▶ 調査レポート

世界のアニメ派生物市場(~2028年):おもちゃ、アパレル、出版物、その他

• 英文タイトル:Global Anime Derivatives Market Insights, Forecast to 2028

Global Anime Derivatives Market Insights, Forecast to 2028「世界のアニメ派生物市場(~2028年):おもちゃ、アパレル、出版物、その他」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-04049
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、129ページ
• 納品方法:Eメール(納期:3営業日)
• 産業分類:消費財
• 販売価格(消費税別)
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、アニメ派生物のグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
アニメ派生物のアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
アニメ派生物の中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
アニメ派生物のヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までのアニメ派生物の生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別のアニメ派生物の売上および2028年までの予測に焦点を当てています。

アニメ派生物のグローバル主要企業には、The Walt Disney Company、Bandai Namco Holdings、Hasbro、Toei Animation、Guangdong Aofei Animation Culture、Huaqiang Fangte Culture Technology Group、Guangdong Yongsheng Animation、Shenzhen Jiahong Animation Toys、Guangdong Huina Model、Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm、Guangdong Woma Animation Toys、Aoguang Animation、Fun Nest Creative Culture (Shenzhen)、Shantou Chenghai Huada Toys、Shantou Jinjue Toys、Shenzhen Dexin Children's Entertainment Technology、Guangzhou Chaosheng Animation Technology、Jinan Aidong Animation Technology、Guangdong Xiaobailong Animation Culture、Guangzhou Hongmao Lantu Technology、Shandong Zhongdong Culture Media、DESSIN ANIME Apparel、Hangzhou Animation Continuous Clothing、Yiwu Yixi Garment Factoryなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

アニメ派生物市場は、タイプとアプリケーションによって区分されます。世界のアニメ派生物市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
おもちゃ、アパレル、出版物、その他

【アプリケーション別セグメント】
青少年、大人グループ

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- アニメ派生物製品概要
- タイプ別市場(おもちゃ、アパレル、出版物、その他)
- アプリケーション別市場(青少年、大人グループ)
- 調査の目的
・エグゼクティブサマリー
- 世界のアニメ派生物販売量予測2017-2028
- 世界のアニメ派生物売上予測2017-2028
- アニメ派生物の地域別販売量
- アニメ派生物の地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別アニメ派生物販売量
- 主要メーカー別アニメ派生物売上
- 主要メーカー別アニメ派生物価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(おもちゃ、アパレル、出版物、その他)
- アニメ派生物のタイプ別販売量
- アニメ派生物のタイプ別売上
- アニメ派生物のタイプ別価格
・アプリケーション別市場規模(青少年、大人グループ)
- アニメ派生物のアプリケーション別販売量
- アニメ派生物のアプリケーション別売上
- アニメ派生物のアプリケーション別価格
・北米市場
- 北米のアニメ派生物市場規模(タイプ別、アプリケーション別)
- 主要国別のアニメ派生物市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのアニメ派生物市場規模(タイプ別、アプリケーション別)
- 主要国別のアニメ派生物市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のアニメ派生物市場規模(タイプ別、アプリケーション別)
- 主要国別のアニメ派生物市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のアニメ派生物市場規模(タイプ別、アプリケーション別)
- 主要国別のアニメ派生物市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのアニメ派生物市場規模(タイプ別、アプリケーション別)
- 主要国別のアニメ派生物市場規模(トルコ、サウジアラビア)
・企業情報
The Walt Disney Company、Bandai Namco Holdings、Hasbro、Toei Animation、Guangdong Aofei Animation Culture、Huaqiang Fangte Culture Technology Group、Guangdong Yongsheng Animation、Shenzhen Jiahong Animation Toys、Guangdong Huina Model、Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm、Guangdong Woma Animation Toys、Aoguang Animation、Fun Nest Creative Culture (Shenzhen)、Shantou Chenghai Huada Toys、Shantou Jinjue Toys、Shenzhen Dexin Children's Entertainment Technology、Guangzhou Chaosheng Animation Technology、Jinan Aidong Animation Technology、Guangdong Xiaobailong Animation Culture、Guangzhou Hongmao Lantu Technology、Shandong Zhongdong Culture Media、DESSIN ANIME Apparel、Hangzhou Animation Continuous Clothing、Yiwu Yixi Garment Factory
・産業チェーン及び販売チャネル分析
- アニメ派生物の産業チェーン分析
- アニメ派生物の原材料
- アニメ派生物の生産プロセス
- アニメ派生物の販売及びマーケティング
- アニメ派生物の主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- アニメ派生物の産業動向
- アニメ派生物のマーケットドライバー
- アニメ派生物の課題
- アニメ派生物の阻害要因
・主な調査結果

Market Analysis and Insights: Global Anime Derivatives Market
The global Anime Derivatives market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, Toy accounting for % of the Anime Derivatives global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Teenagers segment is altered to an % CAGR throughout this forecast period.
China Anime Derivatives market size is valued at US$ million in 2021, while the North America and Europe Anime Derivatives are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Anime Derivatives landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Anime Derivatives market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Anime Derivatives market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Anime Derivatives market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Anime Derivatives market.
Global Anime Derivatives Scope and Market Size
Anime Derivatives market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Anime Derivatives market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Toy
Apparel
Publication
Other
Segment by Application
Teenagers
Adult Group
By Company
The Walt Disney Company
Bandai Namco Holdings
Hasbro
Toei Animation
Guangdong Aofei Animation Culture
Huaqiang Fangte Culture Technology Group
Guangdong Yongsheng Animation
Shenzhen Jiahong Animation Toys
Guangdong Huina Model
Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm
Guangdong Woma Animation Toys
Aoguang Animation
Fun Nest Creative Culture (Shenzhen)
Shantou Chenghai Huada Toys
Shantou Jinjue Toys
Shenzhen Dexin Children’s Entertainment Technology
Guangzhou Chaosheng Animation Technology
Jinan Aidong Animation Technology
Guangdong Xiaobailong Animation Culture
Guangzhou Hongmao Lantu Technology
Shandong Zhongdong Culture Media
DESSIN ANIME Apparel
Hangzhou Animation Continuous Clothing
Yiwu Yixi Garment Factory
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

レポート目次

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime Derivatives Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Toy
1.2.3 Apparel
1.2.4 Publication
1.2.5 Other
1.3 Market by Application
1.3.1 Global Anime Derivatives Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Teenagers
1.3.3 Adult Group
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Anime Derivatives Market Perspective (2017-2028)
2.2 Anime Derivatives Growth Trends by Region
2.2.1 Anime Derivatives Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Anime Derivatives Historic Market Size by Region (2017-2022)
2.2.3 Anime Derivatives Forecasted Market Size by Region (2023-2028)
2.3 Anime Derivatives Market Dynamics
2.3.1 Anime Derivatives Industry Trends
2.3.2 Anime Derivatives Market Drivers
2.3.3 Anime Derivatives Market Challenges
2.3.4 Anime Derivatives Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime Derivatives Players by Revenue
3.1.1 Global Top Anime Derivatives Players by Revenue (2017-2022)
3.1.2 Global Anime Derivatives Revenue Market Share by Players (2017-2022)
3.2 Global Anime Derivatives Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Anime Derivatives Revenue
3.4 Global Anime Derivatives Market Concentration Ratio
3.4.1 Global Anime Derivatives Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime Derivatives Revenue in 2021
3.5 Anime Derivatives Key Players Head office and Area Served
3.6 Key Players Anime Derivatives Product Solution and Service
3.7 Date of Enter into Anime Derivatives Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime Derivatives Breakdown Data by Type
4.1 Global Anime Derivatives Historic Market Size by Type (2017-2022)
4.2 Global Anime Derivatives Forecasted Market Size by Type (2023-2028)
5 Anime Derivatives Breakdown Data by Application
5.1 Global Anime Derivatives Historic Market Size by Application (2017-2022)
5.2 Global Anime Derivatives Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Anime Derivatives Market Size (2017-2028)
6.2 North America Anime Derivatives Market Size by Type
6.2.1 North America Anime Derivatives Market Size by Type (2017-2022)
6.2.2 North America Anime Derivatives Market Size by Type (2023-2028)
6.2.3 North America Anime Derivatives Market Share by Type (2017-2028)
6.3 North America Anime Derivatives Market Size by Application
6.3.1 North America Anime Derivatives Market Size by Application (2017-2022)
6.3.2 North America Anime Derivatives Market Size by Application (2023-2028)
6.3.3 North America Anime Derivatives Market Share by Application (2017-2028)
6.4 North America Anime Derivatives Market Size by Country
6.4.1 North America Anime Derivatives Market Size by Country (2017-2022)
6.4.2 North America Anime Derivatives Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Anime Derivatives Market Size (2017-2028)
7.2 Europe Anime Derivatives Market Size by Type
7.2.1 Europe Anime Derivatives Market Size by Type (2017-2022)
7.2.2 Europe Anime Derivatives Market Size by Type (2023-2028)
7.2.3 Europe Anime Derivatives Market Share by Type (2017-2028)
7.3 Europe Anime Derivatives Market Size by Application
7.3.1 Europe Anime Derivatives Market Size by Application (2017-2022)
7.3.2 Europe Anime Derivatives Market Size by Application (2023-2028)
7.3.3 Europe Anime Derivatives Market Share by Application (2017-2028)
7.4 Europe Anime Derivatives Market Size by Country
7.4.1 Europe Anime Derivatives Market Size by Country (2017-2022)
7.4.2 Europe Anime Derivatives Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime Derivatives Market Size (2017-2028)
8.2 Asia-Pacific Anime Derivatives Market Size by Type
8.2.1 Asia-Pacific Anime Derivatives Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Anime Derivatives Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Anime Derivatives Market Share by Type (2017-2028)
8.3 Asia-Pacific Anime Derivatives Market Size by Application
8.3.1 Asia-Pacific Anime Derivatives Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Anime Derivatives Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Anime Derivatives Market Share by Application (2017-2028)
8.4 Asia-Pacific Anime Derivatives Market Size by Region
8.4.1 Asia-Pacific Anime Derivatives Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Anime Derivatives Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Anime Derivatives Market Size (2017-2028)
9.2 Latin America Anime Derivatives Market Size by Type
9.2.1 Latin America Anime Derivatives Market Size by Type (2017-2022)
9.2.2 Latin America Anime Derivatives Market Size by Type (2023-2028)
9.2.3 Latin America Anime Derivatives Market Share by Type (2017-2028)
9.3 Latin America Anime Derivatives Market Size by Application
9.3.1 Latin America Anime Derivatives Market Size by Application (2017-2022)
9.3.2 Latin America Anime Derivatives Market Size by Application (2023-2028)
9.3.3 Latin America Anime Derivatives Market Share by Application (2017-2028)
9.4 Latin America Anime Derivatives Market Size by Country
9.4.1 Latin America Anime Derivatives Market Size by Country (2017-2022)
9.4.2 Latin America Anime Derivatives Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime Derivatives Market Size (2017-2028)
10.2 Middle East & Africa Anime Derivatives Market Size by Type
10.2.1 Middle East & Africa Anime Derivatives Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Anime Derivatives Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Anime Derivatives Market Share by Type (2017-2028)
10.3 Middle East & Africa Anime Derivatives Market Size by Application
10.3.1 Middle East & Africa Anime Derivatives Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Anime Derivatives Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Anime Derivatives Market Share by Application (2017-2028)
10.4 Middle East & Africa Anime Derivatives Market Size by Country
10.4.1 Middle East & Africa Anime Derivatives Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Anime Derivatives Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 The Walt Disney Company
11.1.1 The Walt Disney Company Company Details
11.1.2 The Walt Disney Company Business Overview
11.1.3 The Walt Disney Company Anime Derivatives Introduction
11.1.4 The Walt Disney Company Revenue in Anime Derivatives Business (2017-2022)
11.1.5 The Walt Disney Company Recent Developments
11.2 Bandai Namco Holdings
11.2.1 Bandai Namco Holdings Company Details
11.2.2 Bandai Namco Holdings Business Overview
11.2.3 Bandai Namco Holdings Anime Derivatives Introduction
11.2.4 Bandai Namco Holdings Revenue in Anime Derivatives Business (2017-2022)
11.2.5 Bandai Namco Holdings Recent Developments
11.3 Hasbro
11.3.1 Hasbro Company Details
11.3.2 Hasbro Business Overview
11.3.3 Hasbro Anime Derivatives Introduction
11.3.4 Hasbro Revenue in Anime Derivatives Business (2017-2022)
11.3.5 Hasbro Recent Developments
11.4 Toei Animation
11.4.1 Toei Animation Company Details
11.4.2 Toei Animation Business Overview
11.4.3 Toei Animation Anime Derivatives Introduction
11.4.4 Toei Animation Revenue in Anime Derivatives Business (2017-2022)
11.4.5 Toei Animation Recent Developments
11.5 Guangdong Aofei Animation Culture
11.5.1 Guangdong Aofei Animation Culture Company Details
11.5.2 Guangdong Aofei Animation Culture Business Overview
11.5.3 Guangdong Aofei Animation Culture Anime Derivatives Introduction
11.5.4 Guangdong Aofei Animation Culture Revenue in Anime Derivatives Business (2017-2022)
11.5.5 Guangdong Aofei Animation Culture Recent Developments
11.6 Huaqiang Fangte Culture Technology Group
11.6.1 Huaqiang Fangte Culture Technology Group Company Details
11.6.2 Huaqiang Fangte Culture Technology Group Business Overview
11.6.3 Huaqiang Fangte Culture Technology Group Anime Derivatives Introduction
11.6.4 Huaqiang Fangte Culture Technology Group Revenue in Anime Derivatives Business (2017-2022)
11.6.5 Huaqiang Fangte Culture Technology Group Recent Developments
11.7 Guangdong Yongsheng Animation
11.7.1 Guangdong Yongsheng Animation Company Details
11.7.2 Guangdong Yongsheng Animation Business Overview
11.7.3 Guangdong Yongsheng Animation Anime Derivatives Introduction
11.7.4 Guangdong Yongsheng Animation Revenue in Anime Derivatives Business (2017-2022)
11.7.5 Guangdong Yongsheng Animation Recent Developments
11.8 Shenzhen Jiahong Animation Toys
11.8.1 Shenzhen Jiahong Animation Toys Company Details
11.8.2 Shenzhen Jiahong Animation Toys Business Overview
11.8.3 Shenzhen Jiahong Animation Toys Anime Derivatives Introduction
11.8.4 Shenzhen Jiahong Animation Toys Revenue in Anime Derivatives Business (2017-2022)
11.8.5 Shenzhen Jiahong Animation Toys Recent Developments
11.9 Guangdong Huina Model
11.9.1 Guangdong Huina Model Company Details
11.9.2 Guangdong Huina Model Business Overview
11.9.3 Guangdong Huina Model Anime Derivatives Introduction
11.9.4 Guangdong Huina Model Revenue in Anime Derivatives Business (2017-2022)
11.9.5 Guangdong Huina Model Recent Developments
11.10 Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm
11.10.1 Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm Company Details
11.10.2 Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm Business Overview
11.10.3 Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm Anime Derivatives Introduction
11.10.4 Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm Revenue in Anime Derivatives Business (2017-2022)
11.10.5 Shantou Chenghai District Wansen (Wan Lifeng) Toys Trading Firm Recent Developments
11.11 Guangdong Woma Animation Toys
11.11.1 Guangdong Woma Animation Toys Company Details
11.11.2 Guangdong Woma Animation Toys Business Overview
11.11.3 Guangdong Woma Animation Toys Anime Derivatives Introduction
11.11.4 Guangdong Woma Animation Toys Revenue in Anime Derivatives Business (2017-2022)
11.11.5 Guangdong Woma Animation Toys Recent Developments
11.12 Aoguang Animation
11.12.1 Aoguang Animation Company Details
11.12.2 Aoguang Animation Business Overview
11.12.3 Aoguang Animation Anime Derivatives Introduction
11.12.4 Aoguang Animation Revenue in Anime Derivatives Business (2017-2022)
11.12.5 Aoguang Animation Recent Developments
11.13 Fun Nest Creative Culture (Shenzhen)
11.13.1 Fun Nest Creative Culture (Shenzhen) Company Details
11.13.2 Fun Nest Creative Culture (Shenzhen) Business Overview
11.13.3 Fun Nest Creative Culture (Shenzhen) Anime Derivatives Introduction
11.13.4 Fun Nest Creative Culture (Shenzhen) Revenue in Anime Derivatives Business (2017-2022)
11.13.5 Fun Nest Creative Culture (Shenzhen) Recent Developments
11.14 Shantou Chenghai Huada Toys
11.14.1 Shantou Chenghai Huada Toys Company Details
11.14.2 Shantou Chenghai Huada Toys Business Overview
11.14.3 Shantou Chenghai Huada Toys Anime Derivatives Introduction
11.14.4 Shantou Chenghai Huada Toys Revenue in Anime Derivatives Business (2017-2022)
11.14.5 Shantou Chenghai Huada Toys Recent Developments
11.15 Shantou Jinjue Toys
11.15.1 Shantou Jinjue Toys Company Details
11.15.2 Shantou Jinjue Toys Business Overview
11.15.3 Shantou Jinjue Toys Anime Derivatives Introduction
11.15.4 Shantou Jinjue Toys Revenue in Anime Derivatives Business (2017-2022)
11.15.5 Shantou Jinjue Toys Recent Developments
11.16 Shenzhen Dexin Children’s Entertainment Technology
11.16.1 Shenzhen Dexin Children’s Entertainment Technology Company Details
11.16.2 Shenzhen Dexin Children’s Entertainment Technology Business Overview
11.16.3 Shenzhen Dexin Children’s Entertainment Technology Anime Derivatives Introduction
11.16.4 Shenzhen Dexin Children’s Entertainment Technology Revenue in Anime Derivatives Business (2017-2022)
11.16.5 Shenzhen Dexin Children’s Entertainment Technology Recent Developments
11.17 Guangzhou Chaosheng Animation Technology
11.17.1 Guangzhou Chaosheng Animation Technology Company Details
11.17.2 Guangzhou Chaosheng Animation Technology Business Overview
11.17.3 Guangzhou Chaosheng Animation Technology Anime Derivatives Introduction
11.17.4 Guangzhou Chaosheng Animation Technology Revenue in Anime Derivatives Business (2017-2022)
11.17.5 Guangzhou Chaosheng Animation Technology Recent Developments
11.18 Jinan Aidong Animation Technology
11.18.1 Jinan Aidong Animation Technology Company Details
11.18.2 Jinan Aidong Animation Technology Business Overview
11.18.3 Jinan Aidong Animation Technology Anime Derivatives Introduction
11.18.4 Jinan Aidong Animation Technology Revenue in Anime Derivatives Business (2017-2022)
11.18.5 Jinan Aidong Animation Technology Recent Developments
11.19 Guangdong Xiaobailong Animation Culture
11.19.1 Guangdong Xiaobailong Animation Culture Company Details
11.19.2 Guangdong Xiaobailong Animation Culture Business Overview
11.19.3 Guangdong Xiaobailong Animation Culture Anime Derivatives Introduction
11.19.4 Guangdong Xiaobailong Animation Culture Revenue in Anime Derivatives Business (2017-2022)
11.19.5 Guangdong Xiaobailong Animation Culture Recent Developments
11.20 Guangzhou Hongmao Lantu Technology
11.20.1 Guangzhou Hongmao Lantu Technology Company Details
11.20.2 Guangzhou Hongmao Lantu Technology Business Overview
11.20.3 Guangzhou Hongmao Lantu Technology Anime Derivatives Introduction
11.20.4 Guangzhou Hongmao Lantu Technology Revenue in Anime Derivatives Business (2017-2022)
11.20.5 Guangzhou Hongmao Lantu Technology Recent Developments
11.21 Shandong Zhongdong Culture Media
11.21.1 Shandong Zhongdong Culture Media Company Details
11.21.2 Shandong Zhongdong Culture Media Business Overview
11.21.3 Shandong Zhongdong Culture Media Anime Derivatives Introduction
11.21.4 Shandong Zhongdong Culture Media Revenue in Anime Derivatives Business (2017-2022)
11.21.5 Shandong Zhongdong Culture Media Recent Developments
11.22 DESSIN ANIME Apparel
11.22.1 DESSIN ANIME Apparel Company Details
11.22.2 DESSIN ANIME Apparel Business Overview
11.22.3 DESSIN ANIME Apparel Anime Derivatives Introduction
11.22.4 DESSIN ANIME Apparel Revenue in Anime Derivatives Business (2017-2022)
11.22.5 DESSIN ANIME Apparel Recent Developments
11.23 Hangzhou Animation Continuous Clothing
11.23.1 Hangzhou Animation Continuous Clothing Company Details
11.23.2 Hangzhou Animation Continuous Clothing Business Overview
11.23.3 Hangzhou Animation Continuous Clothing Anime Derivatives Introduction
11.23.4 Hangzhou Animation Continuous Clothing Revenue in Anime Derivatives Business (2017-2022)
11.23.5 Hangzhou Animation Continuous Clothing Recent Developments
11.24 Yiwu Yixi Garment Factory
11.24.1 Yiwu Yixi Garment Factory Company Details
11.24.2 Yiwu Yixi Garment Factory Business Overview
11.24.3 Yiwu Yixi Garment Factory Anime Derivatives Introduction
11.24.4 Yiwu Yixi Garment Factory Revenue in Anime Derivatives Business (2017-2022)
11.24.5 Yiwu Yixi Garment Factory Recent Developments
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer