▶ 調査レポート

世界のコミックブック市場(~2028年):フィジカルコミックブック、デジタルコミックブック

• 英文タイトル:Global Comic Book Market Insights, Forecast to 2028

Global Comic Book Market Insights, Forecast to 2028「世界のコミックブック市場(~2028年):フィジカルコミックブック、デジタルコミックブック」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-04777
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、126ページ
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、コミックブックのグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
コミックブックのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
コミックブックの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
コミックブックのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのコミックブックの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のコミックブックの売上および2028年までの予測に焦点を当てています。

コミックブックのグローバル主要企業には、The Walt Disney Company、Warner Bros、Image Comics、IDW Publishing、Boom! Studios、Shueisha、Shogakukan、Kodansha、Kadokawa Future Publishing、Hakusensha、Akita Shoten、Futabasha、BAMBOO、Casterman、Cinebook、Dargaud、Delcourt、Dupuis、BAO Publishing、Glenat、Humanoids、L'Association、Le Lombard、Soleil、Lezhin Entertainment、Tappytoon (Contents First)、Kakao Page、Naver Corporationなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

コミックブック市場は、タイプとアプリケーションによって区分されます。世界のコミックブック市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
フィジカルコミックブック、デジタルコミックブック

【アプリケーション別セグメント】
小売店、書店、オンライン販売

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- コミックブック製品概要
- タイプ別市場(フィジカルコミックブック、デジタルコミックブック)
- アプリケーション別市場(小売店、書店、オンライン販売)
- 調査の目的
・エグゼクティブサマリー
- 世界のコミックブック販売量予測2017-2028
- 世界のコミックブック売上予測2017-2028
- コミックブックの地域別販売量
- コミックブックの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別コミックブック販売量
- 主要メーカー別コミックブック売上
- 主要メーカー別コミックブック価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(フィジカルコミックブック、デジタルコミックブック)
- コミックブックのタイプ別販売量
- コミックブックのタイプ別売上
- コミックブックのタイプ別価格
・アプリケーション別市場規模(小売店、書店、オンライン販売)
- コミックブックのアプリケーション別販売量
- コミックブックのアプリケーション別売上
- コミックブックのアプリケーション別価格
・北米市場
- 北米のコミックブック市場規模(タイプ別、アプリケーション別)
- 主要国別のコミックブック市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのコミックブック市場規模(タイプ別、アプリケーション別)
- 主要国別のコミックブック市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のコミックブック市場規模(タイプ別、アプリケーション別)
- 主要国別のコミックブック市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のコミックブック市場規模(タイプ別、アプリケーション別)
- 主要国別のコミックブック市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのコミックブック市場規模(タイプ別、アプリケーション別)
- 主要国別のコミックブック市場規模(トルコ、サウジアラビア)
・企業情報
The Walt Disney Company、Warner Bros、Image Comics、IDW Publishing、Boom! Studios、Shueisha、Shogakukan、Kodansha、Kadokawa Future Publishing、Hakusensha、Akita Shoten、Futabasha、BAMBOO、Casterman、Cinebook、Dargaud、Delcourt、Dupuis、BAO Publishing、Glenat、Humanoids、L'Association、Le Lombard、Soleil、Lezhin Entertainment、Tappytoon (Contents First)、Kakao Page、Naver Corporation
・産業チェーン及び販売チャネル分析
- コミックブックの産業チェーン分析
- コミックブックの原材料
- コミックブックの生産プロセス
- コミックブックの販売及びマーケティング
- コミックブックの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- コミックブックの産業動向
- コミックブックのマーケットドライバー
- コミックブックの課題
- コミックブックの阻害要因
・主な調査結果

A comic book also called comic magazine or simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialog contained in word balloons emblematic of the comics art form.
Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Comic Book estimated at US$ 12900 million in the year 2022, is projected to reach a revised size of US$ 23110 million by 2028, growing at a CAGR of 10.2% during the forecast period 2022-2028.
Global key players of comic book include The Walt Disney Company, Warner Bros and Image Comics etc. Top 5 players occupy for a share about 40%. Asia-Pacific is the largest market, with a share about 80%, followed by North America and Europe. In terms of product, digital comic book is the largest segment, with a share over 50%. In terms of sales channel, online sales is the largest market, with a share over 55%.
Report Scope
This latest report researches the industry structure, revenue and gross margin. Major players’ headquarters, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Comic Book companies, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Comic Book market. Further, it explains the major drivers and regional dynamics of the global Comic Book market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable revenue, market share and rank data of the companies for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L’Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides revenue forecast data by type and by application segments based on value for the period 2017-2028.
Comic Book Segment by Type
Physical Comic Book
Digital Comic Book
Comic Book Segment by Application
Retail Store
Bookstore
Online Sales
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Comic Book market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Comic Book market size. Analyses of the global market trends, with historic market revenue data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Comic Book, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Comic Book, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Comic Book revenue, market share and industry ranking of main companies, data from 2017 to 2022. Identification of the major stakeholders in the global Comic Book market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2017 to 2028. Evaluation and forecast the market size for Comic Book revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including The Walt Disney Company, Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Kodansha and Kadokawa Future Publishing, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Comic Book in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Comic Book companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: Asia Pacific by type, by application and by country/region, revenue for each segment.
Chapter 9: Latin America by type, by application and by country, revenue for each segment.
Chapter 10: Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Comic Book revenue, gross margin, and recent development, etc.
Chapter 12: Analyst’s Viewpoints/Conclusions

レポート目次

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Comic Book Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Physical Comic Book
1.2.3 Digital Comic Book
1.3 Market by Application
1.3.1 Global Comic Book Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Retail Store
1.3.3 Bookstore
1.3.4 Online Sales
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Comic Book Market Perspective (2017-2028)
2.2 Comic Book Growth Trends by Region
2.2.1 Comic Book Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Comic Book Historic Market Size by Region (2017-2022)
2.2.3 Comic Book Forecasted Market Size by Region (2023-2028)
2.3 Comic Book Market Dynamics
2.3.1 Comic Book Industry Trends
2.3.2 Comic Book Market Drivers
2.3.3 Comic Book Market Challenges
2.3.4 Comic Book Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Comic Book Players by Revenue
3.1.1 Global Top Comic Book Players by Revenue (2017-2022)
3.1.2 Global Comic Book Revenue Market Share by Players (2017-2022)
3.2 Global Comic Book Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Comic Book Revenue
3.4 Global Comic Book Market Concentration Ratio
3.4.1 Global Comic Book Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Comic Book Revenue in 2021
3.5 Comic Book Key Players Head office and Area Served
3.6 Key Players Comic Book Product Solution and Service
3.7 Date of Enter into Comic Book Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Comic Book Breakdown Data by Type
4.1 Global Comic Book Historic Market Size by Type (2017-2022)
4.2 Global Comic Book Forecasted Market Size by Type (2023-2028)
5 Comic Book Breakdown Data by Application
5.1 Global Comic Book Historic Market Size by Application (2017-2022)
5.2 Global Comic Book Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Comic Book Market Size (2017-2028)
6.2 North America Comic Book Market Size by Type
6.2.1 North America Comic Book Market Size by Type (2017-2022)
6.2.2 North America Comic Book Market Size by Type (2023-2028)
6.2.3 North America Comic Book Market Share by Type (2017-2028)
6.3 North America Comic Book Market Size by Application
6.3.1 North America Comic Book Market Size by Application (2017-2022)
6.3.2 North America Comic Book Market Size by Application (2023-2028)
6.3.3 North America Comic Book Market Share by Application (2017-2028)
6.4 North America Comic Book Market Size by Country
6.4.1 North America Comic Book Market Size by Country (2017-2022)
6.4.2 North America Comic Book Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Comic Book Market Size (2017-2028)
7.2 Europe Comic Book Market Size by Type
7.2.1 Europe Comic Book Market Size by Type (2017-2022)
7.2.2 Europe Comic Book Market Size by Type (2023-2028)
7.2.3 Europe Comic Book Market Share by Type (2017-2028)
7.3 Europe Comic Book Market Size by Application
7.3.1 Europe Comic Book Market Size by Application (2017-2022)
7.3.2 Europe Comic Book Market Size by Application (2023-2028)
7.3.3 Europe Comic Book Market Share by Application (2017-2028)
7.4 Europe Comic Book Market Size by Country
7.4.1 Europe Comic Book Market Size by Country (2017-2022)
7.4.2 Europe Comic Book Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Comic Book Market Size (2017-2028)
8.2 Asia-Pacific Comic Book Market Size by Type
8.2.1 Asia-Pacific Comic Book Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Comic Book Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Comic Book Market Share by Type (2017-2028)
8.3 Asia-Pacific Comic Book Market Size by Application
8.3.1 Asia-Pacific Comic Book Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Comic Book Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Comic Book Market Share by Application (2017-2028)
8.4 Asia-Pacific Comic Book Market Size by Region
8.4.1 Asia-Pacific Comic Book Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Comic Book Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Comic Book Market Size (2017-2028)
9.2 Latin America Comic Book Market Size by Type
9.2.1 Latin America Comic Book Market Size by Type (2017-2022)
9.2.2 Latin America Comic Book Market Size by Type (2023-2028)
9.2.3 Latin America Comic Book Market Share by Type (2017-2028)
9.3 Latin America Comic Book Market Size by Application
9.3.1 Latin America Comic Book Market Size by Application (2017-2022)
9.3.2 Latin America Comic Book Market Size by Application (2023-2028)
9.3.3 Latin America Comic Book Market Share by Application (2017-2028)
9.4 Latin America Comic Book Market Size by Country
9.4.1 Latin America Comic Book Market Size by Country (2017-2022)
9.4.2 Latin America Comic Book Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Comic Book Market Size (2017-2028)
10.2 Middle East & Africa Comic Book Market Size by Type
10.2.1 Middle East & Africa Comic Book Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Comic Book Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Comic Book Market Share by Type (2017-2028)
10.3 Middle East & Africa Comic Book Market Size by Application
10.3.1 Middle East & Africa Comic Book Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Comic Book Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Comic Book Market Share by Application (2017-2028)
10.4 Middle East & Africa Comic Book Market Size by Country
10.4.1 Middle East & Africa Comic Book Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Comic Book Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 The Walt Disney Company
11.1.1 The Walt Disney Company Company Details
11.1.2 The Walt Disney Company Business Overview
11.1.3 The Walt Disney Company Comic Book Introduction
11.1.4 The Walt Disney Company Revenue in Comic Book Business (2017-2022)
11.1.5 The Walt Disney Company Recent Developments
11.2 Warner Bros
11.2.1 Warner Bros Company Details
11.2.2 Warner Bros Business Overview
11.2.3 Warner Bros Comic Book Introduction
11.2.4 Warner Bros Revenue in Comic Book Business (2017-2022)
11.2.5 Warner Bros Recent Developments
11.3 Image Comics
11.3.1 Image Comics Company Details
11.3.2 Image Comics Business Overview
11.3.3 Image Comics Comic Book Introduction
11.3.4 Image Comics Revenue in Comic Book Business (2017-2022)
11.3.5 Image Comics Recent Developments
11.4 IDW Publishing
11.4.1 IDW Publishing Company Details
11.4.2 IDW Publishing Business Overview
11.4.3 IDW Publishing Comic Book Introduction
11.4.4 IDW Publishing Revenue in Comic Book Business (2017-2022)
11.4.5 IDW Publishing Recent Developments
11.5 Boom! Studios
11.5.1 Boom! Studios Company Details
11.5.2 Boom! Studios Business Overview
11.5.3 Boom! Studios Comic Book Introduction
11.5.4 Boom! Studios Revenue in Comic Book Business (2017-2022)
11.5.5 Boom! Studios Recent Developments
11.6 Shueisha
11.6.1 Shueisha Company Details
11.6.2 Shueisha Business Overview
11.6.3 Shueisha Comic Book Introduction
11.6.4 Shueisha Revenue in Comic Book Business (2017-2022)
11.6.5 Shueisha Recent Developments
11.7 Shogakukan
11.7.1 Shogakukan Company Details
11.7.2 Shogakukan Business Overview
11.7.3 Shogakukan Comic Book Introduction
11.7.4 Shogakukan Revenue in Comic Book Business (2017-2022)
11.7.5 Shogakukan Recent Developments
11.8 Kodansha
11.8.1 Kodansha Company Details
11.8.2 Kodansha Business Overview
11.8.3 Kodansha Comic Book Introduction
11.8.4 Kodansha Revenue in Comic Book Business (2017-2022)
11.8.5 Kodansha Recent Developments
11.9 Kadokawa Future Publishing
11.9.1 Kadokawa Future Publishing Company Details
11.9.2 Kadokawa Future Publishing Business Overview
11.9.3 Kadokawa Future Publishing Comic Book Introduction
11.9.4 Kadokawa Future Publishing Revenue in Comic Book Business (2017-2022)
11.9.5 Kadokawa Future Publishing Recent Developments
11.10 Hakusensha
11.10.1 Hakusensha Company Details
11.10.2 Hakusensha Business Overview
11.10.3 Hakusensha Comic Book Introduction
11.10.4 Hakusensha Revenue in Comic Book Business (2017-2022)
11.10.5 Hakusensha Recent Developments
11.11 Akita Shoten
11.11.1 Akita Shoten Company Details
11.11.2 Akita Shoten Business Overview
11.11.3 Akita Shoten Comic Book Introduction
11.11.4 Akita Shoten Revenue in Comic Book Business (2017-2022)
11.11.5 Akita Shoten Recent Developments
11.12 Futabasha
11.12.1 Futabasha Company Details
11.12.2 Futabasha Business Overview
11.12.3 Futabasha Comic Book Introduction
11.12.4 Futabasha Revenue in Comic Book Business (2017-2022)
11.12.5 Futabasha Recent Developments
11.13 BAMBOO
11.13.1 BAMBOO Company Details
11.13.2 BAMBOO Business Overview
11.13.3 BAMBOO Comic Book Introduction
11.13.4 BAMBOO Revenue in Comic Book Business (2017-2022)
11.13.5 BAMBOO Recent Developments
11.14 Casterman
11.14.1 Casterman Company Details
11.14.2 Casterman Business Overview
11.14.3 Casterman Comic Book Introduction
11.14.4 Casterman Revenue in Comic Book Business (2017-2022)
11.14.5 Casterman Recent Developments
11.15 Cinebook
11.15.1 Cinebook Company Details
11.15.2 Cinebook Business Overview
11.15.3 Cinebook Comic Book Introduction
11.15.4 Cinebook Revenue in Comic Book Business (2017-2022)
11.15.5 Cinebook Recent Developments
11.16 Dargaud
11.16.1 Dargaud Company Details
11.16.2 Dargaud Business Overview
11.16.3 Dargaud Comic Book Introduction
11.16.4 Dargaud Revenue in Comic Book Business (2017-2022)
11.16.5 Dargaud Recent Developments
11.17 Delcourt
11.17.1 Delcourt Company Details
11.17.2 Delcourt Business Overview
11.17.3 Delcourt Comic Book Introduction
11.17.4 Delcourt Revenue in Comic Book Business (2017-2022)
11.17.5 Delcourt Recent Developments
11.18 Dupuis
11.18.1 Dupuis Company Details
11.18.2 Dupuis Business Overview
11.18.3 Dupuis Comic Book Introduction
11.18.4 Dupuis Revenue in Comic Book Business (2017-2022)
11.18.5 Dupuis Recent Developments
11.19 BAO Publishing
11.19.1 BAO Publishing Company Details
11.19.2 BAO Publishing Business Overview
11.19.3 BAO Publishing Comic Book Introduction
11.19.4 BAO Publishing Revenue in Comic Book Business (2017-2022)
11.19.5 BAO Publishing Recent Developments
11.20 Glenat
11.20.1 Glenat Company Details
11.20.2 Glenat Business Overview
11.20.3 Glenat Comic Book Introduction
11.20.4 Glenat Revenue in Comic Book Business (2017-2022)
11.20.5 Glenat Recent Developments
11.21 Humanoids
11.21.1 Humanoids Company Details
11.21.2 Humanoids Business Overview
11.21.3 Humanoids Comic Book Introduction
11.21.4 Humanoids Revenue in Comic Book Business (2017-2022)
11.21.5 Humanoids Recent Developments
11.22 L’Association
11.22.1 L’Association Company Details
11.22.2 L’Association Business Overview
11.22.3 L’Association Comic Book Introduction
11.22.4 L’Association Revenue in Comic Book Business (2017-2022)
11.22.5 L’Association Recent Developments
11.23 Le Lombard
11.23.1 Le Lombard Company Details
11.23.2 Le Lombard Business Overview
11.23.3 Le Lombard Comic Book Introduction
11.23.4 Le Lombard Revenue in Comic Book Business (2017-2022)
11.23.5 Le Lombard Recent Developments
11.24 Soleil
11.24.1 Soleil Company Details
11.24.2 Soleil Business Overview
11.24.3 Soleil Comic Book Introduction
11.24.4 Soleil Revenue in Comic Book Business (2017-2022)
11.24.5 Soleil Recent Developments
11.25 Lezhin Entertainment
11.25.1 Lezhin Entertainment Company Details
11.25.2 Lezhin Entertainment Business Overview
11.25.3 Lezhin Entertainment Comic Book Introduction
11.25.4 Lezhin Entertainment Revenue in Comic Book Business (2017-2022)
11.25.5 Lezhin Entertainment Recent Developments
11.26 Tappytoon (Contents First)
11.26.1 Tappytoon (Contents First) Company Details
11.26.2 Tappytoon (Contents First) Business Overview
11.26.3 Tappytoon (Contents First) Comic Book Introduction
11.26.4 Tappytoon (Contents First) Revenue in Comic Book Business (2017-2022)
11.26.5 Tappytoon (Contents First) Recent Developments
11.27 Kakao Page
11.27.1 Kakao Page Company Details
11.27.2 Kakao Page Business Overview
11.27.3 Kakao Page Comic Book Introduction
11.27.4 Kakao Page Revenue in Comic Book Business (2017-2022)
11.27.5 Kakao Page Recent Developments
11.28 Naver Corporation
11.28.1 Naver Corporation Company Details
11.28.2 Naver Corporation Business Overview
11.28.3 Naver Corporation Comic Book Introduction
11.28.4 Naver Corporation Revenue in Comic Book Business (2017-2022)
11.28.5 Naver Corporation Recent Developments
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer