▶ 調査レポート

世界のゲーミングデスクトップコンピューター市場(~2028年):インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他

• 英文タイトル:Global Desktop Gaming Computer Market Insights, Forecast to 2028

Global Desktop Gaming Computer Market Insights, Forecast to 2028「世界のゲーミングデスクトップコンピューター市場(~2028年):インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-09677
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、127ページ
• 納品方法:Eメール(納期:3営業日)
• 産業分類:電子&半導体
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、ゲーミングデスクトップコンピューターのグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
ゲーミングデスクトップコンピューターのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ゲーミングデスクトップコンピューターの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ゲーミングデスクトップコンピューターのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのゲーミングデスクトップコンピューターの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のゲーミングデスクトップコンピューターの売上および2028年までの予測に焦点を当てています。

ゲーミングデスクトップコンピューターのグローバル主要企業には、Intel、Corsair Gaming、Micro-Star International、ASUS、Lenovo、CLX、HP、Dell、iBUYPOWER、CyberpowerPC、Acer、IPASON、Skytech Gaming、Allied Gaming、Samsung、CobraType Computers、Thermaltake、Velocity Micro、Alienware、PRCなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ゲーミングデスクトップコンピューター市場は、タイプとアプリケーションによって区分されます。世界のゲーミングデスクトップコンピューター市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他

【アプリケーション別セグメント】
オンライン販売、オフライン販売

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ゲーミングデスクトップコンピューター製品概要
- タイプ別市場(インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他)
- アプリケーション別市場(オンライン販売、オフライン販売)
- 調査の目的
・エグゼクティブサマリー
- 世界のゲーミングデスクトップコンピューター販売量予測2017-2028
- 世界のゲーミングデスクトップコンピューター売上予測2017-2028
- ゲーミングデスクトップコンピューターの地域別販売量
- ゲーミングデスクトップコンピューターの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ゲーミングデスクトップコンピューター販売量
- 主要メーカー別ゲーミングデスクトップコンピューター売上
- 主要メーカー別ゲーミングデスクトップコンピューター価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他)
- ゲーミングデスクトップコンピューターのタイプ別販売量
- ゲーミングデスクトップコンピューターのタイプ別売上
- ゲーミングデスクトップコンピューターのタイプ別価格
・アプリケーション別市場規模(オンライン販売、オフライン販売)
- ゲーミングデスクトップコンピューターのアプリケーション別販売量
- ゲーミングデスクトップコンピューターのアプリケーション別売上
- ゲーミングデスクトップコンピューターのアプリケーション別価格
・北米市場
- 北米のゲーミングデスクトップコンピューター市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングデスクトップコンピューター市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのゲーミングデスクトップコンピューター市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングデスクトップコンピューター市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のゲーミングデスクトップコンピューター市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングデスクトップコンピューター市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のゲーミングデスクトップコンピューター市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングデスクトップコンピューター市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのゲーミングデスクトップコンピューター市場規模(タイプ別、アプリケーション別)
- 主要国別のゲーミングデスクトップコンピューター市場規模(トルコ、サウジアラビア)
・企業情報
Intel、Corsair Gaming、Micro-Star International、ASUS、Lenovo、CLX、HP、Dell、iBUYPOWER、CyberpowerPC、Acer、IPASON、Skytech Gaming、Allied Gaming、Samsung、CobraType Computers、Thermaltake、Velocity Micro、Alienware、PRC
・産業チェーン及び販売チャネル分析
- ゲーミングデスクトップコンピューターの産業チェーン分析
- ゲーミングデスクトップコンピューターの原材料
- ゲーミングデスクトップコンピューターの生産プロセス
- ゲーミングデスクトップコンピューターの販売及びマーケティング
- ゲーミングデスクトップコンピューターの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ゲーミングデスクトップコンピューターの産業動向
- ゲーミングデスクトップコンピューターのマーケットドライバー
- ゲーミングデスクトップコンピューターの課題
- ゲーミングデスクトップコンピューターの阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Desktop Gaming Computer estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Desktop Gaming Computer is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Desktop Gaming Computer is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Desktop Gaming Computer is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of Desktop Gaming Computer include Intel, Corsair Gaming, Micro-Star International, ASUS, Lenovo, CLX, HP, Dell and iBUYPOWER, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
In terms of production side, this report researches the Desktop Gaming Computer production, growth rate, market share by manufacturers and by region (region level and country level), from 2017 to 2022, and forecast to 2028.
In terms of sales side, this report focuses on the sales of Desktop Gaming Computer by region (region level and country level), by company, by Type and by Application. from 2017 to 2022 and forecast to 2028.
Report Scope
This latest report researches the industry structure, capacity, production, sales (consumption), revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Desktop Gaming Computer manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Desktop Gaming Computer market. Further, it explains the major drivers and regional dynamics of the global Desktop Gaming Computer market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Intel
Corsair Gaming
Micro-Star International
ASUS
Lenovo
CLX
HP
Dell
iBUYPOWER
CyberpowerPC
Acer
IPASON
Skytech Gaming
Allied Gaming
Samsung
CobraType Computers
Thermaltake
Velocity Micro
Alienware
PRC
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by application segments based on production, price, and value for the period 2017-2028.
Desktop Gaming Computer Segment by Type
Intel Core i7 Processor
Intel Core i5 Processor
Others
Desktop Gaming Computer Segment by Application
Online Sales
Offline Sales
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. This report analyzes the Desktop Gaming Computer production by region/country, and the sales (consumption) by region/country. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Desktop Gaming Computer market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Desktop Gaming Computer, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Desktop Gaming Computer, also provides the consumption of main regions and countries. Highlights of the upcoming market potential for Desktop Gaming Computer, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Desktop Gaming Computer sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Desktop Gaming Computer market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Desktop Gaming Computer sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Intel, Corsair Gaming, Micro-Star International, ASUS, Lenovo, CLX, HP, Dell and iBUYPOWER, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Desktop Gaming Computer capacity, production/output of global and key producers (regions/countries). It provides a quantitative analysis of the capacity, production, and development potential of each producer in the next six years.
Chapter 3: Sales (consumption), revenue of Desktop Gaming Computer in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Desktop Gaming Computer manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America by type, by application and by country, sales and revenue for each segment.
Chapter 8: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 9: Asia Pacific by type, by application and by country, sales and revenue for each segment.
Chapter 10: Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 11: Middle East and Africa by type, by application and by country, sales and revenue for each segment.
Chapter 12: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Desktop Gaming Computer sales, revenue, price, gross margin, and recent development, etc.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 15: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Desktop Gaming Computer Product Introduction
1.2 Market by Type
1.2.1 Global Desktop Gaming Computer Market Size by Type, 2017 VS 2021 VS 2028
1.2.2 Intel Core i7 Processor
1.2.3 Intel Core i5 Processor
1.2.4 Others
1.3 Market by Application
1.3.1 Global Desktop Gaming Computer Market Size by Application, 2017 VS 2021 VS 2028
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Study Objectives
1.5 Years Considered
2 Global Desktop Gaming Computer Production
2.1 Global Desktop Gaming Computer Production Capacity (2017-2028)
2.2 Global Desktop Gaming Computer Production by Region: 2017 VS 2021 VS 2028
2.3 Global Desktop Gaming Computer Production by Region
2.3.1 Global Desktop Gaming Computer Historic Production by Region (2017-2022)
2.3.2 Global Desktop Gaming Computer Forecasted Production by Region (2023-2028)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea
3 Global Desktop Gaming Computer Sales in Volume & Value Estimates and Forecasts
3.1 Global Desktop Gaming Computer Sales Estimates and Forecasts 2017-2028
3.2 Global Desktop Gaming Computer Revenue Estimates and Forecasts 2017-2028
3.3 Global Desktop Gaming Computer Revenue by Region: 2017 VS 2021 VS 2028
3.4 Global Desktop Gaming Computer Sales by Region
3.4.1 Global Desktop Gaming Computer Sales by Region (2017-2022)
3.4.2 Global Sales Desktop Gaming Computer by Region (2023-2028)
3.5 Global Desktop Gaming Computer Revenue by Region
3.5.1 Global Desktop Gaming Computer Revenue by Region (2017-2022)
3.5.2 Global Desktop Gaming Computer Revenue by Region (2023-2028)
3.6 North America
3.7 Europe
3.8 Asia-Pacific
3.9 Latin America
3.10 Middle East & Africa
4 Competition by Manufactures
4.1 Global Desktop Gaming Computer Production Capacity by Manufacturers
4.2 Global Desktop Gaming Computer Sales by Manufacturers
4.2.1 Global Desktop Gaming Computer Sales by Manufacturers (2017-2022)
4.2.2 Global Desktop Gaming Computer Sales Market Share by Manufacturers (2017-2022)
4.2.3 Global Top 10 and Top 5 Largest Manufacturers of Desktop Gaming Computer in 2021
4.3 Global Desktop Gaming Computer Revenue by Manufacturers
4.3.1 Global Desktop Gaming Computer Revenue by Manufacturers (2017-2022)
4.3.2 Global Desktop Gaming Computer Revenue Market Share by Manufacturers (2017-2022)
4.3.3 Global Top 10 and Top 5 Companies by Desktop Gaming Computer Revenue in 2021
4.4 Global Desktop Gaming Computer Sales Price by Manufacturers
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Desktop Gaming Computer Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.5.3 Global Desktop Gaming Computer Manufacturers Geographical Distribution
4.6 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global Desktop Gaming Computer Sales by Type
5.1.1 Global Desktop Gaming Computer Historical Sales by Type (2017-2022)
5.1.2 Global Desktop Gaming Computer Forecasted Sales by Type (2023-2028)
5.1.3 Global Desktop Gaming Computer Sales Market Share by Type (2017-2028)
5.2 Global Desktop Gaming Computer Revenue by Type
5.2.1 Global Desktop Gaming Computer Historical Revenue by Type (2017-2022)
5.2.2 Global Desktop Gaming Computer Forecasted Revenue by Type (2023-2028)
5.2.3 Global Desktop Gaming Computer Revenue Market Share by Type (2017-2028)
5.3 Global Desktop Gaming Computer Price by Type
5.3.1 Global Desktop Gaming Computer Price by Type (2017-2022)
5.3.2 Global Desktop Gaming Computer Price Forecast by Type (2023-2028)
6 Market Size by Application
6.1 Global Desktop Gaming Computer Sales by Application
6.1.1 Global Desktop Gaming Computer Historical Sales by Application (2017-2022)
6.1.2 Global Desktop Gaming Computer Forecasted Sales by Application (2023-2028)
6.1.3 Global Desktop Gaming Computer Sales Market Share by Application (2017-2028)
6.2 Global Desktop Gaming Computer Revenue by Application
6.2.1 Global Desktop Gaming Computer Historical Revenue by Application (2017-2022)
6.2.2 Global Desktop Gaming Computer Forecasted Revenue by Application (2023-2028)
6.2.3 Global Desktop Gaming Computer Revenue Market Share by Application (2017-2028)
6.3 Global Desktop Gaming Computer Price by Application
6.3.1 Global Desktop Gaming Computer Price by Application (2017-2022)
6.3.2 Global Desktop Gaming Computer Price Forecast by Application (2023-2028)
7 North America
7.1 North America Desktop Gaming Computer Market Size by Type
7.1.1 North America Desktop Gaming Computer Sales by Type (2017-2028)
7.1.2 North America Desktop Gaming Computer Revenue by Type (2017-2028)
7.2 North America Desktop Gaming Computer Market Size by Application
7.2.1 North America Desktop Gaming Computer Sales by Application (2017-2028)
7.2.2 North America Desktop Gaming Computer Revenue by Application (2017-2028)
7.3 North America Desktop Gaming Computer Sales by Country
7.3.1 North America Desktop Gaming Computer Sales by Country (2017-2028)
7.3.2 North America Desktop Gaming Computer Revenue by Country (2017-2028)
7.3.3 United States
7.3.4 Canada
8 Europe
8.1 Europe Desktop Gaming Computer Market Size by Type
8.1.1 Europe Desktop Gaming Computer Sales by Type (2017-2028)
8.1.2 Europe Desktop Gaming Computer Revenue by Type (2017-2028)
8.2 Europe Desktop Gaming Computer Market Size by Application
8.2.1 Europe Desktop Gaming Computer Sales by Application (2017-2028)
8.2.2 Europe Desktop Gaming Computer Revenue by Application (2017-2028)
8.3 Europe Desktop Gaming Computer Sales by Country
8.3.1 Europe Desktop Gaming Computer Sales by Country (2017-2028)
8.3.2 Europe Desktop Gaming Computer Revenue by Country (2017-2028)
8.3.3 Germany
8.3.4 France
8.3.5 U.K.
8.3.6 Italy
8.3.7 Russia
9 Asia Pacific
9.1 Asia Pacific Desktop Gaming Computer Market Size by Type
9.1.1 Asia Pacific Desktop Gaming Computer Sales by Type (2017-2028)
9.1.2 Asia Pacific Desktop Gaming Computer Revenue by Type (2017-2028)
9.2 Asia Pacific Desktop Gaming Computer Market Size by Application
9.2.1 Asia Pacific Desktop Gaming Computer Sales by Application (2017-2028)
9.2.2 Asia Pacific Desktop Gaming Computer Revenue by Application (2017-2028)
9.3 Asia Pacific Desktop Gaming Computer Sales by Region
9.3.1 Asia Pacific Desktop Gaming Computer Sales by Region (2017-2028)
9.3.2 Asia Pacific Desktop Gaming Computer Revenue by Region (2017-2028)
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.3.6 India
9.3.7 Australia
9.3.8 China Taiwan
9.3.9 Indonesia
9.3.10 Thailand
9.3.11 Malaysia
10 Latin America
10.1 Latin America Desktop Gaming Computer Market Size by Type
10.1.1 Latin America Desktop Gaming Computer Sales by Type (2017-2028)
10.1.2 Latin America Desktop Gaming Computer Revenue by Type (2017-2028)
10.2 Latin America Desktop Gaming Computer Market Size by Application
10.2.1 Latin America Desktop Gaming Computer Sales by Application (2017-2028)
10.2.2 Latin America Desktop Gaming Computer Revenue by Application (2017-2028)
10.3 Latin America Desktop Gaming Computer Sales by Country
10.3.1 Latin America Desktop Gaming Computer Sales by Country (2017-2028)
10.3.2 Latin America Desktop Gaming Computer Revenue by Country (2017-2028)
10.3.3 Mexico
10.3.4 Brazil
10.3.5 Argentina
11 Middle East and Africa
11.1 Middle East and Africa Desktop Gaming Computer Market Size by Type
11.1.1 Middle East and Africa Desktop Gaming Computer Sales by Type (2017-2028)
11.1.2 Middle East and Africa Desktop Gaming Computer Revenue by Type (2017-2028)
11.2 Middle East and Africa Desktop Gaming Computer Market Size by Application
11.2.1 Middle East and Africa Desktop Gaming Computer Sales by Application (2017-2028)
11.2.2 Middle East and Africa Desktop Gaming Computer Revenue by Application (2017-2028)
11.3 Middle East and Africa Desktop Gaming Computer Sales by Country
11.3.1 Middle East and Africa Desktop Gaming Computer Sales by Country (2017-2028)
11.3.2 Middle East and Africa Desktop Gaming Computer Revenue by Country (2017-2028)
11.3.3 Turkey
11.3.4 Saudi Arabia
11.3.5 UAE
12 Corporate Profiles
12.1 Intel
12.1.1 Intel Corporation Information
12.1.2 Intel Overview
12.1.3 Intel Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.1.4 Intel Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Intel Recent Developments
12.2 Corsair Gaming
12.2.1 Corsair Gaming Corporation Information
12.2.2 Corsair Gaming Overview
12.2.3 Corsair Gaming Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.2.4 Corsair Gaming Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Corsair Gaming Recent Developments
12.3 Micro-Star International
12.3.1 Micro-Star International Corporation Information
12.3.2 Micro-Star International Overview
12.3.3 Micro-Star International Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.3.4 Micro-Star International Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Micro-Star International Recent Developments
12.4 ASUS
12.4.1 ASUS Corporation Information
12.4.2 ASUS Overview
12.4.3 ASUS Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.4.4 ASUS Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 ASUS Recent Developments
12.5 Lenovo
12.5.1 Lenovo Corporation Information
12.5.2 Lenovo Overview
12.5.3 Lenovo Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.5.4 Lenovo Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 Lenovo Recent Developments
12.6 CLX
12.6.1 CLX Corporation Information
12.6.2 CLX Overview
12.6.3 CLX Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.6.4 CLX Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 CLX Recent Developments
12.7 HP
12.7.1 HP Corporation Information
12.7.2 HP Overview
12.7.3 HP Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.7.4 HP Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 HP Recent Developments
12.8 Dell
12.8.1 Dell Corporation Information
12.8.2 Dell Overview
12.8.3 Dell Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.8.4 Dell Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 Dell Recent Developments
12.9 iBUYPOWER
12.9.1 iBUYPOWER Corporation Information
12.9.2 iBUYPOWER Overview
12.9.3 iBUYPOWER Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.9.4 iBUYPOWER Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 iBUYPOWER Recent Developments
12.10 CyberpowerPC
12.10.1 CyberpowerPC Corporation Information
12.10.2 CyberpowerPC Overview
12.10.3 CyberpowerPC Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.10.4 CyberpowerPC Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.10.5 CyberpowerPC Recent Developments
12.11 Acer
12.11.1 Acer Corporation Information
12.11.2 Acer Overview
12.11.3 Acer Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.11.4 Acer Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.11.5 Acer Recent Developments
12.12 IPASON
12.12.1 IPASON Corporation Information
12.12.2 IPASON Overview
12.12.3 IPASON Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.12.4 IPASON Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.12.5 IPASON Recent Developments
12.13 Skytech Gaming
12.13.1 Skytech Gaming Corporation Information
12.13.2 Skytech Gaming Overview
12.13.3 Skytech Gaming Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.13.4 Skytech Gaming Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.13.5 Skytech Gaming Recent Developments
12.14 Allied Gaming
12.14.1 Allied Gaming Corporation Information
12.14.2 Allied Gaming Overview
12.14.3 Allied Gaming Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.14.4 Allied Gaming Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.14.5 Allied Gaming Recent Developments
12.15 Samsung
12.15.1 Samsung Corporation Information
12.15.2 Samsung Overview
12.15.3 Samsung Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.15.4 Samsung Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.15.5 Samsung Recent Developments
12.16 CobraType Computers
12.16.1 CobraType Computers Corporation Information
12.16.2 CobraType Computers Overview
12.16.3 CobraType Computers Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.16.4 CobraType Computers Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.16.5 CobraType Computers Recent Developments
12.17 Thermaltake
12.17.1 Thermaltake Corporation Information
12.17.2 Thermaltake Overview
12.17.3 Thermaltake Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.17.4 Thermaltake Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.17.5 Thermaltake Recent Developments
12.18 Velocity Micro
12.18.1 Velocity Micro Corporation Information
12.18.2 Velocity Micro Overview
12.18.3 Velocity Micro Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.18.4 Velocity Micro Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.18.5 Velocity Micro Recent Developments
12.19 Alienware
12.19.1 Alienware Corporation Information
12.19.2 Alienware Overview
12.19.3 Alienware Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.19.4 Alienware Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.19.5 Alienware Recent Developments
12.20 PRC
12.20.1 PRC Corporation Information
12.20.2 PRC Overview
12.20.3 PRC Desktop Gaming Computer Sales, Price, Revenue and Gross Margin (2017-2022)
12.20.4 PRC Desktop Gaming Computer Product Model Numbers, Pictures, Descriptions and Specifications
12.20.5 PRC Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 Desktop Gaming Computer Industry Chain Analysis
13.2 Desktop Gaming Computer Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Desktop Gaming Computer Production Mode & Process
13.4 Desktop Gaming Computer Sales and Marketing
13.4.1 Desktop Gaming Computer Sales Channels
13.4.2 Desktop Gaming Computer Distributors
13.5 Desktop Gaming Computer Customers
14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
14.1 Desktop Gaming Computer Industry Trends
14.2 Desktop Gaming Computer Market Drivers
14.3 Desktop Gaming Computer Market Challenges
14.4 Desktop Gaming Computer Market Restraints
15 Key Finding in The Global Desktop Gaming Computer Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer