▶ 調査レポート

世界のゲーミングテレビ市場(~2028年):VAソフトスクリーン、IPSハードスクリーン

• 英文タイトル:Global Gaming TV Market Insights, Forecast to 2028

Global Gaming TV Market Insights, Forecast to 2028「世界のゲーミングテレビ市場(~2028年):VAソフトスクリーン、IPSハードスクリーン」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-05831
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、89ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、ゲーミングテレビのグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
ゲーミングテレビのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ゲーミングテレビの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ゲーミングテレビのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのゲーミングテレビの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のゲーミングテレビの売上および2028年までの予測に焦点を当てています。

ゲーミングテレビのグローバル主要企業には、LG、Samsung、Hisense、Sony、TCL、Toshiba、Mi、Vizio、Huaweiなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ゲーミングテレビ市場は、タイプとアプリケーションによって区分されます。世界のゲーミングテレビ市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
VAソフトスクリーン、IPSハードスクリーン

【アプリケーション別セグメント】
オンライン、オフライン

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ゲーミングテレビ製品概要
- タイプ別市場(VAソフトスクリーン、IPSハードスクリーン)
- アプリケーション別市場(オンライン、オフライン)
- 調査の目的
・エグゼクティブサマリー
- 世界のゲーミングテレビ販売量予測2017-2028
- 世界のゲーミングテレビ売上予測2017-2028
- ゲーミングテレビの地域別販売量
- ゲーミングテレビの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ゲーミングテレビ販売量
- 主要メーカー別ゲーミングテレビ売上
- 主要メーカー別ゲーミングテレビ価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(VAソフトスクリーン、IPSハードスクリーン)
- ゲーミングテレビのタイプ別販売量
- ゲーミングテレビのタイプ別売上
- ゲーミングテレビのタイプ別価格
・アプリケーション別市場規模(オンライン、オフライン)
- ゲーミングテレビのアプリケーション別販売量
- ゲーミングテレビのアプリケーション別売上
- ゲーミングテレビのアプリケーション別価格
・北米市場
- 北米のゲーミングテレビ市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングテレビ市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのゲーミングテレビ市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングテレビ市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のゲーミングテレビ市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングテレビ市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のゲーミングテレビ市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングテレビ市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのゲーミングテレビ市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングテレビ市場規模(トルコ、サウジアラビア)
・企業情報
LG、Samsung、Hisense、Sony、TCL、Toshiba、Mi、Vizio、Huawei
・産業チェーン及び販売チャネル分析
- ゲーミングテレビの産業チェーン分析
- ゲーミングテレビの原材料
- ゲーミングテレビの生産プロセス
- ゲーミングテレビの販売及びマーケティング
- ゲーミングテレビの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ゲーミングテレビの産業動向
- ゲーミングテレビのマーケットドライバー
- ゲーミングテレビの課題
- ゲーミングテレビの阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Product Name estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Gaming TV is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Gaming TV is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Gaming TV is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of Gaming TV include LG, Samsung, Hisense, Sony, TCL, Toshiba, Mi, Vizio and Huawei, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Gaming TV manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Gaming TV market. Further, it explains the major drivers and regional dynamics of the global Gaming TV market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
LG
Samsung
Hisense
Sony
TCL
Toshiba
Mi
Vizio
Huawei
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by sales channel segments based on sales, price, and value for the period 2017-2028.
Gaming TV Segment by Type
VA Soft Screen
IPS Hard Screen
Gaming TV Segment by Sales Channel
Online
Offline
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Gaming TV market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Gaming TV, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Gaming TV, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Gaming TV, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Gaming TV sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Gaming TV market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Gaming TV sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including LG, Samsung, Hisense, Sony, TCL, Toshiba, Mi, Vizio and Huawei, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Gaming TV in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Gaming TV manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by sales channel and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by sales channel and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by type, by sales channel and by country, sales and revenue for each segment.
Chapter 9: Latin America by type, by sales channel and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by type, by sales channel and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Gaming TV sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Gaming TV Product Introduction
1.2 Market by Type
1.2.1 Global Gaming TV Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 VA Soft Screen
1.2.3 IPS Hard Screen
1.3 Market by Sales Channel
1.3.1 Global Gaming TV Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Gaming TV Sales Estimates and Forecasts 2017-2028
2.2 Global Gaming TV Revenue Estimates and Forecasts 2017-2028
2.3 Global Gaming TV Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Gaming TV Sales by Region
2.4.1 Global Gaming TV Sales by Region (2017-2022)
2.4.2 Global Sales Gaming TV by Region (2023-2028)
2.5 Global Gaming TV Revenue by Region
2.5.1 Global Gaming TV Revenue by Region (2017-2022)
2.5.2 Global Gaming TV Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Gaming TV Sales by Manufacturers
3.1.1 Global Top Gaming TV Manufacturers by Sales (2017-2022)
3.1.2 Global Gaming TV Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Gaming TV in 2021
3.2 Global Gaming TV Revenue by Manufacturers
3.2.1 Global Gaming TV Revenue by Manufacturers (2017-2022)
3.2.2 Global Gaming TV Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Gaming TV Revenue in 2021
3.3 Global Gaming TV Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Gaming TV Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Gaming TV Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Gaming TV Sales by Type
4.1.1 Global Gaming TV Historical Sales by Type (2017-2022)
4.1.2 Global Gaming TV Forecasted Sales by Type (2023-2028)
4.1.3 Global Gaming TV Sales Market Share by Type (2017-2028)
4.2 Global Gaming TV Revenue by Type
4.2.1 Global Gaming TV Historical Revenue by Type (2017-2022)
4.2.2 Global Gaming TV Forecasted Revenue by Type (2023-2028)
4.2.3 Global Gaming TV Revenue Market Share by Type (2017-2028)
4.3 Global Gaming TV Price by Type
4.3.1 Global Gaming TV Price by Type (2017-2022)
4.3.2 Global Gaming TV Price Forecast by Type (2023-2028)
5 Market Size by Sales Channel
5.1 Global Gaming TV Sales by Sales Channel
5.1.1 Global Gaming TV Historical Sales by Sales Channel (2017-2022)
5.1.2 Global Gaming TV Forecasted Sales by Sales Channel (2023-2028)
5.1.3 Global Gaming TV Sales Market Share by Sales Channel (2017-2028)
5.2 Global Gaming TV Revenue by Sales Channel
5.2.1 Global Gaming TV Historical Revenue by Sales Channel (2017-2022)
5.2.2 Global Gaming TV Forecasted Revenue by Sales Channel (2023-2028)
5.2.3 Global Gaming TV Revenue Market Share by Sales Channel (2017-2028)
5.3 Global Gaming TV Price by Sales Channel
5.3.1 Global Gaming TV Price by Sales Channel (2017-2022)
5.3.2 Global Gaming TV Price Forecast by Sales Channel (2023-2028)
6 North America
6.1 North America Gaming TV Market Size by Type
6.1.1 North America Gaming TV Sales by Type (2017-2028)
6.1.2 North America Gaming TV Revenue by Type (2017-2028)
6.2 North America Gaming TV Market Size by Sales Channel
6.2.1 North America Gaming TV Sales by Sales Channel (2017-2028)
6.2.2 North America Gaming TV Revenue by Sales Channel (2017-2028)
6.3 North America Gaming TV Market Size by Country
6.3.1 North America Gaming TV Sales by Country (2017-2028)
6.3.2 North America Gaming TV Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Gaming TV Market Size by Type
7.1.1 Europe Gaming TV Sales by Type (2017-2028)
7.1.2 Europe Gaming TV Revenue by Type (2017-2028)
7.2 Europe Gaming TV Market Size by Sales Channel
7.2.1 Europe Gaming TV Sales by Sales Channel (2017-2028)
7.2.2 Europe Gaming TV Revenue by Sales Channel (2017-2028)
7.3 Europe Gaming TV Market Size by Country
7.3.1 Europe Gaming TV Sales by Country (2017-2028)
7.3.2 Europe Gaming TV Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Gaming TV Market Size by Type
8.1.1 Asia Pacific Gaming TV Sales by Type (2017-2028)
8.1.2 Asia Pacific Gaming TV Revenue by Type (2017-2028)
8.2 Asia Pacific Gaming TV Market Size by Sales Channel
8.2.1 Asia Pacific Gaming TV Sales by Sales Channel (2017-2028)
8.2.2 Asia Pacific Gaming TV Revenue by Sales Channel (2017-2028)
8.3 Asia Pacific Gaming TV Market Size by Region
8.3.1 Asia Pacific Gaming TV Sales by Region (2017-2028)
8.3.2 Asia Pacific Gaming TV Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Gaming TV Market Size by Type
9.1.1 Latin America Gaming TV Sales by Type (2017-2028)
9.1.2 Latin America Gaming TV Revenue by Type (2017-2028)
9.2 Latin America Gaming TV Market Size by Sales Channel
9.2.1 Latin America Gaming TV Sales by Sales Channel (2017-2028)
9.2.2 Latin America Gaming TV Revenue by Sales Channel (2017-2028)
9.3 Latin America Gaming TV Market Size by Country
9.3.1 Latin America Gaming TV Sales by Country (2017-2028)
9.3.2 Latin America Gaming TV Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia
10 Middle East and Africa
10.1 Middle East and Africa Gaming TV Market Size by Type
10.1.1 Middle East and Africa Gaming TV Sales by Type (2017-2028)
10.1.2 Middle East and Africa Gaming TV Revenue by Type (2017-2028)
10.2 Middle East and Africa Gaming TV Market Size by Sales Channel
10.2.1 Middle East and Africa Gaming TV Sales by Sales Channel (2017-2028)
10.2.2 Middle East and Africa Gaming TV Revenue by Sales Channel (2017-2028)
10.3 Middle East and Africa Gaming TV Market Size by Country
10.3.1 Middle East and Africa Gaming TV Sales by Country (2017-2028)
10.3.2 Middle East and Africa Gaming TV Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 LG
11.1.1 LG Corporation Information
11.1.2 LG Overview
11.1.3 LG Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 LG Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 LG Recent Developments
11.2 Samsung
11.2.1 Samsung Corporation Information
11.2.2 Samsung Overview
11.2.3 Samsung Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Samsung Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Samsung Recent Developments
11.3 Hisense
11.3.1 Hisense Corporation Information
11.3.2 Hisense Overview
11.3.3 Hisense Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Hisense Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Hisense Recent Developments
11.4 Sony
11.4.1 Sony Corporation Information
11.4.2 Sony Overview
11.4.3 Sony Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Sony Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Sony Recent Developments
11.5 TCL
11.5.1 TCL Corporation Information
11.5.2 TCL Overview
11.5.3 TCL Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 TCL Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 TCL Recent Developments
11.6 Toshiba
11.6.1 Toshiba Corporation Information
11.6.2 Toshiba Overview
11.6.3 Toshiba Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Toshiba Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Toshiba Recent Developments
11.7 Mi
11.7.1 Mi Corporation Information
11.7.2 Mi Overview
11.7.3 Mi Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Mi Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Mi Recent Developments
11.8 Vizio
11.8.1 Vizio Corporation Information
11.8.2 Vizio Overview
11.8.3 Vizio Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Vizio Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Vizio Recent Developments
11.9 Huawei
11.9.1 Huawei Corporation Information
11.9.2 Huawei Overview
11.9.3 Huawei Gaming TV Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Huawei Gaming TV Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Huawei Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Gaming TV Industry Chain Analysis
12.2 Gaming TV Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Gaming TV Production Mode & Process
12.4 Gaming TV Sales and Marketing
12.4.1 Gaming TV Sales Channels
12.4.2 Gaming TV Distributors
12.5 Gaming TV Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Gaming TV Industry Trends
13.2 Gaming TV Market Drivers
13.3 Gaming TV Market Challenges
13.4 Gaming TV Market Restraints
14 Key Findings in The Global Gaming TV Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer