入の主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- アプリ内購入の産業動向
- アプリ内購入のマーケットドライバー
- アプリ内購入の課題
- アプリ内購入の阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for In-App Purchase estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for In-App Purchase is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for In-App Purchase is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for In-App Purchase is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key companies of In-App Purchase include Apple Inc, Epic Games Inc., Google LLC (Alphabet Inc.), Netflix Inc, Rakuten Group Inc., Spotify Technology S.A., Tencent Holdings Ltd., The Walt Disney Company and Tinder (Match Group Inc.), etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, revenue and gross margin. Major players’ headquarters, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the In-App Purchase companies, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional In-App Purchase market. Further, it explains the major drivers and regional dynamics of the global In-App Purchase market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable revenue, market share and rank data of the companies for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Apple Inc
Epic Games Inc.
Google LLC (Alphabet Inc.)
Netflix Inc
Rakuten Group Inc.
Spotify Technology S.A.
Tencent Holdings Ltd.
The Walt Disney Company
Tinder (Match Group Inc.)
Amazon Inc
Flipkart
Myntra
Ajio
Supercell
Machine Zone
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides revenue forecast data by type and by application segments based on value for the period 2017-2028.
In-App Purchase Segment by Type
Consumable
Non Consumable
Subscription
In-App Purchase Segment by Application
Gaming
Entertainment and Music
Health and Fitness
Travel and Hospitality
Retail and E Commerce
Education and Learning
Others
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the In-App Purchase market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for In-App Purchase market size. Analyses of the global market trends, with historic market revenue data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of In-App Purchase, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for In-App Purchase, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the In-App Purchase revenue, market share and industry ranking of main companies, data from 2017 to 2022. Identification of the major stakeholders in the global In-App Purchase market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2017 to 2028. Evaluation and forecast the market size for In-App Purchase revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Apple Inc, Epic Games Inc., Google LLC (Alphabet Inc.), Netflix Inc, Rakuten Group Inc., Spotify Technology S.A., Tencent Holdings Ltd., The Walt Disney Company and Tinder (Match Group Inc.), etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of In-App Purchase in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of In-App Purchase companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: Asia Pacific by type, by application and by country/region, revenue for each segment.
Chapter 9: Latin America by type, by application and by country, revenue for each segment.
Chapter 10: Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, In-App Purchase revenue, gross margin, and recent development, etc.
Chapter 12: Analyst’s Viewpoints/Conclusions

レポート目次

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global In-App Purchase Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Consumable
1.2.3 Non Consumable
1.2.4 Subscription
1.3 Market by Application
1.3.1 Global In-App Purchase Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Gaming
1.3.3 Entertainment and Music
1.3.4 Health and Fitness
1.3.5 Travel and Hospitality
1.3.6 Retail and E Commerce
1.3.7 Education and Learning
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global In-App Purchase Market Perspective (2017-2028)
2.2 In-App Purchase Growth Trends by Region
2.2.1 In-App Purchase Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 In-App Purchase Historic Market Size by Region (2017-2022)
2.2.3 In-App Purchase Forecasted Market Size by Region (2023-2028)
2.3 In-App Purchase Market Dynamics
2.3.1 In-App Purchase Industry Trends
2.3.2 In-App Purchase Market Drivers
2.3.3 In-App Purchase Market Challenges
2.3.4 In-App Purchase Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top In-App Purchase Players by Revenue
3.1.1 Global Top In-App Purchase Players by Revenue (2017-2022)
3.1.2 Global In-App Purchase Revenue Market Share by Players (2017-2022)
3.2 Global In-App Purchase Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by In-App Purchase Revenue
3.4 Global In-App Purchase Market Concentration Ratio
3.4.1 Global In-App Purchase Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by In-App Purchase Revenue in 2021
3.5 In-App Purchase Key Players Head office and Area Served
3.6 Key Players In-App Purchase Product Solution and Service
3.7 Date of Enter into In-App Purchase Market
3.8 Mergers & Acquisitions, Expansion Plans
4 In-App Purchase Breakdown Data by Type
4.1 Global In-App Purchase Historic Market Size by Type (2017-2022)
4.2 Global In-App Purchase Forecasted Market Size by Type (2023-2028)
5 In-App Purchase Breakdown Data by Application
5.1 Global In-App Purchase Historic Market Size by Application (2017-2022)
5.2 Global In-App Purchase Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America In-App Purchase Market Size (2017-2028)
6.2 North America In-App Purchase Market Size by Type
6.2.1 North America In-App Purchase Market Size by Type (2017-2022)
6.2.2 North America In-App Purchase Market Size by Type (2023-2028)
6.2.3 North America In-App Purchase Market Share by Type (2017-2028)
6.3 North America In-App Purchase Market Size by Application
6.3.1 North America In-App Purchase Market Size by Application (2017-2022)
6.3.2 North America In-App Purchase Market Size by Application (2023-2028)
6.3.3 North America In-App Purchase Market Share by Application (2017-2028)
6.4 North America In-App Purchase Market Size by Country
6.4.1 North America In-App Purchase Market Size by Country (2017-2022)
6.4.2 North America In-App Purchase Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe In-App Purchase Market Size (2017-2028)
7.2 Europe In-App Purchase Market Size by Type
7.2.1 Europe In-App Purchase Market Size by Type (2017-2022)
7.2.2 Europe In-App Purchase Market Size by Type (2023-2028)
7.2.3 Europe In-App Purchase Market Share by Type (2017-2028)
7.3 Europe In-App Purchase Market Size by Application
7.3.1 Europe In-App Purchase Market Size by Application (2017-2022)
7.3.2 Europe In-App Purchase Market Size by Application (2023-2028)
7.3.3 Europe In-App Purchase Market Share by Application (2017-2028)
7.4 Europe In-App Purchase Market Size by Country
7.4.1 Europe In-App Purchase Market Size by Country (2017-2022)
7.4.2 Europe In-App Purchase Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific In-App Purchase Market Size (2017-2028)
8.2 Asia-Pacific In-App Purchase Market Size by Type
8.2.1 Asia-Pacific In-App Purchase Market Size by Type (2017-2022)
8.2.2 Asia-Pacific In-App Purchase Market Size by Type (2023-2028)
8.2.3 Asia-Pacific In-App Purchase Market Share by Type (2017-2028)
8.3 Asia-Pacific In-App Purchase Market Size by Application
8.3.1 Asia-Pacific In-App Purchase Market Size by Application (2017-2022)
8.3.2 Asia-Pacific In-App Purchase Market Size by Application (2023-2028)
8.3.3 Asia-Pacific In-App Purchase Market Share by Application (2017-2028)
8.4 Asia-Pacific In-App Purchase Market Size by Region
8.4.1 Asia-Pacific In-App Purchase Market Size by Region (2017-2022)
8.4.2 Asia-Pacific In-App Purchase Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America In-App Purchase Market Size (2017-2028)
9.2 Latin America In-App Purchase Market Size by Type
9.2.1 Latin America In-App Purchase Market Size by Type (2017-2022)
9.2.2 Latin America In-App Purchase Market Size by Type (2023-2028)
9.2.3 Latin America In-App Purchase Market Share by Type (2017-2028)
9.3 Latin America In-App Purchase Market Size by Application
9.3.1 Latin America In-App Purchase Market Size by Application (2017-2022)
9.3.2 Latin America In-App Purchase Market Size by Application (2023-2028)
9.3.3 Latin America In-App Purchase Market Share by Application (2017-2028)
9.4 Latin America In-App Purchase Market Size by Country
9.4.1 Latin America In-App Purchase Market Size by Country (2017-2022)
9.4.2 Latin America In-App Purchase Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa In-App Purchase Market Size (2017-2028)
10.2 Middle East & Africa In-App Purchase Market Size by Type
10.2.1 Middle East & Africa In-App Purchase Market Size by Type (2017-2022)
10.2.2 Middle East & Africa In-App Purchase Market Size by Type (2023-2028)
10.2.3 Middle East & Africa In-App Purchase Market Share by Type (2017-2028)
10.3 Middle East & Africa In-App Purchase Market Size by Application
10.3.1 Middle East & Africa In-App Purchase Market Size by Application (2017-2022)
10.3.2 Middle East & Africa In-App Purchase Market Size by Application (2023-2028)
10.3.3 Middle East & Africa In-App Purchase Market Share by Application (2017-2028)
10.4 Middle East & Africa In-App Purchase Market Size by Country
10.4.1 Middle East & Africa In-App Purchase Market Size by Country (2017-2022)
10.4.2 Middle East & Africa In-App Purchase Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Apple Inc
11.1.1 Apple Inc Company Details
11.1.2 Apple Inc Business Overview
11.1.3 Apple Inc In-App Purchase Introduction
11.1.4 Apple Inc Revenue in In-App Purchase Business (2017-2022)
11.1.5 Apple Inc Recent Developments
11.2 Epic Games Inc.
11.2.1 Epic Games Inc. Company Details
11.2.2 Epic Games Inc. Business Overview
11.2.3 Epic Games Inc. In-App Purchase Introduction
11.2.4 Epic Games Inc. Revenue in In-App Purchase Business (2017-2022)
11.2.5 Epic Games Inc. Recent Developments
11.3 Google LLC (Alphabet Inc.)
11.3.1 Google LLC (Alphabet Inc.) Company Details
11.3.2 Google LLC (Alphabet Inc.) Business Overview
11.3.3 Google LLC (Alphabet Inc.) In-App Purchase Introduction
11.3.4 Google LLC (Alphabet Inc.) Revenue in In-App Purchase Business (2017-2022)
11.3.5 Google LLC (Alphabet Inc.) Recent Developments
11.4 Netflix Inc
11.4.1 Netflix Inc Company Details
11.4.2 Netflix Inc Business Overview
11.4.3 Netflix Inc In-App Purchase Introduction
11.4.4 Netflix Inc Revenue in In-App Purchase Business (2017-2022)
11.4.5 Netflix Inc Recent Developments
11.5 Rakuten Group Inc.
11.5.1 Rakuten Group Inc. Company Details
11.5.2 Rakuten Group Inc. Business Overview
11.5.3 Rakuten Group Inc. In-App Purchase Introduction
11.5.4 Rakuten Group Inc. Revenue in In-App Purchase Business (2017-2022)
11.5.5 Rakuten Group Inc. Recent Developments
11.6 Spotify Technology S.A.
11.6.1 Spotify Technology S.A. Company Details
11.6.2 Spotify Technology S.A. Business Overview
11.6.3 Spotify Technology S.A. In-App Purchase Introduction
11.6.4 Spotify Technology S.A. Revenue in In-App Purchase Business (2017-2022)
11.6.5 Spotify Technology S.A. Recent Developments
11.7 Tencent Holdings Ltd.
11.7.1 Tencent Holdings Ltd. Company Details
11.7.2 Tencent Holdings Ltd. Business Overview
11.7.3 Tencent Holdings Ltd. In-App Purchase Introduction
11.7.4 Tencent Holdings Ltd. Revenue in In-App Purchase Business (2017-2022)
11.7.5 Tencent Holdings Ltd. Recent Developments
11.8 The Walt Disney Company
11.8.1 The Walt Disney Company Company Details
11.8.2 The Walt Disney Company Business Overview
11.8.3 The Walt Disney Company In-App Purchase Introduction
11.8.4 The Walt Disney Company Revenue in In-App Purchase Business (2017-2022)
11.8.5 The Walt Disney Company Recent Developments
11.9 Tinder (Match Group Inc.)
11.9.1 Tinder (Match Group Inc.) Company Details
11.9.2 Tinder (Match Group Inc.) Business Overview
11.9.3 Tinder (Match Group Inc.) In-App Purchase Introduction
11.9.4 Tinder (Match Group Inc.) Revenue in In-App Purchase Business (2017-2022)
11.9.5 Tinder (Match Group Inc.) Recent Developments
11.10 Amazon Inc
11.10.1 Amazon Inc Company Details
11.10.2 Amazon Inc Business Overview
11.10.3 Amazon Inc In-App Purchase Introduction
11.10.4 Amazon Inc Revenue in In-App Purchase Business (2017-2022)
11.10.5 Amazon Inc Recent Developments
11.11 Flipkart
11.11.1 Flipkart Company Details
11.11.2 Flipkart Business Overview
11.11.3 Flipkart In-App Purchase Introduction
11.11.4 Flipkart Revenue in In-App Purchase Business (2017-2022)
11.11.5 Flipkart Recent Developments
11.12 Myntra
11.12.1 Myntra Company Details
11.12.2 Myntra Business Overview
11.12.3 Myntra In-App Purchase Introduction
11.12.4 Myntra Revenue in In-App Purchase Business (2017-2022)
11.12.5 Myntra Recent Developments
11.13 Ajio
11.13.1 Ajio Company Details
11.13.2 Ajio Business Overview
11.13.3 Ajio In-App Purchase Introduction
11.13.4 Ajio Revenue in In-App Purchase Business (2017-2022)
11.13.5 Ajio Recent Developments
11.14 Supercell
11.14.1 Supercell Company Details
11.14.2 Supercell Business Overview
11.14.3 Supercell In-App Purchase Introduction
11.14.4 Supercell Revenue in In-App Purchase Business (2017-2022)
11.14.5 Supercell Recent Developments
11.15 Machine Zone
11.15.1 Machine Zone Company Details
11.15.2 Machine Zone Business Overview
11.15.3 Machine Zone In-App Purchase Introduction
11.15.4 Machine Zone Revenue in In-App Purchase Business (2017-2022)
11.15.5 Machine Zone Recent Developments
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer