▶ 調査レポート

世界のコンピューターヘッドセット市場(~2028年):有線、無線

• 英文タイトル:Global Computer Headset Market Insights, Forecast to 2028

Global Computer Headset Market Insights, Forecast to 2028「世界のコンピューターヘッドセット市場(~2028年):有線、無線」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-04883
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、127ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、コンピューターヘッドセットのグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
コンピューターヘッドセットのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
コンピューターヘッドセットの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
コンピューターヘッドセットのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのコンピューターヘッドセットの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のコンピューターヘッドセットの売上および2028年までの予測に焦点を当てています。

コンピューターヘッドセットのグローバル主要企業には、Harman(JBL)、Sennheiser、Audio-Technica、Sony、Razer、Beyerdynamic、GN Store Nord(SteelSeries)、Logitech(ASTRO Gaming)、Corsair Virtuoso、Philips、Pioneer、Audeze、ASUS、Turtle Beach、HiFiMan、Corsair、Apple、Beats、Bose、HyperXなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

コンピューターヘッドセット市場は、タイプとアプリケーションによって区分されます。世界のコンピューターヘッドセット市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
有線、無線

【アプリケーション別セグメント】
作業、レクリエーション、その他

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- コンピューターヘッドセット製品概要
- タイプ別市場(有線、無線)
- アプリケーション別市場(作業、レクリエーション、その他)
- 調査の目的
・エグゼクティブサマリー
- 世界のコンピューターヘッドセット販売量予測2017-2028
- 世界のコンピューターヘッドセット売上予測2017-2028
- コンピューターヘッドセットの地域別販売量
- コンピューターヘッドセットの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別コンピューターヘッドセット販売量
- 主要メーカー別コンピューターヘッドセット売上
- 主要メーカー別コンピューターヘッドセット価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(有線、無線)
- コンピューターヘッドセットのタイプ別販売量
- コンピューターヘッドセットのタイプ別売上
- コンピューターヘッドセットのタイプ別価格
・アプリケーション別市場規模(作業、レクリエーション、その他)
- コンピューターヘッドセットのアプリケーション別販売量
- コンピューターヘッドセットのアプリケーション別売上
- コンピューターヘッドセットのアプリケーション別価格
・北米市場
- 北米のコンピューターヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のコンピューターヘッドセット市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのコンピューターヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のコンピューターヘッドセット市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のコンピューターヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のコンピューターヘッドセット市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のコンピューターヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のコンピューターヘッドセット市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのコンピューターヘッドセット市場規模(タイプ別、アプリケーション別)
- 主要国別のコンピューターヘッドセット市場規模(トルコ、サウジアラビア)
・企業情報
Harman(JBL)、Sennheiser、Audio-Technica、Sony、Razer、Beyerdynamic、GN Store Nord(SteelSeries)、Logitech(ASTRO Gaming)、Corsair Virtuoso、Philips、Pioneer、Audeze、ASUS、Turtle Beach、HiFiMan、Corsair、Apple、Beats、Bose、HyperX
・産業チェーン及び販売チャネル分析
- コンピューターヘッドセットの産業チェーン分析
- コンピューターヘッドセットの原材料
- コンピューターヘッドセットの生産プロセス
- コンピューターヘッドセットの販売及びマーケティング
- コンピューターヘッドセットの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- コンピューターヘッドセットの産業動向
- コンピューターヘッドセットのマーケットドライバー
- コンピューターヘッドセットの課題
- コンピューターヘッドセットの阻害要因
・主な調査結果

Computer headset is a device that connects to a computer for communication and media purposes; it features headphones at the very least, or a combination of headphones and a microphone. It may connect wirelessly to a computer, or may be wired through a USB port or a standard headphone jack. 
Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Product Name estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Computer Headset is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Computer Headset is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Computer Headset is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of Computer Headset include Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming) and Corsair Virtuoso, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Computer Headset manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Computer Headset market. Further, it explains the major drivers and regional dynamics of the global Computer Headset market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Harman(JBL)
Sennheiser
Audio-Technica
Sony
Razer
Beyerdynamic
GN Store Nord(SteelSeries)
Logitech(ASTRO Gaming)
Corsair Virtuoso
Philips
Pioneer
Audeze
ASUS
Turtle Beach
HiFiMan
Corsair
Apple
Beats
Bose
HyperX
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by application segments based on sales, price, and value for the period 2017-2028.
Computer Headset Segment by Type
Wired
Wireless
Computer Headset Segment by Application
Work
Recreation
Other
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Computer Headset market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Computer Headset, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Computer Headset, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Computer Headset, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Computer Headset sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Computer Headset market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Computer Headset sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming) and Corsair Virtuoso, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Computer Headset in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Computer Headset manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by type, by application and by country, sales and revenue for each segment.
Chapter 9: Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by type, by application and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Computer Headset sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Computer Headset Product Introduction
1.2 Market by Type
1.2.1 Global Computer Headset Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Wired
1.2.3 Wireless
1.3 Market by Application
1.3.1 Global Computer Headset Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Work
1.3.3 Recreation
1.3.4 Other
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Computer Headset Sales Estimates and Forecasts 2017-2028
2.2 Global Computer Headset Revenue Estimates and Forecasts 2017-2028
2.3 Global Computer Headset Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Computer Headset Sales by Region
2.4.1 Global Computer Headset Sales by Region (2017-2022)
2.4.2 Global Sales Computer Headset by Region (2023-2028)
2.5 Global Computer Headset Revenue by Region
2.5.1 Global Computer Headset Revenue by Region (2017-2022)
2.5.2 Global Computer Headset Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Computer Headset Sales by Manufacturers
3.1.1 Global Top Computer Headset Manufacturers by Sales (2017-2022)
3.1.2 Global Computer Headset Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Computer Headset in 2021
3.2 Global Computer Headset Revenue by Manufacturers
3.2.1 Global Computer Headset Revenue by Manufacturers (2017-2022)
3.2.2 Global Computer Headset Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Computer Headset Revenue in 2021
3.3 Global Computer Headset Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Computer Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Computer Headset Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Computer Headset Sales by Type
4.1.1 Global Computer Headset Historical Sales by Type (2017-2022)
4.1.2 Global Computer Headset Forecasted Sales by Type (2023-2028)
4.1.3 Global Computer Headset Sales Market Share by Type (2017-2028)
4.2 Global Computer Headset Revenue by Type
4.2.1 Global Computer Headset Historical Revenue by Type (2017-2022)
4.2.2 Global Computer Headset Forecasted Revenue by Type (2023-2028)
4.2.3 Global Computer Headset Revenue Market Share by Type (2017-2028)
4.3 Global Computer Headset Price by Type
4.3.1 Global Computer Headset Price by Type (2017-2022)
4.3.2 Global Computer Headset Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Computer Headset Sales by Application
5.1.1 Global Computer Headset Historical Sales by Application (2017-2022)
5.1.2 Global Computer Headset Forecasted Sales by Application (2023-2028)
5.1.3 Global Computer Headset Sales Market Share by Application (2017-2028)
5.2 Global Computer Headset Revenue by Application
5.2.1 Global Computer Headset Historical Revenue by Application (2017-2022)
5.2.2 Global Computer Headset Forecasted Revenue by Application (2023-2028)
5.2.3 Global Computer Headset Revenue Market Share by Application (2017-2028)
5.3 Global Computer Headset Price by Application
5.3.1 Global Computer Headset Price by Application (2017-2022)
5.3.2 Global Computer Headset Price Forecast by Application (2023-2028)
6 North America
6.1 North America Computer Headset Market Size by Type
6.1.1 North America Computer Headset Sales by Type (2017-2028)
6.1.2 North America Computer Headset Revenue by Type (2017-2028)
6.2 North America Computer Headset Market Size by Application
6.2.1 North America Computer Headset Sales by Application (2017-2028)
6.2.2 North America Computer Headset Revenue by Application (2017-2028)
6.3 North America Computer Headset Market Size by Country
6.3.1 North America Computer Headset Sales by Country (2017-2028)
6.3.2 North America Computer Headset Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Computer Headset Market Size by Type
7.1.1 Europe Computer Headset Sales by Type (2017-2028)
7.1.2 Europe Computer Headset Revenue by Type (2017-2028)
7.2 Europe Computer Headset Market Size by Application
7.2.1 Europe Computer Headset Sales by Application (2017-2028)
7.2.2 Europe Computer Headset Revenue by Application (2017-2028)
7.3 Europe Computer Headset Market Size by Country
7.3.1 Europe Computer Headset Sales by Country (2017-2028)
7.3.2 Europe Computer Headset Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Computer Headset Market Size by Type
8.1.1 Asia Pacific Computer Headset Sales by Type (2017-2028)
8.1.2 Asia Pacific Computer Headset Revenue by Type (2017-2028)
8.2 Asia Pacific Computer Headset Market Size by Application
8.2.1 Asia Pacific Computer Headset Sales by Application (2017-2028)
8.2.2 Asia Pacific Computer Headset Revenue by Application (2017-2028)
8.3 Asia Pacific Computer Headset Market Size by Region
8.3.1 Asia Pacific Computer Headset Sales by Region (2017-2028)
8.3.2 Asia Pacific Computer Headset Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Computer Headset Market Size by Type
9.1.1 Latin America Computer Headset Sales by Type (2017-2028)
9.1.2 Latin America Computer Headset Revenue by Type (2017-2028)
9.2 Latin America Computer Headset Market Size by Application
9.2.1 Latin America Computer Headset Sales by Application (2017-2028)
9.2.2 Latin America Computer Headset Revenue by Application (2017-2028)
9.3 Latin America Computer Headset Market Size by Country
9.3.1 Latin America Computer Headset Sales by Country (2017-2028)
9.3.2 Latin America Computer Headset Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Computer Headset Market Size by Type
10.1.1 Middle East and Africa Computer Headset Sales by Type (2017-2028)
10.1.2 Middle East and Africa Computer Headset Revenue by Type (2017-2028)
10.2 Middle East and Africa Computer Headset Market Size by Application
10.2.1 Middle East and Africa Computer Headset Sales by Application (2017-2028)
10.2.2 Middle East and Africa Computer Headset Revenue by Application (2017-2028)
10.3 Middle East and Africa Computer Headset Market Size by Country
10.3.1 Middle East and Africa Computer Headset Sales by Country (2017-2028)
10.3.2 Middle East and Africa Computer Headset Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Harman(JBL)
11.1.1 Harman(JBL) Corporation Information
11.1.2 Harman(JBL) Overview
11.1.3 Harman(JBL) Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Harman(JBL) Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Harman(JBL) Recent Developments
11.2 Sennheiser
11.2.1 Sennheiser Corporation Information
11.2.2 Sennheiser Overview
11.2.3 Sennheiser Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Sennheiser Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sennheiser Recent Developments
11.3 Audio-Technica
11.3.1 Audio-Technica Corporation Information
11.3.2 Audio-Technica Overview
11.3.3 Audio-Technica Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Audio-Technica Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Audio-Technica Recent Developments
11.4 Sony
11.4.1 Sony Corporation Information
11.4.2 Sony Overview
11.4.3 Sony Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Sony Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Sony Recent Developments
11.5 Razer
11.5.1 Razer Corporation Information
11.5.2 Razer Overview
11.5.3 Razer Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Razer Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Razer Recent Developments
11.6 Beyerdynamic
11.6.1 Beyerdynamic Corporation Information
11.6.2 Beyerdynamic Overview
11.6.3 Beyerdynamic Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Beyerdynamic Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Beyerdynamic Recent Developments
11.7 GN Store Nord(SteelSeries)
11.7.1 GN Store Nord(SteelSeries) Corporation Information
11.7.2 GN Store Nord(SteelSeries) Overview
11.7.3 GN Store Nord(SteelSeries) Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 GN Store Nord(SteelSeries) Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 GN Store Nord(SteelSeries) Recent Developments
11.8 Logitech(ASTRO Gaming)
11.8.1 Logitech(ASTRO Gaming) Corporation Information
11.8.2 Logitech(ASTRO Gaming) Overview
11.8.3 Logitech(ASTRO Gaming) Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Logitech(ASTRO Gaming) Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Logitech(ASTRO Gaming) Recent Developments
11.9 Corsair Virtuoso
11.9.1 Corsair Virtuoso Corporation Information
11.9.2 Corsair Virtuoso Overview
11.9.3 Corsair Virtuoso Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Corsair Virtuoso Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Corsair Virtuoso Recent Developments
11.10 Philips
11.10.1 Philips Corporation Information
11.10.2 Philips Overview
11.10.3 Philips Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Philips Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Philips Recent Developments
11.11 Pioneer
11.11.1 Pioneer Corporation Information
11.11.2 Pioneer Overview
11.11.3 Pioneer Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Pioneer Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Pioneer Recent Developments
11.12 Audeze
11.12.1 Audeze Corporation Information
11.12.2 Audeze Overview
11.12.3 Audeze Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 Audeze Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Audeze Recent Developments
11.13 ASUS
11.13.1 ASUS Corporation Information
11.13.2 ASUS Overview
11.13.3 ASUS Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 ASUS Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 ASUS Recent Developments
11.14 Turtle Beach
11.14.1 Turtle Beach Corporation Information
11.14.2 Turtle Beach Overview
11.14.3 Turtle Beach Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.14.4 Turtle Beach Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Turtle Beach Recent Developments
11.15 HiFiMan
11.15.1 HiFiMan Corporation Information
11.15.2 HiFiMan Overview
11.15.3 HiFiMan Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.15.4 HiFiMan Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 HiFiMan Recent Developments
11.16 Corsair
11.16.1 Corsair Corporation Information
11.16.2 Corsair Overview
11.16.3 Corsair Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.16.4 Corsair Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 Corsair Recent Developments
11.17 Apple
11.17.1 Apple Corporation Information
11.17.2 Apple Overview
11.17.3 Apple Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.17.4 Apple Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 Apple Recent Developments
11.18 Beats
11.18.1 Beats Corporation Information
11.18.2 Beats Overview
11.18.3 Beats Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.18.4 Beats Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.18.5 Beats Recent Developments
11.19 Bose
11.19.1 Bose Corporation Information
11.19.2 Bose Overview
11.19.3 Bose Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.19.4 Bose Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.19.5 Bose Recent Developments
11.20 HyperX
11.20.1 HyperX Corporation Information
11.20.2 HyperX Overview
11.20.3 HyperX Computer Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.20.4 HyperX Computer Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.20.5 HyperX Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Computer Headset Industry Chain Analysis
12.2 Computer Headset Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Computer Headset Production Mode & Process
12.4 Computer Headset Sales and Marketing
12.4.1 Computer Headset Sales Channels
12.4.2 Computer Headset Distributors
12.5 Computer Headset Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Computer Headset Industry Trends
13.2 Computer Headset Market Drivers
13.3 Computer Headset Market Challenges
13.4 Computer Headset Market Restraints
14 Key Findings in The Global Computer Headset Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer